MW has talent reworks in practically every patch, while WW has suffered a “downwork” and BM is the most complex tank in the game, putting many people off playing with the spec.
Not to mention the new MW skill in patch 11.0.5, the Rushing Wind Kick. It seems that even MW has more skills involving “wind” than the WINDwalker spec. xD
The other monk specs need love too, blizz.
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I think Brew may actually be the least played spec in the game. Monk, Evoker and Rogue are by far the three least played classes, but I think between their 9 specs, Brew is probably the least represented. Which is a shame, because I enjoy it a lot.
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I’ve been seeing a lot of windwalkers running around. Not too many brews though.
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You’re the first person I’ve seen be unhappy (or at least call it a “downwork”) with windwalker.
Pretty sure the widespread sentiment is it’s amazing, and I include myself in that pack.
Old WW had bloat, no matter how you look at it. Being able to press random heals and non-damaging abilities mid rotation wasn’t fun, it was just sometimes viable to keep your mastery active.
Spec is fluid AF now.
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WW is great, hero talents could use some more parity.
I wish Shado Pan had some more graphical pizzaz as well.
I think flurry looks very nice but happens too infrequently. Meanwhile my enhancement shaman is spitting out tempests more often.
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MW was pretty dead S1-S3 of Dragonflight as well, at least in M+. We might just need more passionate representation at Blizzard for this class as a whole.
what are you talking about? MW was amazing S3 of DF.
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When I try to use bm it’s generally good results but it just feels weird to play. For example as my port warrior I know what I doing, charging, smashing with my shield. It field weird to tank using keg smash and fire breathing. Just a personal nit pick but that goes back to its inception
Going to try to do a quick cost-benefit of why I wouldn’t touch brm over ww now.
BrM has ~35% damage locked away behind Weapons of Order. It contributes too much to their overall profile and makes it seem OK on a spreadsheet. In reality, things are not OK. 40 seconds of +35% damage on a 2-minute cooldown? Both the frequency (uptime) and potency are extremely high. Avenging Wrath was specifically cited on the Paladin rework for this exact problem, and frankly, Brewmaster shouldn’t feel like Combustion on a Fire Mage.
I am personally in the mindset that most of that damage needs brought out of the cooldown, and it should be a defensive output button NOT an offensive one. Outside of pressing the button (coupled with Exploding Keg), damage can feel somewhat lethargic. Compared, WW damage lets you actually blast through content quickly and cleanly.
OK, so the point of BrM is survivability though right? Well, delves currently tune themselves where tanks feel to be hit for significantly more than damage. On top of that, BrM sustain was substantially cut so that you can’t be a self-sustaining solo tank without a pretty lorge amount of gear keeping you afloat. They’re still a great mitigation tank but they’re seriously lacking in solo survivability with their currently low Gotox generation. In the situations that would be deadly to my WW, I still have Sweep, Karma, and the hope of bursting a pack out. So why would I choose to play this long, boring, and complicated game of cognitive finger Twister instead?
That is, the burst survivabiliity of BrM doesn’t offset the burst damage gap without the reliance on degenerately designed cooldowns… The ONLY reason I would be spotted in the wild in tank stance right now is to get tank queues. Additional disclaimer: My main right now is a Guardian Druid and it feels lot better to play than Brewmaster in rotating cooldowns, base damage abilities, threat management, and recovery. About the only thing where it feels worse is in the per-melee mitigation without Ironfur active (which is still a little better than someone else accidentally starting a pull without Shuffle).
TLDR; Cognitive load for worse results is a significant factor in how I choose to focus my time in a leisure activity.
dunno but to me it feels like there are more monks than priest nowadays , tons of WW and MW around , barely any brew , but ppl that want a leather tank usually take DH or Bear , brew is less appealing
Yet they removed one of the most fun aspects of ww - skyreach/skytouch I find this a DUMB change.
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Yeah you’re right think I was off by one season here. Still played it in Season 1 and 2 where blizzard left it pretty dead and it was hard to get into keys.
I’ve definitely seen more monks than before. That said, it’s usually in M+ LFG and it’s rare for me to be the same group with them unless people wanna meme it with a monke squad of BrM, MW, and WW.
Regarding what’s been said about the WW re-statting/“rework,” I find that people give it far too much credit. It was a “B” at best in terms of implementation. It accomplishes what it set out to do very bluntly but not smoothly. While we got better scaling, old issues were left unaddressed, and some were even worsened while we also took mild nerfs here and there. And this is in addition to the hero talents that still need some work.
Tons of spec combos that never see play, such as colossus warrior.
Blizzard set up alot of rerolls this expac
Been playing my BrM a lot more lately.
Its so much fun! The sheer ampunt of burst you can do on a 5+ pack (nearly 1.7m at 607) with a decent sustain of 1m+
Its true they are complicated to play, but that is why i find them so rewarding. You cab do some crazy things with a well played BrM.
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