I know some people are elitist, but I’m not - I’m just beyond that kind of thing. Humility isn’t something most can achieve, but for those rareified few - it feels good knowing you’ve really achieved something special.
I like Zuelle’s approach rather than mine of “Try, fail, succeed.”
Well, gods Celestial Omnitrixes of the Infinite Multiverse are beyond elitism, so it’s no surprise.
They found out in cata that whining on the forums until content was nerfed was what worked for them.
The problem was they held onto that fear for too long.
-
WoW is very pro-friends/people you know. Without that, you are at the mercy of the community otherwise. Those who have strong friend networks/really close guilds succeed the most. The closer you are with each other, the further you’ll go.
-
Blizzard essentially allows the community to govern itself and steps in only as needed. It’s basically a democracy in only that respect. But that wiggle room allows/fosters an elitist mentality that can be extremely exclusionary at times.
-
IMO, elitism is born out of the idea that, “I don’t want you to waste my time.” Time is our enemy in this game, something that Blizzard has monopolized on. Flightpath takes x minutes to reach it’s destination. With mount speed at x, it’ll take a player x minutes to reach the WQ. With mob health at x, and player attack power at x, player will complete said WQ in x minutes. Everything is extremely time based and that’s the crunch that players are feeling. I can easily spend 5 hours in the game and accomplish very little. On the flip side I can also spend 5 hours and earn thousands of gold, replace several equipment slots, and progress towards a new piece of weekly gear or an HoA level. It’s the mentality that players don’t want other players wasting their time, because everything in this game takes more time than it realistically should!
If people want to play in the pug world you have to accept the good and the bad its really your choice.
If you can’t accept this don’t come and complain about it when its really your own fault.
People can always find something to complain about. There is already 4 different difficulties for raid and dungeon (if you count mythic separately from +, not sure if they are).
Your entire argument falls apart here because of one simple undeniable fact.
You have your own keystone and you are able to start your own group that no one can exclude you from.
You can make the argument that the group may take a long time to put together, especially for something low like a +4, but you can’t in any way argue that you’re being excluded by “gatekeepers” when you have your own key.
A queue system for Mythic+ (or even just base Mythic) would do NOTHING to improve anything and would almost certainly make things worse.
From a dungeon perspective this is shaping up to be Cataclysm 2.0 based on how brutally difficult dungeons were at launch and how much they had to be nerfed over time.
That was WITHOUT a queue system that would allow the lowest effort, least skilled players to push a button and drag down any group they want.
Also the combat in FF14 sucks.
I never raided in wildstar but I can tell you it failed because dungeons, and raids, were not fun. The dungeons I did were OK I guess but I’d never want to do them a second time.
Why use my own key when I can sign up for someone else’s and eventually a sucker will invite me after 30 minutes so I can deplete theirs (while being carried) because I have no idea what I am doing?
Pretty much sums up GD except during that 30 minutes of queuing you are posting on the forums about the 20 groups declining your hidden raider io profile while you are 376 signing up for 10s.
This all sounds good, but the rest of your post is blah. To much about other games is never a plus when making points in this game.
Fair is a nasty four letter that is rarely relevant.
Case in point against WoW’s Raid or Die-itis.