It took the community 3 days of playing PTR to realize the same thing.
I truly do not understand why it took Blizzard over 3 months, into what is now arguable considered the quiet time of the season (2 months to go btw), to implement these changes, when players and the more vocal community were more than aware of them.
Is Blizzard’s data sent via disabled carrier pigeons that have to take a boat over seas to deliver this information?
I really don’t understand what they’re trying to accomplish in regards to design choices or player retention when changes simply arrive too late.
Kind of interested what exactly you are talking about as I seemed to have missed anything about them even acknowledging tank busters let alone any issues tanks are having.
I have no idea how decent they will end up being. Preferably at a +10 you can survive tank busters and use things like Frenzied Regen to heal back up as thats one of the big issues I had as bear before I stopped tanking.
Hard to pin point because everything is kinda tied in with ilvl and to a better degree your class.
I was able to tank 10’s at like 580 on my prot warrior and Paladin, where as other tank specs may have much more difficulty based on their ilvl, so it’s kinda relative.
Once you start touching 12+ is where you really feel these things come into play. But again everything is relative to your skill, ilvl and comp as well.
But reiterating on my point. These changes came wayyyyyyyy too late.
Also no, you cannot simply rely on FR to survive a tank buster. Most if not all tank busters this season require a cool down to live. If (for whatever reason), you don’t have a personal, external or simply run out before the mob dies, you will get 1 shot and wipe the group. This plays into how Blizzard hard flopped on their tank change philosophy.
Yeah they certainly did. I would have also rather them just buffed tanks a bit, but I guess no amount of buffing gives bears a defensive button to use every 13 seconds like whats needed on the first boss in CoT.
I really hope they address the tank issues before season 2 or it might not even start out with as many tanks as we had to limp through this season so far.
I get thats how they changed it but it screws any tank that is not designed around mitigation only. Tanks like bears rely on their healing CD’s as they only have two charges of SI, RotS, Barkskin and to some degree Incarn. 5 tank busters later and you are out of CD’s which doesn’t work on bosses that have a tank buster every 13 seconds. Meanwhile if we have the ability to use FR as part of our defensive toolkit than we can cycle in several more CD’s.
It also keeps the design philosophy open for having a mix of proactive and reactive tanking styles which they seemed to have killed.
I don’t remember what the overkill damage was on the first boss of CoT on a +10 but I hope with the Stam from the ring and these nerfs maybe it will be enough to survive with say 10% health as long as you have 3 stacks of IF rolling than it will allow us to have a use for FR other than just using it to heal auto attack damage.
Yeah, these changes should happened 2 months ago and they don’t do tank balance (it’s total clown show). It’s way too late and too little. M+ still needs way more changes than M+ tuning and crest acquisition.
Because unless something is absolutely gamebreakingly broken, it is better to leave things as they are and change things with new seasons. Frequent changes makes the game feel unreliable and creates a precedency that “unless the game is functioning exactly like I want it to function, there will be a nerf/buff/rework before or by the end of the week.”
So no, it is exceedingly rare for changes to arrive “too late.” But that won’t stop people, as people frequently do, to imagine scenarios and create idealistic perspectives that “only I” would’ve foreseen it (and yes, it is the same nebulous and arrogant ‘I’ in both cases).
But then again you also said this…
… so I somehow doubt that you care about nuance.
Yes, Blizzard has the data and the data (and general feedback about M+ for several expansions now) have been that tanks are too powerful. Tanks are still incredibly powerful in TWW. So in TWW they changed how much damage tanks take in M+, and the community reacted negatively towards that.
No weird “disabled carrier pigeons” were involved in this.
Probably just comes from being a bit disjoined from actually playing the game. Playing it vs developing it is very different, and I have my doubts as to whether many of them in charge of design/direction/balance do much playing anymore. Or at least, not at a level where this season’s design direction and decisions really impact you.
There’s also the tone deaf bits where a developer solution comes up and then looks really hard for a problem that doesn’t exist to the players or does so only to a very small forum minority here (which is already a minority to begin with). Stuff like nerfing the crap out of healers/tanks in order to make damage intake more predictable. The math wasn’t mathing on that one even on beta. Or the dungeon picks this season, and the upcoming one being kinda dog, or a repeat.
Personal opinion is that they lack someone who plays the gamut of mmos out there, or who has. There’s bits of QoL and things missing in this one that other games figured out eons ago (some even as early as 1998). Addons fill some of the gaps, but other things just go missing for years and then suddenly get released as part of an expansion in a broken state for a month or more as though it’s this new great thing that other games haven’t had for 10+ years.
Some of the bugs were noticed by players back in July, but Blizz is only “just barely” starting to trickle out acknowledgement articles/posts about said bugs… some 4-5 months later
Ah yes that’s exactly why they nerfed fury warrior into the ground during RWF along with pres evoker right after the race ended. Blizzard balances when they want for whatever reason they please. They can literally hot fix outliers weekly yet they choose not to do so. I’d actually argue that they have zero idea what they’re actually doing considering the blanket nerfs to Frost affected BDK until they randomly reverted them a month and a half later.