Like arathi blizzard, obscured vision.
Was rewatching got and the scene where brans uncle finds them in the storm seems total badass, which got me thinking of how cool apoc rider dk will be, and then I realized with no non flying zones it wont really be that epic, and with no weather the world will still feel like a lifeless robot dungeon.
Arathi Blizzard is truly beautiful. Though it’s not quite on the level of raining in Zul’gurub.
We used to have rain and snow and fog in Vanilla, there was a whole patch notes and vids when they implemented it. Then they took it out, or toned it down, for some reason. I’d say around the time of Cata or such, but it’s been so long ago.
EDIT: Looked like this:
WoW: Classic (Vanilla) - Rain storm (youtube.com)
but then that would bake everyone’s potatoes they play on D:
But in all serious, yes.
- Big time blizzards
- Thick blankets of fog
- Nighttime being actually dark
- Sandstorms
- Windstorms/hurricanes/thunder/lightning
- smoke, ash, cinder/firestorms
-etc…
I’ll go you one further: Azeroth having actual Seasons
- Forested areas budding/being green in the spring/summer, turning red, orange, yellow in the fall, barren in the winter
- Snowy areas thawing out and non-snowy areas having some snow
- rainy/moonsoon seasons in jungles
- etc…
it would be most dope but the blizzard as an example made it way to hard to see in general.
so bright with all that white.
Was going to make a post similar to this a few days ago.
It would be great to see weather effects again and on a slightly faster time. Doen’t even need to be drastic, just let us feel like the world is alive.
Before dragonflight I thought they were building the primal incarnates as the “aspects of seasons” the means of transitioning azeroth into a self contained ecosystem free from celestial influence, where vyranoth and fyrakk were sort of like ra and apophis. Which could have grown into different cults of worship. Of course earth and storm would’ve probably branched into more numerous depictions of influence so their cults and followers could’ve been more varied, like the difference between the earthen ring and cenarion circle.
I still think it’d be cool if vyranoth comes to a zone at some point and with her is a snowstorm. Sort of like fyrakk/deathwing, but the entire zone chills, maybe relative to the void story coming up when we go back to ek she’ll be utilized in the story.
Nah, i more meant it being at random/varied intervals of all those sorts of effects occurring as opposed to it being tied to something specific(like a big dragon flew through the zone)
examples:
- you’re in burning steppes or searing gorge, and blackrock mountain rumbles to life. Smoke beings to rise, ash fills the air, embers and cinders rain from he sky
- questing in a wooded or coastal area (duskwood, ruins of Gilneas, silverpine forest, etc.) When you enter or get engulfed in a thick bank of fog. Imagine how creepy that would be with mobs skulking about, obscured from vision.
- you’re in a jungle zone (zulduzar, stranglethorn vale, etc…) and a heavy mist fills the air
- in a desert zone when you start seeing a sandstorm kick up
Duskwood could definitely get the maldraxxus treatment, there’s an event or something which changes the skybox and maybe some of the ground gets very mild fog.
I think the less involved art in vanilla really helped with darker zones, black looks better when its heavily contrasted, vanilla tirisfal and duskwood still feel more menacing than maldraxxus.
I’m trying to remember if there’s anything like stratholme… maybe revendreth and even then you can see the influence on ambience that smoke and fire has, in terms of a ruined city maybe wod shattrath… but wod as a whole is a pitiful example of sectional ambience.