Is This Considered Griefing

I camp black lotus nodes in Burning Steppes, it’s one of the only ways to reliable guarantee you will get at least one in a day of farming. Lately hunters will try to chase me away by agroing mobs onto me while I’m afk.

How they do it is by laying a freezing trap near me and pulling a mob to it, once it is frozen they feign death and it transfers the agro to me. Is this considered griefing?

Edit: I’m on a PvE server and it’s same faction

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Nope, don’t be AFK problem solved

If you’re on a pve server or its the same faction doin it to you, yes it is. If its opposite faction on a pvp server, nope.

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It’s exploiting an obvious bug in how things aggro but don’t count on Blizzard doing the right thing about it. You just need to find a way to exploit back, this is the Classic WoW way since Blizzard is asleep at the wheel.

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A gnomish cloaking device could counter this once an hour

Why are you camping it on your human? Should have made a night elf mohawk to shadowmeld.

Human or Nightelf wouldn’t matter, if you not mounted and ready to jump on it the moment it’s spawned you lose it to a RMT or a bot.

Usually enemies just run back to where they were aggro’d from if the main target is killed or aggro dropped. Surprised they attack you if you dont attack them or arent fighting enemies that they will assist.

Somebody else may be able to confirm, but I understand that Blizzard historically took action against players who:

  1. PvP other players, but intentionally let a mob get the final blow in order to cause repair damage; and
  2. Intentionally kite mobs into civilian areas for the purposes of killing players and NPCs

That suggests to me that Blizzard does not intend for players to weaponize mobs as OP is describing

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I’ve never heard of the first being an issue. The second could be an issue if it was done over and over but usually wouldn’t be a problem if it was an occasional thing.

Uh, even on servers where they are 100+g you can just easily do an hour or less of farming and buy one.

That’s only hearsay for me, but it does make sense. Blizzard intentionally designed PvP deaths to not cause durability loss. Intentionally “PvP’ing” in a manner to avoid this design could constitute griefing.

Though as others have said, it’s unlikely Blizzard would act either way.

Unless you have a confirmed source of this information then the best bet is to assume that they didn’t take action. Because even if they did it would take a ton of obvious attempts before they could even consider taking action against someone doing this.

And it’s kind of silly to even try to take action against someone for trying this. It’s PVP in the open world, people get feared and move into mobs and the like, it’s to be expected that people will die to mobs in PVP. It’s absolutely a natural part of open world PVP. If Blizzard thought it was a problem then they could easily make the durability loss a function of how much damage the mob did or similar.

So if you make a claim that Blizzard might have taken action then the burden of proof is solidly on you. It’s just very far-fetched, I have played a ton since the game launched and this is the first time I’ve even seen someone mention it.

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imagine crying about farming on pve server. NEXT