I mean, yes, Wow has a lot of mini games. The problem is that they have gotten rid of a lot of the ones I used to enjoy. Crafting, Architecture, transmogging… these are all little games. PVP is pretty much a tacked on but well developed minigame. I kinda miss the Plant vs. Zombie mini game they dropped in one mission back in Cataclysm.
However, there is a lot of these mini-games that aren’t… worthwhile. I mean, Rep Grinds to get gear, okay, that’s fine. I am not happy that that is stacked atop of reknown, but we’ve always had to grind rep for showpiece items. That’s expected gameplay. Anima, tied up to the Daily Grind, is just… a chore to open up content that by the time you finish, you’ll never use, and that’s just so pointless.
The problem with the Chorelist is that they have lost sight of making any of it enjoyable. It’s a very basic game play loop, that offers no variation to your tasks, that sometimes is overwhelming if you don’t gear through content that you might not want to do in the first place, and even if you do, there is still the issue of unrewarding game play loops.
Prune it back, okay. Maybe. I mean, there are for sure things up there that I just don’t do because it gets in the way of things, but maybe they need to add back in some things that are not the same thing, just 50 yards to the left, if you know what I mean. We need variety of game play as well as variety of tasks to accomplish, and if the only minigame is the same minigame just for a different reward, some head designer has been way too lazy.