All classes are mostly cookie cutter of each other. They have class flavor but for the most part. Each ranged class is mostly the same. If you played a Warlock you also play a mage, a Balanced druid. Etc.
Melee is the same as other melee.
The classes are all too similar and simple. Kind of like Moba classes. Everyone has four buttons and a cooldown sort of thing.
All dungeons have roughly the same time investments with the same amount of trash and bosses.
Raid tiers are mostly formulaic. 7/9/11 bosses per tier.
They told us that the reason so many abilities went on the GCD was so people couldnāt stack their cooldowns. Doing so would prevent viewers from seeing the animations for the separate spells.
I think it certainly is more esports focused than ever - but there are plenty of RPG elements - quests, professions, etcā¦ while leveling. It didnāt forget to be a rpg - its just the heavy endgame focus had to be filled with something - repetitive speed runs pushing difficulty is what they focused on. In 8.2 lots of the content shown seems rpg focused.
Its far from ājust an esportā. Thatās a heavy focus in BfA, Iāll give you that - but plenty of other things going on.
So that was a small part of the reason. If you go back and watch the interviews, the main reason Ion states is they want each player to feel like that spell they just pressed mattered. The example he used was a restroom Druid. Your fighting a hard boss, your tank is at 40% hp, you are in fire, your dps needs dispelled, what do you do?
Do you swiftmend the tank, dash out of fire, or dispel the dps? The change was supposed to highlight these moments, because that critical decision differentiates between a good player and a bad.
You cannot really put the current type of Professions as part of the game now. Professions are a gutted version of what they where. With how they have dumbed down the game. Especially when it comes down to gear enhancement. All in an attempt to make things simpler for Esport. You cannot deny that at all.
They removed the old talent tree because, by now, we would have OVER 100 TALENTS TO PUT IN. And the only way to keep that balanced would be to make every talent read āincrease crit by 0.1%ā and that would feel virtually worthless.
Either that or go the bloated Diablo 3 route and everyone does 10billion dmg a white hit