The only things that I currently enjoy in WoW are the environmental artists’ works, the music and just having fun in Pvp with my mates. But I can literally do that with any game really.
WoW costs 60$,15$ per month and god knows how many other cashflows from micro-transactions.
Blizzard is making serious money here but…
I just can’t justify the price considering what else is on the market right now and the many features they provide.
This is supposed to be a role playing game and yet you barely do anything that warrants it. I have no roll… I am on a roller coaster but I have no agency so there is no roll to actually play.
The story shifts from idiotic predictability to illogical.
The gameplay is simplistic, dated and now not at all challenging.
Now this is a touchy subject. Challenge.
Yes there are heights that this game can go that I can never compete in because of a lack of skill and time but that is not the point here. If I can defeat the latest boss in Very Easy mode why would I do it again in Easy, Medium, Hard, Really Hard, Superduper Hard and etc difficulties?
I already beat the boss once, the mystic, sense of exploration and achievement is gone. It shifts from this insurmountable unknowable challenge to another checkmark off my list.
I am not going to go on an epic rant any more than I already have but I will leave this final thought. I feel like the current community is staying because of existing attachment. WoW is not attracting new players because frankly their game is just too simplistic and bland. In couple of months or a year the Cyberpunk 2077 is going to roll out.
60$. Ground breaking tech, entirely new storylines. Hundreds of hours to be had and so on.
Is this really the BEST Blizzard can deliver with all their fees? Or is Blizzard stuck in a bubble like certain other players here? Well ultimately it comes down to voting with our wallets and I certainly cannot justify Blizzards exorbitant fees for so little, monotonous content.
At this moment I wouldn’t recommend this game to anyone, dated graphics, monthly subscriptions or expensive expansions are not the problem, if a game is good you going you spend money on it no matter what, but most aspects of this game, of this expansion, are terribly lacking development as they have done everything in their power to simplify everything to its minimum expression and, on top of that, some tedium and thick layers of RNG.
In my opinion the art and music team are carrying this expansion, specially the art team; they seem to be the only ones trying to bring something good and eye catching. Others aspects of the game are just a straight downgrade of legion, even WoD had better class design and less stupid design decisions than BfA (talking about quantity not quality).
I think the main issue is lack of innovation for the past decade.
If you compare WoW from Cataclysm to BFA. What has really changed besides some minor graphical changes and class changes?
Unit scaling?
More voice acted quests?
Compare games that are 10 years apart.
WoW is like Fifa. Besides a new coat of paint it is the same game with zero innovation and still demands you to pay premium prices.
The only thing Fifa has that WoW doesn’t is Fifa’s real life fame, couch gaming with buddies and other factors like that which makes that game impossible to kill meanwhile WoW is in the ICU with expensive cinematic about sad orcs injecting temporary life into it.
It’s too easy, nothing feels like it matters. It’s now optimal to buy a boost instead of zooming through quests to get to the end. Quests themselves now don’t matter, and should. All levels except 120 don’t matter, the game is at 120 and is mistakenly encouraged when all this old content that can matter doesn’t.
Every expansion, they just invalidate the content. The game isn’t a game, it’s 120 and repetition.
The classes feel bad and Blizzard has shown zero interest in fixing it and just tells everyone to wait for the next expansion. Fixing your classes should not be a feature to sell the next expansion.
The game itself has grown into this strange mobile-game gacha hybrid. Adding collect-a-thon items to old raids, time-gating stuff without just having a boss be a gear check instead, WQs that give small amounts of Rep that you need to clear daily, etc.
The game feels like it forces you to stay subbed instead of just having you enjoy the game to stay subbed.
I am seriously giving ESO a shot.
I got the Imperial Edition way back in the day, the art style needs a little getting used to and I need to figure out which direction I need to go.
Feeling a little lost. I got this level 5 night blade and no clue where I am rofl.
But man. The way you skill up both weapons and class spells individually is pretty fun!