Is this how you're supposed to heal with Holy Paladin?

I’m leveling a paladin through TWD. Just doing it to get to cap. Not a paladin main, never will be. Just kinda wondering if I’m missing a spell. Here’s how I’m doing it

  • Holy shock when I’m healing on the move
  • Flash of Light when I’m not moving
  • Eternal Flame to spot heal

Holy Prism when I think of it, and then I just run in and Consecration when the mobs are stacked.

Anything that should be in the rotation more?

Crusader Strike to generate more HP, Shield of the Righteous so you’re not wasting HP when healing isn’t needed.

I don’t think I have that on Holy? Is it a talent?

I “blessing of sacrifice” for my tank on CD. You are missing a lot of damage spells, and those are important because many have a healing component to them. You seem to not be mentioning a lot of spells, :(. Don’t forget your Beacons, they will do a lot of passive healing for you.

Flash of Light does not do much, btw.

Do believe SoTR is baseline for Paladins

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It is, but maybe the OP is very low level and does not have many spells yet.

While that is possible, SotR is your first holy power spender that you get at either level 2 or level 3.

Are you trying to be a “cast-adin” instead of a melee healer? Holy Paladins need to be in the thick of things swinging their sword and throwing their shield to be effective. A Holy Paladin who is playing in a melee spot is going to out-heal a castadin.

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Throw in Judgment and Crusader Strike and that’s pretty much it. Holy Prism and Divine Toll are quite strong and have short CDs so don’t be shy about using them often. Avenging Crusader has a 1 minute CD which is also short, I use it rather than the default Avenging Wrath. The Lightforged Blessing talent on the base paladin tree is notable because it heals for a percentage of health, not a set amount. It lets you be a lot more aggressive with Shield of the Righteous since you’ll get more total healing from that than you will Eternal Flame if you’re up with the tank.

This should really be saved for when it’s needed to prevent a group wipe or mitigate high damage strategically IMO, not used on cooldown.

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