Is WoW for the Average Player Anymore?

How would I do it if it was someone else joining the key? Think man, think… I’m pretty sure they said they were guild members or something so I don’t know, wasn’t my key I was just invited at the start and a bunch of people came and went (it was a lower key Necropolis in Ardenweald).

Hang on. We’re you the hunter in question here?
Edit after seeing your edit. OK you were meaning in a different dungeon.

And no you still can’t sub people put mid key. That’s not possible

Yeah… this literally cannot happen though after the key has been activated. New people in the party will get an alert in yellow that says, “You cannot join a mythic plus dungeon in progress”.

Maybe you’re thinking of a mythic zero run? Or perhaps this happened before the key was inserted?

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No clue, mine was like a few months ago, and…how the heck could I be the Hunter in question? This was a key to Theatre of Pain, I just said Necropolis… how did your brain connect those? Well, I’m done with this convo…

Yea which you added after I had already replied…

Still. You literally cannot change members during a key. There and threads thousands of posts long about this.

If you want to look any up just search the world “leaver” and see what comes up lol

Oh and also

:stuck_out_tongue_winking_eye: Couldn’t resist lol

Man This X10000. I went Directly to TBCC whenever that came out, (right before korthia??) And I saw how hollow retail felt. It was just a item level/combat game. The Trainers abandoned, food venders, professions, nothing matters in retail except combat. THEN I went to check out ff14 and I realized how Addons just Ruin whats left to figure out in retail wow. I came back mid November, And now RaiderIO is built into the game??? Whats this all about? Not only is Itemlevel a largely shared goal but now a M+ score??? And as you said, where is the Training for these encounters??? I will NOT watch YT on instruction on how to play WoW. FF had a mechanic training for new players, it was boring for seasoned players, but WoW NEEDS to stop relying on addons and YT for players to succeed. Item level, PTR, IO, all needs to go IMHO

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Most guilds like that didn’t last. I’m not saying there are no exceptions. There are very rarely guilds that slowly raid heroic all tier. But casual does not mean “unskilled.” Lots of guilds raided casually at the high end, and couldn’t continue to raid once the 20-man locked size came in. The mode of raiding that kept them around had ceased to be.

(Heroic raiding today is not equivalent to heroic raiding then. Blizzard renamed flex to Normal, Normal to Heroic and Heroic to Mythic. A 10-man guild that would heroic pre-WoD simply ran out of content post-WoD because of the 20-man switch. They’d clear through the “new” heroic mode one month into a tier, and have several months of nothing to look forward to).

No problem with Black Temple existing. But that’s a very different environment for other reasons. One is that you had no split difficulties - everything exists with only a single difficulty. As a result, higher logistic requirements exist in an environment where you have more players wanting to be part of the recruitment pools. Second is that the actual difficulty itself is so much lower, that hitting higher logistic requirements is easier. You have a larger pool of players able to do the content successfully, because the skill threshold involves fewer mechanics and simpler class design.

10-man heroic (pre-WoD) had a high skill threshold, similar to mythic now (the highest end mythic fights today exceed it, but only slightly). Needing double the numbers, at the same high level of skill, is logistically much more difficult. (And again, a huge part of that burden falls on guild officers in particular, who burn out at a higher rate, due in large part to the higher rate of attrition in 20-man guilds and the larger hurdles in recruiting players skilled enough to do it).

WoW’s raiding developers are largely and correctly seen as having killed off 10-man raiding. You see the topic raised perennially. It’s one of the stronger decisions in the game’s history that did tremendous damage to the “average” “casual” type players. Both for the direct effects (average and casual raiders abandoning the game) and for the indirect effects (raid team collapses leading to guild collapses; the need for players to centralize recruiting pools for 20-man recruiting, with all the effects that had on faction and server transfers).

The token sale thing is so counter-logic.

1 million players playing by buying tokens: $20,000,000 per month

10 million players playing with 6 month subs: $120,000,000 per month

Intentional design decisions they’ve made have put them closer to the former, when they could easily have spent that much design/development time putting them closer to the latter. When will they learn?

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Or I dunno maybe read my post instead of being ignorant. I clearly said “the hunter got told to”, but you assume I said it to the guy. Not to mention the guy who told him to soothe anyone with a brain knows what he’s talking about that runs keys. If you’re a hunter and don’t even know you can dispel enrages and you’re in a 16, that is laughable at that point.

