Is Wow's Difficulty Too Hard, Or Too Easy?

WoW has virtually infinitely scalable difficulty. You can just do normal dungeons and time walking. Or you can 3 chest a +18 Necrotic Wake. Or more likely you’ll be somewhere in-between.

People who complain that the game is either too easy to too hard just aren’t doing the content thats appropriate for them.

Yes, Wow is too easy and too hard. You’re welcome.

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It’s true, I have to swap over to my Starcitizen setup when I change to Subtlety, complete with dual flightsticks, mouse/keyboard, and a pair of sweet aviators :sunglasses:.

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well since those ban addons your analogy is void.

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I find classic gets hard final bubbles to next level.

As I admit that is when I get sloppy as hell to just hit that ding lol.

Last night in anniversary I was thinking come on 30! And…die. and die. and die. My dumb butt was not making sure that level 35+ undead by the cemetary NW of darkshire was near me. Play stupid games, win stupid prizes…I own that.

When I don’t play like butt…its kill 1 by 1, look out for “elites” better, slow and steady. as I watch youtube on second screen. classic mana starvation makes it redious, not hard.

I have a 50% rule. Below 50%, I autoattack way more. IN case of respawns make it a surprise 2 or more on 1 lol.

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The difficulty is flexible. Like a single player game has easy,normal,hard, WoW has a similar structure. World content is easy mode and mythic stuff is hard mode as an example.

The game is as easy or as difficult as you want it to be.

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I think they are getting closer to obtaining a balance. There’s multiple level difficulties of almost all types of content. Even the elite quests you can unlock in zones usually require a small group or is much easier at least with others. I like that we can sort of find our level and try to keep pushing for fun.

Leveling is not balanced at all.

I think the game’s either too easy or freakishly hard and there’s very little in between.

Leveling and pre-Heroic raid/+7 M+ do an abysmal job teaching new WoW players about playing WoW. People can get to max level and not know anything about interrupts, CC, defensives, etc. because the early-game doesn’t require you to interact with that stuff whatsoever, and the only time players learn is when they get absolutely demolished out of the blue for failing to use that sort of stuff.

But then there’s Mythic bosses releasing in hilariously overtuned states and guilds getting there too soon. Like, a team of 20 gorillas could kill Mythic Rasha’nan with little difficulty and then they get to a boss that’s exponentially harder than Rasha’nan immediately afterwards and suddenly everyone’s hoping two or three of those gorillas have a geared DK to swap to.

Back when each zone had set level ranges it felt more dangerous. Being level 20 and having to run through a higher level zone felt fun sometimes. The journey was a big part of the gameplay. I still just ride around some zones to get that immersion still. Just not dangerous because of everything level scaling.

I think it’s both too easy and too hard. Anything up to endgame is trivially easy (of course some people like that, and that’s fine). But getting to do endgame content seriously is a big difficulty spike and it only gets increasingly punishing.

Both simultaneously. WoW is tuned for the braindead and no-lifer masochists. There is a big gaping chasm of missing average difficulty content for the average person.The difficulty curve is like 5 degrees then suddenly spikes to 95 degrees, instead of being a steady 45 degree angle the whole time.

PvE? Naahhh
PvP? Hm, yeah

While i personally don’t find it hard, i think that it’s too hard for new players, especially for how the game presents itself initially. Imagine an addon free person that’s clicking and keyboard turning like the game shows you at the beginning lol

This is unpopular, but i’d prefer a game without combat assist type addons, i’d want the game to be tuned around how an average human can be expected to react and deal with mechanics, creating fights that are borderline impossible to coordinate unless you’re using DBM/WA etc is just crap.

Like i said though, i know that’s an unpopular position.

Wow’s difficulty is exactly what you make it. There’s content out there for everyone if you look for it.

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Expecting new players to invest in tokens in order to buy potions so they can level is something pay 2 win games do. Good job on letting us know what you’re after.

Ill say this, the reason for the death runs is the fact that wetlands mobs were much higher level than they are post-cata. all the zones for the most part got tweaked level ranges. a lower level means less damage.

way too easy now. leveling is a joke.

Like any other game, WoW has a Final Boss. And WoW has Easy, hard and hardest Final Boss.

If majority of the players can beat the hardest Final Boss, then the game is easy. If you can get a random group that could kill the Final Boss, the game would be easy. Good thing, it is not. Some People regard M+ and Heroic Raiding toxic becoz they are being gated by players as the game requires decent knowledge on how to use your class/specs to beat them. There would be no gating of players if the game is easy.

Those who said this game is easy havent done a difficult content. Even the Mythic Raiders would say Mythic Raid Final Boss is hard even if they have the best legal addons.

Old WoW called Vanilla was not an easy game. There is AQ40 and Naxx40 after Black Wing Lair and Molten Core. Less than 0.5% saw Naxx40 back then. It showed WoW was not easy back then. To form an elite guild who is best of the best was hard to form back then as most players then were noobs. I wont say WoW was easy then.

If you were doing Deadmines at level 60 then, it would be an easy faceroll. But look at us on Classic Beta, the max level was level 25 and yet we pwned level 40 Scarlet Monastery. Me, i even get the reward from Killing level 40 King Bangalash in Stranglethorn Vane as level 25 back then. I was hunting level 38 elite invisible black cats as part to beat King Bangalash chain quest. Was it easy? Nope. If you ask why did i do it? Becoz the gun reward is OP on Classic Beta battlegrounds.

Hi, I’m from the fighting game tournament scene and using DBM or whatever is absolutely nothing like that.

It’s too easy now and that is that. Can solo dungeons that are your own level, one shotting everything as you quest, you have to go out of your way to die while questing in the game. Glad titles now sometimes given at 2.4 rating when it was never that low and used to be % based only and now everything is account bound to include mounts cuz I used to like to get TLPD mount on multiple toons and stuff or other mounts on alts of mine and even Classic is made easy mode with WoW tokens and account bound everything and arenas now give out FoS for getting any title in them when that used to be only for top glads back in the day.

And I can kill massive HP elites while I quest in a couple hits now too. You can aggro the entire zone and then kill 100% of everything in just a couple of seconds. And now with their layering that they also put into Classic as well that really destroyed the open world feel. I am convinced the current dev team is ruining WoW on purpose. You could not be this bad on accident.

Also, my action bars don’t work and my shammy totem bars never got fixed for the entire time that Wrath was up even after a bug report everyday and dozens of tickets so I quit Classic after Wrath cuz when I logged into Cata…still glitchy but not as bad and also… everything in SoD now too is all about one shotting stuff. They made the game easy mode all around. And now you can get your RBG mog in Cata for free and don’t even have to earn that when you still cant even do that in retail. More proof the people who make the game do not play the game cuz that is not the way it is.