Do we need versatility?
I think removing it would make pvp better.
When pvp gear is the same as pve gear, it will be much convenient for everyone.
Pvpers won’t need to grind pve activities to get a different set for pve.
pver can do pve activities and still stay competitive in pvp.
Rather having “suggested” 30% vers in gears so I can START playing the pvp game, I think it’s better to give 30% vers effect to all people as passive in pvp combat
I think there should be no gear in PVP situation period. It serves no purpose other than giving good players the tools to destroy you even more. Its like fighting an MMA fighter who has a knife.
what is stamina if not how much i not die juice? If vers is an all around bump to the value of your not die juice, is it not for most intents and porpoises just more not dying juice?
If there were no versatility in the game, I think you’d still have people with PvE sets and PvP sets. Mistweavers mostly don’t like mastery in PvE but in PvP it’s the most important stat other than versatility, because it’s good for single-target healing and because fistweaving is unsafe and ineffective in PvP
Versatility is unnecessary. It’s just a flat numbers buff that doesn’t actually do anything.
Crit is a chance for BEEF. But, more importantly, many specs rely on Crit to trigger various procs, or otherwise have some specific interaction between Crit and their rotation (Ele Shaman is a prime example).
Haste actively smooths out rotations as you get more of it.
Mastery is largely flat number adjustments, but done in such a way that it’s different for every spec. Enhancement gets the basic “do x% more [type] damage”. Sure. That’s boring like Vers. But then you’ve got Holy Paladin where you do more healing the closer to the target you are, so it encourages you to play from Melee. And you’ve got Holy Priest, where direct heals leave HoTs behind. And you’ve got Prot Paladin, which increases damage reduction while standing in Consecration or something. Again, it influences gameplay to some degree. Versatility is flat number adjustments but tied to absolutely nothing, so it’s boring. It has no reason to exist. PRIMARY STATS are the “raw output” stat. Versatility has no need to be a crappier version of that.
If Blizzard wants a PvP Stat, bring back a PvP stat, Versatility is not that, and is incredibly redundant in a PvE environment. Get rid of it.
(note: I’m not saying it’s a BAD stat, mathematically. I’m saying it’s a bad stat design-wise)
The concept you’re looking to describe is Effective Health (EH). Stamina and Damage Reduction (whether through armour, or spells), are synergistic. Having more Stamina makes Armor/Vers more effective, until you hit the point where more Stamina is better, which then makes Armor/Vers more effective again, etc.
Stamina and Vers work differently when dealing with a target that does significant magic damage compared to adding Armour to the pool on a physical damage target, %Health effects, etc.
Stats in pvp should be locked in and never changing. When I play Street Fighter and go online and fight another Ryu player he is the exact same character as me, there is no point where I will ever face another Ryu with twice my health or damage.
Honestly the entire new stat system confuses me and always has. I know what “Constitution,” “Dexterity,” or “Charisma” is supposed to do in an RPG. I always have to look up what WoW stats mean because I am constantly forgetting. I wish they changed it to something more easy to understand.
For everyone? No, not really. Convenient for PvErs maybe. We already had an expansion where there was no designated PvP stat and PvP gear was the same as PvE gear. It was called BFA and it was absolute garbage for PvPers as they were forced into M+ and raiding to get good gear. Definitely don’t want to go back to that, no thank you.