Issues with rating RBG MMR pacing

Any chance someone can look at RBG mmr at the topish end of the ladder?

currently, this is not fun from a points perspective and makes gaining rating at this point a chore. A single loss to a team that has lower mmr (despite being operate by players of a high rating calibre/experience) means a significant difficulty and time investment in getting any further points

in terms of point gains/loss, heres my recent history: starting at 2382
-19, -15
+0 ten times,
+3, +3, +4, +1, +5, +1, +2, +1, (18 wins in a row at this stage, still down 14 points)
-20

… whats the point in queuing when a single loss is as devastating as this to the teams mmr? this is hours upon hours of queueing to gain nothing and risk losing more.

it seems like something is off in regards to how much impact a loss can cause and how long it takes to recover from. do we just need to wait for some sort of rating inflation to kick in?

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Dead bracket in a dead season

thanks for the constructive and insightful reply

I mean, what kind of answer are you even looking for? Youre spamming games in a dead bracket where theres no actual competition pushing, so rating is deflated. You want blizzard to just hand you cr protection? You have to wait, works the same way every season.

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Looks like you dont contribute much to discussions going off your post history.

Id like the bracket to improve so that people DO queue and avoid exactly this problem, as outlined in the initial post.

Enjoy your evening/morning wherever you may be

Nobody cares about rated bgs beyond maybe doing it to cap Vault. Your best bet for rating/gear is to spam 2’s.

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Thanks again for the constructive reply.

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You’re welcome.

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It gets better next week when mains don’t need to farm three vaults for 4p. The system basically forced the best remaining PVPers to use low MMR RBGs to quickly cap their vaults and not care about their CR in the bracket (in fact the lower the better so you can stomp 2-3 quickly in 1400-1600 abs move on for the week).

I have been in matches where half the other team are sub 1k CR in a 1200 mmr RBG but are all glads who just obliterate people. Most YOLOs up until now will have 2-3 just for vault.

4p is craftable on Tuesday so it should mellow out. Damage however will not :slight_smile:

Just run ultra meme:

  • 2 necro frost mage
  • 2 two destro lock
  • 2 two necro UH DK
  • GD
  • 2 holy priest
  • 1 RD
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No one cares about your meme bracket anymore. Like you can keep your snide toxic remarks coming but your question has already been answered whether you accept it or not.

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Tuesday would be week three, correct?
This puts us at a three piece cap from catalyst would it not?

Heavier inflation would be nice for the entire bracket. I’m only 1659 atm, and I’m still in the top 25%, whereas the top 25% for 3v3 is 1750.

I think blizz should try to match ratings and percentiles between the game modes. A top 10% player in 3v3,2v2, RBGs should have the same rating, especially since gear upgrades are locked behind rating.

Honestly, not being toxic;

But when you dodge and refuse to vs real teams that would median out your MMR, you’re going to lose lots of points vs lower teams.

It’s the MMRs job. It’s going to send your CR down to where it thinks you belong; your median.

If your MMR was a person with it’s own thoughts, it would bet that you wouldn’t lose to 2k LFGs at 2300 (almost 2400).

Did you know challenger historically was 35% of the top player base?

Challenger typically was around ~1700

right - hero cutoffs currently are as follows (top 0.5% of players)

2031 alliance
2104 horde

this places overall rewards well into the reaches of top 0.2 players currently, something that should really be a thing right now.
When no one can reach the rewards, whats the encouragement to play?

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im sorry dora but we queue at the same time every night, feel free to queue up. typically 7pm my time (New Zealand time)
if i remember correctly we queued into you recently. If you want to watch the replay its here: https://www.twitch.tv/videos/1465164870?t=7h10m57s . im not interested in discussing the comp or what people like to think of our team im interested in addressing the system as a whole

The issue is with the current level of mmr vs comparative systems (e.g. arena)
820 people in arena currently have access to rewards, meanwhile rbgs have 1 single team, and a couple of people from our own team. maybe 15 people

There’s nothing wrong with the system.

You get high MMR, which results in high CR.

You then queue up, and lose to LFGs anywhere from 300-500 MMR lower than you. The MMR system then thinks you’re not good enough to be where you are; cos’, y’know, you lost to somebody immensely lower than you, so then your personal MMR gets knocked down.

You queue up a win next game, and your personal MMR doesn’t have much of a gap for your CR to chase; which results in the crumb collecting.

The system works fine. You just don’t realise how abusive it is when ‘strategically queue’ and then you lose to teams around MMRs that you’d probably be at otherwise.

But hey, if you wanna disband for unknown reasons when people want to form ballgames at an already dead queue time, then don’t complain about the system.

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You’ve missed the point dora.

This doesnt happen at all right now, because the losses vastly outweigh the gains

You can try twist it to whatever narrative suits you but the fact remains that there are currently 15 players with rewards from 2400 RBGs.

Every single player on our team has been well above 2500, up to 2800 multiple seasons in different groups so im not sure what you’re trying to imply here. a roster of up to 20 people who farm 2800 1 point games? Sorry, no.

Crumb collecting is exactly the issue - there are no teams at the higher ratings to queue into. 0 0 0 0 0 0 1 1 1 1 do you really think thats an enjoyable experience for anyone?

What point are you trying to get across - explain why there is a single team above 2400 right now, and why no others have the ability to cross that line right now. Ive said to you before, i stream every single one of our queue sessions. If you think something untowards is going on hit me up with the times and il give you the clips, but ultimately i have no responsibility to you or anyone else whos heads our team lives in rofl.

Id like to improve and address a discrepancy in reward structure that very clearly exists right now

17 pages of people over 2400 https://www.arenamate.net/?faction=&ladder=3v3&page=17&rating=0&realm=&region=US

17 pages over rbgs with the max rating at 1860 https://www.arenamate.net/?faction=&ladder=RBG&page=17&rating=0&realm=&region=US

I mean, I’m just explaining how the MMR/CR system works and why you’re experiencing what you’re experiencing.

This isn’t because of a system. It’s a lack of participation. You could have S1 participation with this seasons MMR reset and you’d see more people over Elite.

I’ll be honest, you guys are free-queuing this season moreso than you did last. I think you have enough integrity to admit that.

So when you’re all 2350 like you were a few days ago, queue into 2150 LFGs, and lose, then yeah, you should most defintely lose 18 points. Why wouldn’t you?

So after that happens, and you queue it back up, beat a 2k team; do you think you should be getting those 18 points back? Of course not.

The same thing happens in league. I was watching KR solo-queue and some guy was going 3-3 with a loss of 3 LP.

The current MMR system makes sense. The current MMR system works. The current MMR system punishes abusers. The current MMR system isn’t WoW specific.

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Its both. when the system will never be rewarding, then of course there will be limited participation

No. But i also dont think it should take 25 wins in a row to recover from a single loss. Again, this can be stemming from overall participation

The system works in a populated environment (arena). I dont think you will ever see a requirement for 25 wins before you gain a single point in arena

Then why are you complaining now and not when you’re 2800?

Yes it’s participation. If possible, queue times where other teams similar to your MMR are also queuing. I understand some timeframes dont work for some of you.

But that’s just reality. This isn’t a problem with the system. It’s a player problem, which is most likely fueled by myriad of other game design issues.

The systems working even in your queue time. But the people who beat you generally feel less inclined to requeue because of your teams reputation. They want to make it miserable for you. A taste of your own medicine in a way.

Personally, I’d just perma queue for you. I just want to press my buttons. But there’s a really small handful of people to even give you decent length and quality games.