It just seems like there is so much minor content to do that it clogs up what people actually want to do
Korthia dailies
Korthia rep
Maw dailies
Venari rep
Renown
Anima
Torghast
Covenant rep
I assume that most people dont want to do these, they’d rather raid or PVP or do mythics… and the people who dont have lots of time to play are using what time they have to play all of wows mini games
All this minor content has to pruned back imo
Minor content doesn’t need to be pruned at all. If anything, we need MORE content. And better content at that but I’d settle just for more.
The thing is… we need a lot of this content to not be attached to player power progression. The reason why you dislike all of this extends directly to the fact that it isn’t optional. You NEED Deaths Advance rep to get sockets and conduit upgrades. You NEED research rep to unlock higher ilvl gear to fill in holes in your gear. You NEED to do Torghast to upgrade your legendary.
The only optional content right now is Anima, and that’s just something we automatically get as an extension of doing the content we feel forced to do. We need more optional content that we can do simply for fun and maybe cosmetic rewards. Even then cosmetic rewards aren’t necessary, if the optional content is done right the reward is the fun you have doing it.
These last few expansions, however, Blizzard seems unable to make anything without tying it to player power progression. It’s almost like they aren’t confident in their ability to make fun optional content, so they put player power into it so their metrics can shoot up and the content be deemed a success, even though we’re not doing it because we want to, but because we have to. And since progression is attached to it, arbitrary restrictions and time gating also gets attached to it, ruining the entire experience. This is why Torghast is awful. The fun elements are stripped away and replaced by restrictions and hoops we have to jump through because our power progression has to be controlled, turning Torghast into something we don’t run because it’s fun and engaging, but because we need that weekly dose of soul ash to get our legendaries ranked up.
The short answer is mini games always suck. 30 abilities but now you have 2, what could possibly be wrong with that?
That is not true at all.
If the game was just Raid, Dungeons and PVP I wouldn’t play.
OP has never met the scads of casual players on these forums who want nothing to do with raids, pvp, or mythics.
The whole point of a mini-game is that it is a game separate to the main or expected game contained within the same atmosphere. I would not call most of these things (especially renown) mini-games, because they play a role in the three “pillars of endgame,” but I understand the general sentiment.
I would describe pet battles as a mini-game, for example. And I’d like to have more things like that. Things that are completely unrelated to your character power. Things that are entirely self-contained and optional.
I mean, yes, Wow has a lot of mini games. The problem is that they have gotten rid of a lot of the ones I used to enjoy. Crafting, Architecture, transmogging… these are all little games. PVP is pretty much a tacked on but well developed minigame. I kinda miss the Plant vs. Zombie mini game they dropped in one mission back in Cataclysm.
However, there is a lot of these mini-games that aren’t… worthwhile. I mean, Rep Grinds to get gear, okay, that’s fine. I am not happy that that is stacked atop of reknown, but we’ve always had to grind rep for showpiece items. That’s expected gameplay. Anima, tied up to the Daily Grind, is just… a chore to open up content that by the time you finish, you’ll never use, and that’s just so pointless.
The problem with the Chorelist is that they have lost sight of making any of it enjoyable. It’s a very basic game play loop, that offers no variation to your tasks, that sometimes is overwhelming if you don’t gear through content that you might not want to do in the first place, and even if you do, there is still the issue of unrewarding game play loops.
Prune it back, okay. Maybe. I mean, there are for sure things up there that I just don’t do because it gets in the way of things, but maybe they need to add back in some things that are not the same thing, just 50 yards to the left, if you know what I mean. We need variety of game play as well as variety of tasks to accomplish, and if the only minigame is the same minigame just for a different reward, some head designer has been way too lazy.