Is Torghast…

…supposed to be Shadowlands version of Legions’ Mage Tower? Because I keep dying in there a lot.

No.
Mage Tower was a one and done but was supposed to be a challenge.
Torghast was an endless farm designed for you to beat each available wing that week.

Torghast is not as much of a skill check as mage tower.

It’s more of a gear check. Both the gear you have, and the powers you get on the run.

The first couple of floors can define the run, then it should mostly coast until you get to the final floor.

But if you’re undergeared, yea, it can clobber you.

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If you’re level 60 then yeah, that’s probably pretty normal if you don’t know what you’re doing. It is also highly class dependent, so your experience can and will vary depending on your class and spec. Certain wings also require a group at level if you want to progress faster than a snail’s pace. If you are lvl 70…you probably shouldn’t be struggling too much.

Best suggestion I can give is to look up which powers you should be stacking.

It can make a huge difference.

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Power selections are a huge factor. I remember pushing through levels recommended for players quite a bit above my ilvl, and while they were challenging they were still doable solo if I was able to combo the right powers together (for example, this BM hunter could combine being able to attack while turtled with being able to reset turtle with feign death, making it almost akin to a continuous paladin bubble).

A lot depends on power RNG.

Warrior going into Torghast without overpowered gear? Pain.
Warrior getting 100% uptime on Die by the Sword from Anima powers, becoming effectively immune to damage? GOD.

Torghast > Mage Tower, don’t @ me fools, legion sucked

@, I say! @!

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At level 60 it is definitely supposed to be a challenge resembling a rogue-like.

Personally I’ve been doing it on a 70 and just blowing everything up. Revenge.

I guess that explains why see a lot of level 70 in Torghast.

To be fair, it’s just much better at 60.

I mean, it’s supposed to be challenging. That’s what makes it fun.

There’s years of content we can just waddle through and oneshot.

Level up a 60, head to ZM, get the vendor gear (requires anima I think), and that will give you a good boost, but it could still be tricky.

I don’t know what iLevel I was when I finally conquered Twisting Corridors (but it was pre-ZM). But I can also say that the gauntlet stuff, I was not able to solo. I think I got to L12 on the gauntlet stuff solo (maybe less). I went back after dinging 70 and cleaned its clock to catch up on some achieves.

But, at 60, I liked Torghast. Many didn’t. I wish that the Box of Many Things made iLevel less important, but even with a full box, you still needed gear on the upper end.

Ding 60, grab the ZM gear. That’ll definitely give you a boost and should make Torghast a bit of fun while not simply smashing it.

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torghast was fun for me, after i completed outleveled it and could run for the acheives and mogs

I liked Torghast but I also sat out most of SL so I didn’t have to play it over and over to cap resources. What I played of it at the time was enjoyable but these days I’m mostly chasing shoulder transmog.

I think having a Torghast-like evergreen dungeon could be cool like FFXIV’s deep dungeons (Palace of the Dead, Heaven-On-High, Eureka Orthos).

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Torghast was a great idea that was corrupted through bad implementation. In places like Youtube you can find cases of many streamers and testers really loving Torghast during the early alpha / beta periods, then suddenly turn around and hate it late beta / launch.

This is because early on Torghast had crazier scaling and more powers and didn’t yet have any timers or reward structure. It was just good, honest fun.

But then Blizzard started balancing Torghast and implementing its reward structure. Scaling was cut way back, powers were made a lot less common, affixes were thrown in to make it more difficult, a pseudo timer was implemented in the form of the affix debuff growing stronger over time, and they made it your weekly source of soul ash needed to craft a legendary, with, of course, a once per week payout per wing so you couldn’t grind it while also feeling forced to do it once a week. With no other possible rewards, no less.

Each of these changes were opposed, especially the stacking debuff timer and the weekly mandatory ash. It was all over the beta, no one was liking these changes, yet Blizzard did what Blizzard does and ignored feedback, confident that the whole thing will click together and everyone will like it. Then they were surprised to see that Torghast isn’t very good when most of the fun is sucked out of it, players were forced to speedrun it, and players were forced to do it weekly with absolutely no notable rewards beyond a pittance of soul ash…

Around Korthia time they began revamping Torghast, changing how the wings worked, adding a bunch of cosmetic rewards, creating a new scoring system that still encouraged speed but didn’t force it, and adding new features like the Box of Many Things and the bonus floor.

The final form of Torghast was way better, even despite still having weekly soul ash, and quite frankly could be a welcome addition to WoW today. But back then, the damage was already done. The idea of Choreghast already long broke Torghast, and there was no way it could be redeemed.

I think the best way they could possibly reintroduce the concept would be something like Palace of the Dead in FF14, except with Anima powers. A deep dive into procedurally generated dungeons that could be done solo or in a group of any clasd composition, with scaling difficulty and powers, and able to be started at any level to create a new path of leveling. Throw in a bunch of optional challenges, achievements and rewards and you’d have a Torghast that existed as evergreen leveling content and could offer challenges many could enjoy without actually being a mandatory chore.

Oh, and use multiple different tilesets, obviously. One floor could be a lava cavern, another floor could be like Everbloom dungeon, another floor could be Naga aesthetic, etc. Even better if you can base the enemies on the floors theme. That was another issue with Torghast, same boring visuals and low enemy variety every time.

Torghast is a little tough at first, eventually you unlock bonuses that make it easier, you can also eventually out gear it, around season 3 or 4 in shadowlands it mostly wasn’t that much of a challenge until you hit the uppermost levels.