Is this for real

We’ve added one more change to what’s coming tomorrow:

** The mana return of Seal of Martyrdom has been increased significantly.*

As the phases have progressed the value and effectiveness of Shamanistic Rage has increased, mana has essentially become a negligible concern for many horde raids utilizing multiple shamans in phase 3. However, the mana return of Seal of Martyrdom has been comparatively quite modest since the launch of Season of Discovery.

We’ve decided to significantly buff the mana return of Seal of Martyrdom to bring it in line with the mana return of Shamanistic Rage. We recognize that the current phase has seen casters’ power progression fall behind that of melee specs, so we don’t want to further increase that divide at this time. We also don’t want to hinder raid groups who made progress in the raid last week with a nerf.

In general, we feel that mana as a resource should matter, and in the next patch, we’re going to evaluate and tune-down mana return mechanics as a whole to ensure that there is still gameplay around managing it.

Thank you!

:clown_face:

w blizzard :sunglasses:

because, you know, we cant nerf our favorite child shaman!

3 Likes

Better buff the same ability for the 5th time than adjust shaman lmfao

Divine Storm is now officially a dead rune if it wasn’t already.

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“Go to WCL and look at the top Alliance Mage and the top Horde Mage.

The Alliance mage got back 28,877 mana from all sources combined such as: Master of Elements, Blessing of Wisdom, Mana Potions, Mana gems, Judgement of Wisdom, Seal of Martyrdom, etc.

Judgement of Wisdom gave back a whopping 1,886 mana.

The Horde mage got back 29,328 mana JUST from Shamanistic Rage.
And then the Horde mage got back another 15,674 from other sources for a total of 45,002 mana. That is 35% more mana for the Horde mage.”

I took this off wowhead

1 Like

Interesting:

I went and did that and came away with:
Horde Mage getting back ~20,000 mana from Shammy Rage and then another 10,000 all from their own Mana Regen. (with 3 Shamans in the raid)

Notice how none of that is Mana Spring (because Mana Spring and Mana Tide are useless in the raids because there is so much movement, and horde don’t have anything else.)

Now we look over at The Alliance Mage (Kodeyn) who actually had a couple DPS paladins in the raid

6k from BoW
5k from Seal of Martyrdom
3.4k from Judgement of Wisdom

That’s about 10k Mana regen from NON-SOD abilities. (Alliance have always had the edge in Mana recovery…until Shammy Rage)

Shiver me Triggers.
And just for you, they’re buffing Martyrdom to go with your already very good native Mana recovery.

2 Likes

as it should be on single target

apparently shaman are super underpowered
/s

Having mained shaman since tbc on retail, it is crazy to see this sentence and not want to fight it at all lol

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I got a kick out of that post. Aggrend is going to buff Paladins short term so it makes it easier to nerf all mana users long term.

That man is cold-blooded!

But now you can run SoM and not have to worry about GBTL to maintain your mana for using those fancy new DPS runes… right?

…Right?

All that I read was buff balance druid and I agree with that.

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They know horde players wouldn’t be able to clear if they didn’t have more mana than they could ever use but they’ve been caught so now they have to give it to alliance too.

Judgment of wisdom only work if you’re attacking the target, which healers aren’t doing constantly, if at all.

If you’re not using mana spring and mana tide, you’re just terrible. “Too much movement” he says. They literally gave you a way to move your totems, use it.

We get it, you enjoy being overpowered and having 0 weaknesses.

Does it matter that one faction has more regens, when just the one does what the other 4 or so regens should do?
Since these are new bosses, yes. At least a little

Horde is easy mode in SoD

2 Likes

Ah yes, how could shamans not want to use a GCD every 10 seconds to move totems that cost more and give less mana. (And that’s the CD on moving them…)

Shamans would spend more mana than they would get from it spamming Mana Springs in these mobility fights.
Why do you think they’re not hardly used? (Including by the top performing shaman…) The shamans in the top one hundred that actually use Mana Spring apparently dropped it 4 times or less throughout the WHOLE raid. (That’s All encounters.)
Grand total of 4 minutes- less than half of one BoW, for the whole raid.

Wonder why that is. Evidently the 99 parsers are just bad.

Because the 99 parsers kill the bosses in less than a minute, they don’t even need any Mana Regen because the boss is dead before anyone run out.

So that is an easy fix.

Just re roll horde, Duh.

Then why did they get so much mana from everything else?