Is WoW really bad at tying up storylines/ plot points?

At the beginning of the expansion, we were introduced to a wide range of characters (both new and existing). However, we very quickly went from Alleria, Andiun, Thrall, Jaina, Moira, Dagran, Magni, Faerin and Orweyna to pretty much just Alleria and a bit of Faerin.

Having a cast that big is challenging to keep everyone’s story moving forward, but I feel like there are some characters that could use a little more fleshing out/ conclusion. What’s happening with Magni? Has his relationship with Moira improved? What about Queen Neferess? I was kind of hoping for a redemption story/ conclusion here. So she’s just going to sit in the Window’s Lair weaving all day trying to remember who she was?!

And the one that really gets me is Orweyna. She continuously appeared throughout the expansion in dribs and drabs (even got shoehorned into the goblin patch) to suddenly disappear and not matter anymore? All this build up for nothing? It absolutely reminds me of Venari in Shadowlands. This slow build up to nothing…

Yes, wow is often bad at tying up storylines. But also, there are two more parts in this trilogy of expansions. So let’s not fret yet.

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chris promised the worldsoul saga would tie up all the loose ends but it seems its adding more loose ends than it is closing

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But I doubt we’ll be going back to the old TWW zones in the next two expansions. So some of these storylines aren’t gonna get an ending.

Haranir? Roothome? What’s Roothome? Nah… we’re not gonna do that. We’re going to SPAAAAACE!!!

So that we can N’zoth a Dimensius…

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I think the only expansions that really stuck the landing in a semi-satifying way, were Wrath, and Legion. TBC was decent, as well.

Every other expansion has more or less had a conclusion that left people scratching their heads, or left a lot of things unadressed.

Notoriously WoD, SL, even DF to some extent, BfA with Sylvanas and N’zoth, Cataclysm’s ending with Deathwing in the Maelstrom, etc.

MoP’s ending with Garrosh going to court, and escaping…

They rarely ever stick the landing.

More expansions ended poorly than well.

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WoW eventually ties up loose end but does it in a very glacial place.

Like if you were like a me a draenei main waiting to see Argus, you had to wait almost a decade to do so.

there’s a tendency for it for be pretty bad.
i found a solution though; i dont watch cinematics nor read quests and make up my own story with the little i got to figure out naturally.

if a story is cool enough to get talked about i’ll look into it on youtube and stuff.

im done watching and reading everything. not worth it most of the time.

It is common for the first story of a trilogy to introduce characters that will be developed later.

Legion felt incredible. Finally going up against their army was probably the most Warcraft the game has felt for me in a long time.

Magni is fleshy again, improved his relationship with Moira.

Dagran… was very helpful overall.

Anduin recovered the Light thx to Faerin.

Alleria and Xalathat eventually will conclude at the end of TWW.

What was rhe point of Thrall and Jaina???

It’s weird, think I had this exact conversation with others, but they aren’t bad at wrapping stories. They’re bad at wrapping up the convoluted Zelda-tier timeline hiphopping mess the main story has become.

I feel a number of expansions in recent memory has had lackluster endings to their expansions. Think the last okayish one was Legion because the big bad is super dead? Like it wrapped things up for that era pretty well.

However, the smaller questlines I found to have enjoyable, meaningful payoffs. Heck, a decent number were in 11.2 alone? The gob quests were great! Some are pretty emotional, or funny, but they often have a nice bow tied to them.

I should go back and do a round robin of the side quests. Did some for DF during Winds and may do so again when it comes back!

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Thrall has been a mentor figure to most characters in the lore at this point, including to Anduin. Not as much as Velen or other figures like those, but Thrall is the one who went looking for Anduin at the same time as he experienced the Radiant Song. In essence, his job hasn’t been seen that much in-game with TWW but he has been active in setting up part of the storyline for when we eventually go to the Arathi Empire via Faerin and the conclusion of the Arathi Highland’s storyline and legacy:

Jaina played her part in that as well, but she also had a different role in TWW as well. As a conclusion of establishing the Kirin Tor’s new path forward without Dalaran. Whilst it wasn’t this massive campaign, it had a lot of importance with a lot of characters whose plotlines needed to be seen to their end.

So those were two of the storylines that Jaina took part in during TWW so far. No idea if we’ll see more of her on K’aresh but… maybe?


As much as Blizzard often leave a lot of storylines open, either to develop characters further later or to leave said plotlines left unresolved as they go onto other things… Most of TWW’s plotlines so far have actually been resolved or left in a place that makes sense to leave them right now, and we’ll see if they get picked up again later.

Most likely they will since that would be the point of focusing on the “Worldsoul Saga” as a story-concept. But in reality, the way that they are developing these expansions aren’t actually any different from other expansions - they are just been more open about it and telling people about it more explicitly this time.

So… we’ll just have to wait and see how much if anything has changed. But TWW’s storylines so far are reasonably tied up at least.

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Pretty good point OP.

It feels like we go for alot of plot points, but then overextend ourselves and have to suddenly let it go (post Queen Ansurek spider empire? Won’t find out ingame).