Is Versatility redundant?

I always thought it should have been reversed, keep multistrike and prune versatility. Multistrike was very interesting and satisfying to see proc.

I personally love Versatility because it makes me go out and look for buff food that boosts Versatility as well as any other item or buff that boosts it.

Extra stats also make cooking mean something. Without buffs and additional stats, cooking and other professions would be meaningless.

Yeah, I love Versatility and I love cooking for the sake of having extra (meaningful) buffs and stats.

The current system is actually similar to the WoD system (if I’m remembering it correctly); the problem now is that they added a bunch of stuff on top of it that no one asked for, like an upgrade system with upgrades gated behind rating and a brutal honor grind

1 Like

And that’s what makes it inferior to the WoD system. Also as far as I’m concerned unless they’ve added something new recently, there’s no ilvl scaling system on gear.

They weren’t forced in the vast majority of cases. It was simply the less resistive route, for them, to that gear.

The resistivity of the gearing channels and the power of pve uniques like raid trinkets can be very easily tuned w/ a simple multiplier to currency gains, throughput, w/e. in order to hit the desired balance.

If you’re an above average pvper coming into a new season and wanting to gear you’ll be much better off going straight into pvp. If you’re below average it’s going to take more effort. At a certain point the pve route becomes less effort. Tuning this threshold is part numbers, part design ethos, and I definitely believe a more open and interchangeable route is better for all.

I went all the way to duelist-equivalent gear in 9.0 (vers heavy main stat 226 gear). I had duelist gear and could transition into pvp. The gear didn’t automatically grant me duelist rating, but it did reward me for my massive time investment getting a full set of vers heavy 226 gear from pve. I mean, I can’t stress the importance of being rewarded in some way for that amount of bonus, lower throughput work.

I quit til the end of 9.1 and came back with a set of 1600 gear. Pushed to duelist within a week with below average gear during prime booster season.

BUT unlike 9.0, I can’t then take my gear into a mid level mythic and be even half-way useful because 30%+ vers isn’t in my specs stat prio and thus my gear is booty. Sure, I didn’t spend as much time on it, but that’s because I do better in pvp than I do in pve. People that are better at pve can rush KSM much faster.

They took a system that rewarded significant, skill based time investments with the ability to play the game as a commensurate level, and just simply lobbed an ear off for no reason. It was pointless for me to run a single mythic dungeon the entire season, and with hard coded pigeon holing and no cross pollination between playstyles the game is simply less playable

The people this new system hurts most are those that want to play more than 1/3 of the game. A system akin to OP’s, or at the very least 9.0’s, solves this issue.

This thread inadvertently reminded me I always intended to make a post about Reforging in the CC forum, so I did. Lol.

1 Like

Doesn’t intellect increase damage and healing? Doesn’t armor reduce damage? Can’t blizzard make those stats more impactful?

I personally love Versatility as a character stat and think it is exceptionally interesting.

I think it’s very cool that you can make the decision to make your character all around tougher and capable of withstanding more hits while simultaneously increasing your throughput on damage and healing.

Not so coincidentally, I am also a tank main, but regardless, I like the stat anyways and in the past have based my decision to play DPS alts on how important Vers is to them. I just like the stat and the concept of it.

Crit, Haste and Mastery are fine as well.

However, I would like to see Multistrike return as an additional stat.

There’s no hard rule that we can only have 4 secondary stats.

1 Like

Remove vers and bring back PvP resilience.

1 Like

You’ve never been duelist though

PvE should reward the best PvE gear and PvP should reward the best PvP gear. You putting in a ton of time and investment in PvE shouldn’t auto translate to success in PvP. They are two completely different game modes.

Besides, and it’s been brought up already in this thread, stats that are good in PvE aren’t necessarily good in PvP for even the same spec, so people would want two sets of gear for different content regardless. People who PvP should never feel compelled to PvE for gear. It’s stupid.

2 Likes

versatility isnt for all classes or specs some need it more than others. classes that use siphoning spells benefit from it the most . ( undead afflic warlock benefit from it greatly)

At least for an Outlaw Rogue, there is nothing like HASTE, because it makes the game so more fun. For me, continually seeing the combo points max out and continually launching ults is exhilarating.
Versatility is so boring.

But you would do that with any good stat (or whatever is favored by your class/spec) wouldn’t you, so that’s not really a point in Versatility’s favor. Versatility is a lame stat because it doesn’t interact with how you play your class and it’s difficult to see it doing anything. DPS are still going to hit the same buttons in the same order. Tanks are still going to use their same CDs. I actually don’t know enough about healers to say for certain, but they’re still probably using the same exact spells and CDs too. They’ll just be slightly more effective. Unless you have something that gives you large amounts of Versatility at once, you can barely tell it’s working by just eyeballing.

Haste? I can see my spells casting faster. I can see abilities come off CD faster. I can see my global is faster. Etc etc.

Critical Strike? I can see the instant, obvious increase in damage or healing. If I’m a class with procs, I can see and use the proc.

Mastery? Kind of depends on the class and spec, but some of them still influence how you play. You can still see it increasing your spec’s… whatever.

Versatility? Well, I can see the number going up on my character sheet. But on a per-item basis the increase is so small I’d have to take the game’s word for it or parse to see it do anything. It doesn’t proc. It doesn’t visibly do anything to really let you know it’s there (unless, again, you have a method of gaining a large chunk at once, then the increase in damage is noticeable). It’s not a bad stat. It’s boring. They could have simply baked it into other stats or traits already there instead of making it a whole separate stat.

Multistrike is the stat they should have kept. Because while it may not have changed how you played, you could still see it doing something.

1 Like

Effective health, my boy.

Alts exist my dude. I didn’t think I needed to clarify that I didn’t do this on a lv 41 lmao…

Pvp players basically drool over it.

1 Like

Either make pve gear completely useless in pvp or remove gear as a factor in pvp

Pvp gear should be bis in pvp and pve gear should be bis in pve. Pvpers should not have to raid for their bis and pvers should not have to pvp for their bis

I don’t care what they call the stat, it just has to be something that makes pvp gear exponentially better in pvp than pve gear

2 Likes

Kind of wish Blizz would rework tanks and either create or redesign stats for tanks and make Versatility a strictly PvP stat.

Vers isn’t redundant, but it is the most boring stat in the game.

If they removed Vers from all PVE gear and just called it “PVP Power” on PVP gear the game wouldn’t really change all that much.

GW2 has stats like “Condition Damage” for Dot’s and Debuffs and such that buff specific types of playstyles. It would be interesting if they would sack vers and do something like that.

It’s a bit perplexing that Vers is THE tanking stat, but tanks are not welcome in WoW arena PVP.

2 Likes