Not to mention the fact you expect someone to need to be told to use something in their kit that is designed to stop a mechanic at a dungeon level where they should be past the point of “learning” the mechanics and at least be competent at their class. But that’s the problem, players like you won’t learn mechanics and do their research, you will wait till someone calls you out for not doing it and play victim

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First off I know the mechanics, I have run Theatre of Pain at least twice successfully (I also know my class’ dispel/debuff, as pointed out it’s Tranquilizing shot, and I use it often.), secondly you didn’t really give a lot of detail in your post to begin with, not the group makeup or anything (what class you or anyone else was BUT the Hunter)… so maybe next time DON’T assume things? (That little old saying about assuming things certainly seems to be holding true in this conversation)

"Average " player can play wow and do world stuff if thats for you then yes its for average player .
But if you want the cooler stuff then no it isnt :frowning:

Lol what more would you like explained. I said the hunter was told to soothe and didn’t, it’s plain and simple. When a hunter gets told to do it, it’s probably a sign there isn’t a Druid or a rogue in the group to do it.

I mean especially the fact that this was stated before the key was even put in, hunter had more than enough time to ask questions but just chose not to and figured it was something he could ignore. For you to try and deflect blame from this guy is laughable and tells me all I need to know about you

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As does your assumptions of ME sir, you AND the person who states they actively dislike Hunters. Again, this is info YOU did not give, I can only go off of what you stated, that is true no? As for who is to “blame” I’d start with whoever apparently doesn’t know a Hunter from a Druid… you (or the key holder if they were the one selecting people) could have, I don’t know, taken a moment even to ensure everyone knew what to do if you had that much time?

Personally, one of the reasons I don’t pug. If you don’t ASK people or in any way screen them then it’s a “You get what you paid for” type scenario, when pugging you ALWAYS want to ask who is joining.

I don’t need to make an “assumption” of you, I have the facts when I look at you on WoW armory

Oh so THAT tells you everything in MY head yes? THIS might be why you have bad pugs sir…

Gear is not necessarily representative of skill, especially since anyone and everyone who can pay for it can boost…

Go take your 4/10 LFR, 0 keys done, and ilvl from 6 months ago and give someone else advice bro

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[quote=“Krutz-bleeding-hollow, post:1, topic:1152821, full:true”]
Mage Tower was released in such a dismal state, that average players won’t even bother with it. (Elitist gatekeeping material) [/quote]

Looking at your profile, you appear to be a pretty average player. You seem to have been able to complete the MT. Is the difficulty really the issue if people don’t even try? Are the people complaining overestimating their skill and falling below the bell on the curve of average?

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Wow sir, if you’re THIS toxic in-game I can absolutely see your problem XD. I do what I find fun sir or madame (I don’t presume gender), you do not get to tell me what that is. Unless you care to pay my subscription that is?

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They are opportunities to learn, yes. But they are not teaching systems. A newer player could still fail certain mechanics without having any idea why or what they should’ve been doing instead, unless another player takes the time to explain it to them (which outside of guild groups, generally doesn’t happen). Also, you are relying on players being willing to “carry” new players and help them along while they’re learning, in a game when most people just expect everyone to know what they’re doing so they can get it done as efficiently as possible.

Even in a guild group, if a newer player who is struggling in heroic gets benched during progression so as not to hold up the whole group (which is understandable), that player has no real avenue to go in game to practice the skills that will actually help them improve their raid performance, beyond practicing a rotation on a target dummy. (Which doesn’t help much.)

I have even seen people kicked or insulted in LEVELLING dungeons for not knowing the mechanics. Literally, “You suck at this game.” “I’m new. But thanks for insulting me instead of explaining what to do.” (New player leaves group, his friends leave group, no one finishes the dungeon.)

In other words, LFR, Normal, and Heroic are only learning systems if the players there are willing to actually teach newcomers and carry them while they struggle. And outside of guilds and certain community discords, this typically doesn’t happen. Thus, the game is relying on players (who are sometimes very toxic) to teach basic mechanics that the game itself should be teaching new players in order to lower the barrier to entry.

TL;DR–>The game can no longer rely on players to teach other players the ropes. If it wants to survive, it needs systems in game that actually teach mechanics to players, then provide opportunities to practice, all in an environment where they will not be judged or insulted, or end up holding others back from the easy speed run or progress fight they are trying to achieve.

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“Challenging” does not have to mean fail 100 times before succeeding. There are plenty of games, both online and offline, that have lots of FUN challenging content. Failing 100 times is. not. fun.

This should not be difficult to understand.

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