- Ara-kara mini-boss frontals before before the first boss by the spiders. Either the telegraph is smaller than the actual hit, or it desyncs for some players. I got 1 shot by the frontal despite being to the left of it. I was called blind for not seeing it, and then I saw it happen to our healer the next run. On my screen they were clearly inside, but they claimed not to be, so there’s something going on here
- Ara-kara before last boss. For once the white ones were showing, but it turns out there was a black puddle as well, dropped by a flyer. This puddle was completely invisible.
- Lots of line mechanics have a fading edge. On the beezookas in meadery you can stand at the edge of the fading and not get hit, while on Forgeweaver you’ll still get hit.
- I suspect Forgeweaver beams are slightly bigger than the telegraph as I also died walking out of it. Having 6ms ping my corpse was completely clear of the line.
- The void elementals or whatever they are called in Dawnbreaker often cast their swirly vomit in a way where it disappears under the terrain or stairs
- The big beam telegraph in gambit from the part before last boss doesn’t show properly when stairs are involved
- telegraphed abilities rely on a graphic setting “projected textures”. You shouldn’t be able to turn off mechanics with a graphics setting.
I’m sure there are more telegraph mechanic issues, such as extremely poor visibility of cones in general. People with less than perfect eye-sight still exist.