Delayed Catalyst is just one of the MANY reasons for this.
Proposal:-
All the raid gear would lower to M0 Normal Raids ilvl when entered in a M+ Instance.
All the M+ gear would lower to M0 Normal Raids ilvl when entered in a Raid.
Edit1:- Edited above lines about the scaling down to certain ilvl after reading some concerns about entry level gear for both activities being too low when someone wants to switch, this will help “start” the other activity but still keep higher difficulty levels in check.
Reasons:-
- Raiders complain they have to farm M+ keys earlier in the patch to gear up for Raids.
- M+ Only Players complain Raiders come in with higher ilvl and specially with Tier Sets early in the patch to push keys higher while they have about 1% chance of getting only ONE tier gear ONCE a week from Weekly Vault and overall just ONE max ilvl item ONCE a week.
- Raiders complain you can “spam” M+ keys to gear up “quickly”.
- M+ Only Players complain Raiders get multiple higher ilvl items from different bosses in Raids and then they can “pick and chose” Dungeons to fill in remaining slots with the help of higher ilvl gear from Raids making it much easier.
Gear Balancing Issues:-
- Prime example here is being https://www.wowhead.com/item=189862/gavel-of-the-first-arbiter that dropped from the very last boss of the raid. Technically, you DID NOT need this to “progress” in raid since you only got it AFTER you kill the big boss. But it was pretty much required for every BDK in higher keys. Another example from raid gear being https://www.wowhead.com/item=188271/the-first-sigil also VERY powerful and desired in M+ runs.
- Few examples from Dungeon loot being https://www.wowhead.com/item=179331/blood-spattered-scale which was nerfed multiple times! Also, who can forget https://www.wowhead.com/item=179350/inscrutable-quantum-device as well as 2x Mecha Rings with crazy set bonus like https://www.wowhead.com/item=169157/logic-loop-of-division + https://www.wowhead.com/item=169159/overclocking-bit-band
Now imagine, Gavel or those Trinkets or Rings scaled down to M0 ilvl. All the nerfs/buffs/balancing issues and players complaining about they have to “farm” these for the “other” content would all be instantly disappear! There are plenty of other examples of Class abilities/utilities being nerfed/changed just to make sure it’s not OP in M+ when used with certain Raid gear.
- Catalyst, the BIGGEST issue!
And that brings me to one of the biggest issues, systems like Catalyst that were requested mostly by M+ Players for not having access to Tier Sets and about 1% chance (80 -100+ items pool) from weekly Vault just ONCE a week wasn’t much of an option.
Remember, Raiders get guaranteed Tier Tokens drop from Raid bosses each week (multiple difficulties = multiple chances to get Tier Set) and that in and itself works as a loot drop protection method when someone gets a drop this week means next week someone else will get it.
Change the Catalyst in future to release a week or two into the patch and have it enable ONLY for M+ Gear at the start with one charge each week being fine. That will put M+ Players almost equal, if not a little behind Raiders getting Tier Sets.
4 - 6 weeks later, as it is the case right now, enable it to convert Raid drops as well as a real mean to “catch-up” for Raiders as well in case if they haven’t somehow completed their Tier Sets already.
Imagine if these two were truly separated, all the crazy farming and splits for RWF guilds would be reduced by a huge margin, Blizz won’t have to “overtune” M+ Dungeons early in the patch for artificial roadblocks in farming those dungeons. No complains from Raiders/M+ Only Players for them being “forced” to do other content or being “held back and treated as third class citizens” because of the content they don’t want to step foot into etc… etc…