It’s only fair

We should receive one or two NEW abilities and NOT chop up our existing ones, this upcoming expansion.

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Personally I’d completely rework our talents. Make Demonic Appetite, Demonic, Darkslash and Felblade baseline. Would make for far more interesting gameplay.

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F that. We don’t need two overlapping burst mechanics like that. Warriors can keep their Colossus Smash mechanic, thank you.

I’m not a huge fan of DA, personally, so I’d rather that didn’t got baseline either, but I’m less intensely against it as I am Dark Slash.

Fel Blade definitely should be baseline. I’m increasingly inclined towards that rather than making First Blood baseline. It would fill a similar rotational niche (especially if it were shifted to Chaos damage, and maybe given a bit of a damage buff to boot) without co-opting our entire AoE rotation. I see logic behind keeping Blade Dance out of the baseline single target rotation.

Demonic, personally I’d love to see baseline, but I’ve seen reasonable arguments from peeps that would prefer not to be forced into that gameplay mechanic and theme. Having it remain a talent is reasonable to me, as long as what it competes against is worthwhile. If they replaced Nemesis with Chaos Blades, and then threw Momentum out the window (my preference) or at least made it a bit more competitive, I think that tier would actually work pretty well. You’d have a passive rotational burst setup that synergizes with Demonic Appetite, a second burst CD, or a dynamic buff management system that synergizes well with Demon Blades.

That would just leave an empty spot in the first tier which would need a new Fury-oriented trait. Perhaps it can be a trait that augments Felblade in some way, improving its Fury generation, or maybe the baseline Felblade doesn’t have a reset and the talent can give it the current RNG reset mechanic (and buff it somehow as well).

Combine that with the suggestion Raven and I’ve been kicking around to redo Insatiable as either buffing the refund chance and magnitude or reducing the cost of Chaos Strike, and those 3 tiers are in a solid place, imo.

That only leaves the First Blood tier, and I’m not sure what to do with it if Felblade goes baseline, because First Blood becomes a bit obsolete in that situation. Essence Break being AoE suggests that this row should also bonus AoE, so maybe just resurrecting Antorus-era Chaos Cleave here instead?

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Agreed. Not interested in layering multiple damage boosting abilities.

I love Demonic, and while I personally wouldn’t mind seeing it baseline, can appreciate its there as an option as a significantly different playstyle to the alternatives.

Having that view on Demonic, I love the fact that I can use Blade Dance in ST (with the supporting talents), and work towards those 2 Dances in a Meta window. Not at all difficult, but is something for us to maximise, without simply mashing the builder/spender with Immolate, while waiting on Eye Beam.

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On my phone so my response will be a little sparse. In general my primary thing is to make more things baseline (and not how they have immolate in the alpha currently) in order to have talents that build on your abilities in some way to open up different play styles.

the duration nerf to demonic is disappointing. not being able to get 2 death sweeps inside a demonic window without insane amount of haste just feels wrong.

im pretty satisfied that dark slash never saw any use, safe to say i wouldnt want it baseline. much like every ret paladin hated the judgment window in legion, i dislike dark slash too. if i wanted something like that id play arms warrior.

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Honestly, I believe Demonic is not going live like this. It’s too much of a knee-jerk nerf for it to stick.

Ultimately it should all depend on how much feedback they receive.

I really can’t understand why they put the fury gain for immo aura into a talent. It really just feels so cheap. Personally I’d like to see the Eyes of Rage reduction on eye beam passive again and not baked into appetite as well as First Blood or Felblade baseline. The spec is already simple, do we really NEED to keep all these abilities as talents.
If the spec goes back to antorus level of just spending on chaos strike and eye beam I would be massively disappointed.
Havoc needs SOMETHING more to give it some complexity or depth to the gameplay. I really don’t care how much damage the spec does as much as whether it is actually enjoyable.

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It’s only such a bait/switch to the point of being insulting. I dont know if they take their players for stupid or what to make a song and dance about everyone getting Immo Aura then sneakily leaving the resource gen as the same GD talent as it was. GG Blizz.

There are so many fun things that Blizzard could do with our class. I mean even the passive Inner Demons from Legion is fun.

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Now that I think about it… Why didn’t we get Fury of the Illidari back??? ??? ???

:expressionless: :expressionless: :expressionless: :expressionless: :expressionless:

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I would MUCH rather see FotI back instead of fel barrage, it felt so much more demon hunter in terms of style.

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You know they could do that with our throw weapon ability. I mean it’s already in the air…
It would not only look cool but would have a place in our rotation

The could bring back the bleeding glaives as a talent and make felblade baseline.

Again i don’t like the changes. Cutting immolation aura in half to make one part a talent. They did that to warriors Shockwave. Cut out the increased recharge if it hits 3 or more targets and turned that into a talent. It’s a crappy chop job to make false work.

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I need to disagree here. The animation of FoTI was barely visible in a larger density pack, so I find Fel Barrage a lot more visually striking.

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I’ll agree to disagree then, personally I HATE current fel barrage. I really enjoyed the charge/ranged version as it was very fluid in momentum as well as not being tied to you so it actually felt like a barrage.

Well, Fel Barrage is visible at least compared to Fury of the Illidari back in Legion. Not saying it looks the best, but at least you see it happening.

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I agree it is visible but I think the feeling of a spell is more important than that personally.

And what feeling are we talking about here exactly? And what kind of feeling did FoTI give you in Legion?

I mean, we could toss our glaives just like Illidan does in Black Temple and we could shoot fel blasts or whatever, then I’d be all in for that, for sure (just no pets, please. I hate pet management).

I think that FotI felt better because it does not animation lock you and you could cast abilities during it. This led to a more fluid burst window where FotI eye beam and blade dance all happened at once. To me this was VERY satisfying.
The ranged fel barrage felt better because it could be used in momentum windows more easily with no downtime as you could cast it immediately after the dash rather than having to get back into melee first.

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FotI was a fire-and-forget AoE that didn’t move with you, had an incredibly muted graphic, and really was added mostly just because the devs couldn’t think of anything better. Fel Barrage has a much cooler graphic, even in its “targets near you” BfA version, and moves with you to boot.

Watch the DH on Paint for Fem here (right side screen): https://youtu.be/PxhH5E2NVeo?t=223

Fel Barrage looks absolutely brutal against large packs. Fury of the Illidari is just a neutered version of Ravager, and can be screwed over by your tank moving crap out of the AoE. I’d much rather keep Fel Barrage over FotI, even with the channel.

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