Is Wow's Difficulty Too Hard, Or Too Easy?

It’s always been a joke.

WoW is not a hard game, period.

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Cites easiest activity in the entire game and calls wow too easy.

No M+, no raids outside of LFR, and no pvp. No wonder you think the game is too easy, you don’t do anything remotely challenging.

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Tell us you know nothing about addons without telling us you know nothing about addons.

the leveling process has become trivial as has the general danger of the world. open world PVE rarely feels dangerous. The Felreavers have been put to pasture.

instanced content has certainly gotten far more intricate. if intricacy and complexity mean “harder”, then the end-game content has indeed become more difficult.

but at the same time, the general player base has gotten much better at the game. there are so many addons and tools to address the increasing complexity of the game.

addon and game complexity feels like a circular arms race.

as the game gets more complex, clever players develop addons to address the complexity. then the devs add more stuff making the game even more complex.

i guess I will leave this discussion with the last boss of ara-kara. that fight is just a mess. it is a dungeon fight about as intricate as any raid. it is a very long way from a taunt swap mechanic and the party occasionally LOSing a boss ability or picking up some adds.

If the Dev’s balanced the game-play. Things would go back to normal. But they won’t do that because the lazy players would scream to the heavens.

I dunno. I listen to the responses, but… if anyone cares about my opinion:

I currently play 3 MMOs (2 major and 1 small time), and honestly… There’s not really that much difference in difficult at any of the (admittedly lower) levels that I play at. I’m sure the difficulty spikes for the big end game content, but leveling and what not all feel about the same across the board.

Retail WoW’s leveling is faster (by leaps), but I wouldn’t say it’s necessarily that much easier. Not that it isn’t easy, but not many MMOs are tuned to be “difficult” in the “casual” areas of the game.

Generally speaking many in the the modern generation, (12 through 35 year olds) does not like slow methodical challenging game-play that takes hours. Instead they prefer fast paced game-play that play in quick spurts, like 5 or ten minutes. This is why mobile games have taken over the gaming market. Young people today want to play their gaming sessions on their mobile devices, on the school bus, in the car, on their breaks at school or work. And of course in-between texting and talking seasons on the cell phones. Even many of the older generation are playing this way now.

The days of the mmorpg is waning. So Wow is trying to keep pace with this by speeding up the leveling system. To a degree that the difficulty is a joke.

Maybe. I mean… I think that quick play games have always had a place in gaming. I’m old enough to remember when gaming was designed to be quick play because they were trying to steal all or our quarters. I also remember when handheld gaming became a thing for the exact reasoning you put on mobile gaming. I think it’s as true for the first Pokemon game as it is for Pokemon Go

But yes the ability to multitask or pick up an go gaming are, and have always been, factors.

Waning… I dunno if I agree. It’s more like it evolved. There’s still a place for MMOs. FF14 can prove that. Heck even the small MMO I play. It released in 2012 and hasn’t had any major update since 2017, but it still has a player base. Even if it’s just us stubborn types.

I think we just saw it evolve to cover more things. It’s not just the MMORPG anymore. It’s the online service. Team shooters or MMOFPS games or I dunno. I hate people so I don’t play many online games, but they are out there. Maybe we’re just saying things in a different way

But I still don’t think the difficulty is a joke. I think that it’s where most online games of this type are. The leveling stuff is always easier/more entry level and you get the difficult stuff by the big end game content. I’ve died more in WoW then I ever have in FF14 or any other MMO. (Not that my experience is universal. It’s just the only one I can comment on.)

Exactly what I was going to say.

Also what content is the person trying? What is their goal (ie “I want to be on a regular mythic raid team”)?

Credit to the OP they wrote a lot that I didn’t read so if he stated what he’s doing then exclude him from this — normally people will post a topic like this but offer nothing to go by. That’s funny to me.

“Game is super easy” they post but never mention what is the hardest content they tried. If you post too easy I’m expecting something like “I never raid or do mythic +”, and if they say it’s hard I expect the opposite (that they do that same content).

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If we assume we’re talking about the average player, it’s both. It’s far too easy on the low end and kinda ridiculous on the high end. The same is true to some extent for above average players; the lows remain too low, and the highs are high enough that, while doable, it results in burnout far faster than in the past.

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Its too extreme on both ends i would say, with gray line in middle. What i mean by that is that recently casuals have almost everything that their level of play needs thrown at thier feet so they can keep their subs.

On the other end for those looking for a challenge mythic raid and m+ high keys are very much tuned to only let certan amout of people through and keep other tryhards trying also keeping their sub.

Than in middle you have a gray line of people who want a challenge but dont want to stay 5h progressing per boss or wait 2h per failed +12 to be able to have fun. Dont have 10 alts they jump around on etc . And those are the people current wow throws aside the most. But achieving a balance on all 3 sides is near impossible, so naturaly blizz will try to keep the base that it has the most profit from.

EZ Moade
/10char

It also shows they don’t know anything about Tekken or Street Fighter either.

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WoW has M+, which is one of their best-ever innovations. Provides infinite scaling, so every player can find the challenge that’s right for them. Those dungeon bosses that took effort and group strategy? They still exist! But in umpteen different levels of challenge. That way the players who prefer easy can do N or H or even M-0, while those of us who enjoy challenge can pickup a key and see how far we can push it. Something for everyone!

If you ask me what is “hard” in these trying times to play a video game, it would be collaborating with other players to get a group forming for Mythic content.

I say “content” because it involves both Mythic dungeons and raiding.

Everything else except tier 11 Delves is gradually easier.

WoW’s problem is neither that it’s too hard, nor too easy. It’s the difficulty curve bridging the two.

Content that would normally bridge the gaps between easy and hard content gets outgeared wayyy too quickly, even when you’re playing at the “easy” level, so you basically go from hitting 60 and doing delves or whatever, to actually needing to know how the game works to contribute in stuff like heroic raids and mid-level M+.

I was told to use GSE due to arthritis making my rotation very painful as I cannot use a gaming mouse.

I also heard of a guy who is missing fingers and has to use macros to assist him

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