But imagine, if you would, they took those 2 belt options, those 2 bracer options, those 2 ring options, etc and just threw it on a vendor.
The exact same thing we have on live except you can purchase those items without a weekly cap.
My priest, for example, does NOT want a single one of those items. So if you simply put all those items on a vendor, my priest will continue to not want any of those items.
That’s the point that’s trying to be made. That’s the “it is as we feared.”
Beta is designed to give feedback while things are still in the design phase. This is called feedback.
The feedback:
If 1-2 items aren’t BiS for my class great.
if 13/16 items aren’t BiS for my class, that’s a issue.
Pretty straight forward.
Edit: Here I’ll even phrase it like this
Blizzard: Here are 16 Place holder slot items on the PvP vendor. What is an acceptable amount of those place holder slots to not have BiS stats?
Well that’s basically how it always was, minus I think there was 3 options not 2 for those off pieces.
Not gonna happen, now you won’t have best stat weights.
**Like if you were wanting heavy vers with off mas on everything won’t happen.
**But even live it’s corruptions that really kill everything, but my orc monk (an alt all of bfa) had no problem pushing 2.2k as a WW using only gear from pvp not touching a dungeon.
So really the biggest thing holding back will be the ilvl and that is it, if you are in the right ball park for your stats than it will be fine.
they just removed the choice to pick the order for yourself
the vendor is just going to be the current cap system but currency based with the ability to choose that you want a cloak before you want bracers
the big difference though, is the upgrade system we don’t know about yet
if it works like the benthic system it’s already a vast improvement over live
but i believe it’s likely that the upgrade currency is the same as the armor currency meaning you can choose to buy 2 pieces of gear over 2 weeks, or buy 1 piece of gear + upgrade that 1 piece of gear over 2 weeks
which basically means you will likely still be doing mostly m+
Oh yeah, the ease at which you get gear from Mythic+ and the ability to exchange it with other players who are you armor type will make Mythic+ still a faster and more reliable source.
I was simply just trying to explain that if you look at any top PvPr, who is BiS stat wise, maybe 1-2 items are actually from PvP.
If they simply added every single item from BfA PvP to a vendor right now, only 1-2 of those items would be “useful” as they don’t have the BiS stats.
That’s a concern moving into Shadowlands, hopefully something they can address before it’s to late.
I think the only difference is non set pieces had 3 choices iirc, rings having 4, then there was set pieces for bc and wrath, and I think Cata was the first to have off set pieces.
They confirmed only 1 piece of loot will drop from m+ a run, the other things we have discussed haven’t been mentioned yet because they are still working on the weekly chest first.
Nope they are trying to kill the spam m+ for gearing situation
doing 12 hours + of m+ in a single day will still be faster gearing than getting 1 piece of pvp vendor loot from a weekly conquest bar
if you care about gear you’ll likely spend the first 2-3 weeks doing m+ 6+ hours a day with friends passing loot around
enough people will do this that you’ll be pretty disadvantaged early season not doing it
Again they have said they are going to undervalue spam running dungeons for anything other than trying to push for better timers.
Do not expect how m+ has been to carry over into slands, if the interviews are to be believed.
They want to make a hard cap of your weekly activities to let you have more time to do what you want through the week.
Raid is basically the only thing that will be a quick gear path.
it’s like imagine a 22 week season, and someone comes back to the game or can finally play at week 18
they shouldnt be time gated by missing 18 weekly caps without the ability to get worse gear from spamming m+
right now if i wanted to gear my warrior even 1 drop at a time, i could get a full set of 465 gear which is more than enough to get glad w/
if i couldn’t do that there would be virtually no point / possibility of me playing
Blockquote[quote=“Thugrruption-black-dragonflight, post:10, topic:589272, full:true”]
simple fix: make it so they have no secondary stats and put in a second vendor which sells “affixes” that apply their respective stat combination, so it would be like…
buy pvp gear with no secondary stats
get (or buy) a scroll that has an affix on it, that would work like an enchant scroll, for example:
…Of the Aurora: haste/versatility
…Of the Peerless: crit/mastery
…Of the Quickblade: crit/versatility
and then change prices to reflect the new affix scrolls, so it would look something like:
iteration 1:
2h weapon with crit/vers
1750 conquest
iteration 2:
2h weapon with no stats
1550 conquest
affix scroll of your choice
200 conquest
=1750 conquest in total still.
this change would not only get rid of a “vendor bloat” argument (no 8 items for each stat combo leading to 80 pages of gear) but also allow you to control what stats you would be getting.
[/quote]
One of the things they talked about was a potential pve vendor (a la badge/justice style) and you can choose a currency instead if you don’t like the choices from your weekly box.
So they could easily do like a catch using that currency.
To give an example they could see that someone hasn’t earned a weekly chest in X weeks and so their first X dungeons will reward the currency so they can quickly catch up a little.
I’ve always wondered…why do some classes have a mastery that provides offense and defense with no downside? And other classes have masteries that are subpar? I was hyped that warrior mastery would be different for shadowlands but it looks like it’s almost the same except for a nerf to execute not causing mastery damage.