Or is it me? I heard others say it before but then I speak to other people and they don’t notice any changes. It feels like I’m constantly struggling on anything above +17 this week. I’m feeling bummed out that I am just not good or something going into the next season. People are looking forward to have me heal their group and I’m like panicking inside a little lol. It’s exciting to get the new things but man! Sorry just letting some frustration out
Everybody is still getting one shot or getting huge chunks of health taken instantly and even though I have a second to react, the heals are small to the health pool so it’s either a really big heal or they are just going to die. Doesn’t feel good.
It is rough, yes. I started this week contemplating putting my healer on a shelf because of a terrible key out of the gate. The new raging and quaking doesn’t help and heals feel small.
Half of my keys were goofy completions with guildies where we ran anyone who wanted a high key. Once I decided to just yolo them it turned out to be a pretty fun week.
Hopefully tomorrow’s new dungeons aren’t as punishing or at least it won’t seem so bad with our smaller keys.
I honestly didn’t feel it that much on my Priest but I also didn’t try to push anything too difficult, got a decent SBG in and other than that mostly just helped a few guildies get some +20s done… I guess if I think about it the only thing I’d say that caught my attention was that when people dropped very low then it was indeed harder to bring them back up…
I did have a lower key run on my Resto Shaman (+14 SBG) where I for sure noticed but I it was a VERY bad group of DPSers that seemed to be doing their best to take as much damage as possible so, oh and ofc they were allergic to interrupting too… Luckily the tank was pretty good so we still managed to +2 it because I mean it was SBG after all. (Oh yeah and somehow the 407 hunter finished the run below my 395ish Resto Shaman in DPS).
Which is fine. If the whole purpose was to help the damage from being so spiky then they failed. People seem to be near death very often and then you have to heal more to make it go up but the next time they take damage they dead anyways. Disc isn’t good for these huge emergency heals that often or I just suck at it lol. I can’t keep up. And it was frustrating me.
Possibly these old dungeons damage just not scaled to work with their changes. I hope.
It’s a possibility, didn’t have so much trouble in the same content before. Oh well. It’s ok, I will keep pushing on and learn. Have plenty of time to watch some videos and read guides in case I’m playing wrong.
Yeah mate, leave this week behind. It all begins aknew tomorrow. New stuff to learn. Trying to get a group so i can push further. 4pc tier will be huge for keys for that instant aoe heals
After the amount of time I spent on PTR in keys, going back to live and healing without this 4 piece felt so bad lol. I missed that instant so much. LOL.
Keep telling myself that at least it is better than nothing. Maybe it will truly shine in Brackenhide to help against that bond broth or whatever dot. Could be AMAZING lol.
They did explicitly say they wanted to make damage patterns less spikey and to do that would need to increase damage and health pools such that healers wouldn’t instantly heal up slower damage patterns.
I think they’re missing the mountain for the molehills when it comes to fixing that, but I mean, it is what they said.
Tried a +15 Brackenhide. We got walled by the last boss because we couldn’t consistently kill the totem fast enough, but at least my Prayer of Mending was getting full value every cast. The tier set might hold up for a dungeon like this…
… … … or maybe I should learn Discipline, because it seems like it’s gonna be insane.
I mean, what they explicitly say is generally what they want.
I did all but vortex pinnacle and nelth’s lair between 10-15 with a couple undergeared friends. The hardest ones for me were Neltharus and Uldaman (though, I think uldaman was that our pugs were doing little to no damage, so like… we spent the whole trogg fight with like 20 adds up, etc. The dungeon didn’t seem like it’d be too hard with standard DPS numbers)
Halls of Infusion was a lot easier than I thought it was going to be. First boss ‘enrage’ after the shield is broken was scary because everyone has to spread so far while taking damage. The third boss was just REALLY consistent damage the whole time.
Neltharus seems like a couple bosses are overtuned. Last boss in particular was a bit of trouble on Disc because you can’t barrier one of the phases - though you do have rapture for one.
Protip - on the final boss of Neltharus, you can Dominate Mind the fire ele add that focuses a player. It’ll refocus boss and start smacking her. Crossing this off because this apparently can cause the elemental to run off and target side mobs. If your tank has a route that clears the room you’re perfectly safe to do this. Otherwise, it’s likely that it targets closest mob. So be careful of dominating these too close to the sides.
There aren’t any “hard dungeons” like RLP/TJS difficulty. They’re all fairly easy trash healing wise and fortified weeks will probably be easier than Tyrannical. You can spend more time just doing damage than healing.
The most busted boss I ran across was the Wyrm one in Neltharion’s Lair. It was basically unkillable for our group so we stopped. Last boss in Bracken is almost unkillable if you can’t kill the totems.
Got bosses in Storm Pinnacle that do a lot of group aoe. Halls of Infusion frost boss also does non-stop pulsing damage.
However, everything is killable except for like the Wyrm imho.