Isn't 1 button a little much? Blizz please simplify

Hopefully they can get it to 0 buttons and we can focus on fun full time!

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The problem is that Blizzard has made the game unnecessarily over complicated nowadays.

Current wow’s talent and spellbook are undoubtedly over bloated. And the solution is to trim it down via simplification, not dumb it down with automation.

Every class/spec should have 20 buttons max:

  • max 10 rotational buttons (single, aoe, offensive cd)
  • max 10 non rotational buttons (charge, interrupt, cc, defensive cd, stance/shapeshift).

Any button beyond that is just a meaningless copy/rename/double of existing abilities.

Rotation helper’s purpose should be helping new players learning the rotation, not ignoring it completely with 1 button assist.

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Yes I saw so many upset posts about 1 button I thought it could be helped with none.

No it’s not. Even classic had 30+ abilities for classes. Most classes now have less than 30.

i need an option that forces ion to play for me the way he thinks i should be playing

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I am really, really looking forward to this addition at this point. Partly out of spite.

It’s an option for the people who find stuff to complicated. I like current complexity (more or less) but if you could use a little less, here’s some help. Better than dumbing down everything.

Bad comparison. Most classes didn’t use remotely that many abilities in classic, and often use less in classic than they do in retail. For example, Mage, who liked to spam Frostbolt against Ragnaros and barely touched other keys. Riveting gameplay.

WoW has always had simple gameplay (barring certain exceptions like the period when Arcane Mage needed a degree to play) but it has never been simpler than in Vanilla

The game is pretty simple from a rotational standpoint, it’s the weak auras and mob mechanics that need to be lobotomized

Blizz has to come out with something more popular than Weak Auras since players want to cheat. It is what it is.

Or ban both the 1 button mechanic and the weak auras.

Not gonna argue here. It’s been an arms race between addons and encounter mechanics for many expansions now. And neither side wants to concede any ground.

This one button thing is just a bandaid over the real problem, that being that the RWF people don’t want encounter design to get a little simpler and Blizzard would rather cater to these competitive scenes than the rest of the community.

Archimonde should have been an alert. An encounter so obnoxiously convoluted that people designed an addon to tell them exactly what to do. And then not long after that we had Azshara, who was practically impossible without an addon telling you how to handle the orders

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But Blizzard will get heat if they do that too.

I think eventually there will be 3 “modes”:

  • one button rotation
  • simplified rotation that gets you 90% there
  • sweat lord optimised to death min-max rotation

20 is too many. 15 max - at most 10 rotational skills.

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None of you even bothered to read that it increases your global cooldown while using it.

Sorry no you aren’t going to top any dmg meters using it.

Do any classes have 10 rotational skills currently? Even counting cooldowns that get used 2-3 times a fight, shadow has 9. And it’s really hard to call something you use every 2 to 3 minutes a rotational skill.

What you’re really asking for with this is reducing the amount of utility and defenses classes have, which is just dumbing down the game to the point DPS have 0 responsibilities beyond DPS.

If you didn’t have WoWhead/Icy Veins/Other 3rd party resources, you’d have absolutely ZERO idea how to play your class effectively. The game does absolutely nothing to explain that to players.

If those same players didn’t wander into those third party resources and learn which addons to download (and which weakauras to get on top of that), they wouldn’t be able to effectively play the videogame in any mode outside of stuff so simple that they’d exhaust the content within 72 hours.

The entire game is bloated, you just don’t realize it for the same reason you’re referencing classic WoW here - You’ve been playing it for a long time.

Also, your “rotations” in classic were easy to understand. Mostly prio lists or easy to understand without guides. Retail DPS rotations have literally 3x the buttons.

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I guess the line is kind of blurry. But less than 10 is good - maybe 5-7 (a mix of short CD [2-3 min] and spammable) abilities. 20 abilities total is just way too many though.

DPS used to handle CC but that was from a time long long ago.

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Classic Shadow had 5, retail Shadow has 9 including 2- 3 minute long cooldowns.

It really isn’t.

DPS do still very much handle the bulk of CC. What game are you playing?

Anyone with more than 30 minutes of game time knows you’re being disingenous.

I invite anyone who is reading this to go check out the shadow priest classic rotation vs the shadow priest retail rotation.

Better yet? Check out the mage ones.

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I literally just checked it.
Classic:

  1. Shadow Word: Pain
  2. Inner Focus
  3. Mind Blast
  4. Mind Flay
  5. Wanding

Retail

  1. Vampiric Touch
  2. Shadowfiend
  3. Dark Ascension
  4. Power Infusion
  5. Void Torrent
  6. Devouring Plague
  7. Mind/Void Blast
  8. Mind Spike
  9. Shadow Word: Death

That’s not 3x the abilities. 3 of the abilities for retail are 1 minute or longer cooldowns, so hard to call them rotational abilities.

Do they still CC in raids? I guess you are talking about M+ … or is that just cleave everything?

Let me flip the question back to you. Where is CC used (other than solo delves)?