Is there something I'm missing about resto shaman healing? Feels incredibly weak

For context I got all my portals from playing resto shaman in s1 to s3 of DF. Then took a break and came back for TWW.

My healing surges heal like 10% of someones hp. A high tide chain heal with ascendance AND using flow of the tides talent heals my entire party for… wait for it… 15% of their entire hp bar. Heck an ascendance healing surge will heal a single person for like 20% of their hp. Riptide heals someone 5% of their total hp per cast wtf

Meanwhile my hpal has no problem doing spot heals and even my MW monk can get people from half to almost full hp with a single vivify cast on someone with renewing mist active.

Like am I missing something? Why are all the raid logs showing resto shaman as one of the most OP healers?

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You’re not wrong. They just have alot of indirect healing that shows up especially well in raid logs (because much of it is instant). When you’re dropping many of your totems, there’s a chain heal cast. Then that healing stream totem is also healing over its duration. In your ascendance example of 20%, that heal is also being distributed to others, as well as Earthliving hots.

Basically I think rsham has moved away from the historical beefy riptide>healing surge into a bunch of indirect healing.

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So are we basically just a less crappier resto druid now? This problem is even more visible in dungeons when the entire party takes sudden big damage so you drop a healing stream totem and then begin to chain heal with high tide going, and it barely heals anyone lol. Like i’m talking 300k-400k HPS during boss fights in a m0 dungeon

I agree, very weak. I main’ed Resto Sham last season and in addition to MP issues, it just doesn’t keep up with other healing classes. ( Alisalius-Turalyon is my Sham for ref ). Very sad about the state of Resto Sham in TWW.

Idunno, I do an easy 1.1M hps on bosses but that’s with spirit link. It’s a little like rdruid I guess. I prefer it a bit better than MW because no RNG on renewing/ancient healing.

Best for me would be like 20% more healing on direct like surge/chain heals, and less from other stuff like healing stream. Altho that would end up less healing in a raid, would feel nicer in M+ and pvp.

I dont even have chain heal on my hotbars. We’re required to spec into healing rain just to move down the tree (also not on my hotbar) which sucks. Shamans are great at everything. Mobile healing, aoe healing, single target, everything. Maybe I just know something that you dont. I’ve been a resto main for 80% of my wow career. I have been playing for about a week now after a 10 year “break” and feels just as good as it ever did.

If you arent max level then thats more than likely the issue. This game is not balanced around anything other than max level AT ALL. It used to be once upon a time, but no longer. Dump everything into mastery, screw all other stats, seriously. Go down the farseer tree and pick any ability in the options that buff these spells riptide, earthliving weapon, healing surge, earth shield and thats it. Anything left you can choose at your discretion. Drop earth shield on the tank/chosen target, press riptide, press earthliving weapon, press healing surge, and watch them gain half the hp bar or all of it with a crit.

Always make sure earth shield is on your current primary target (im not saying this to be miss obvious, it really is that important. If you absolutely must heal someone without earth shield you went wrong somewhere, just drop a spirit link and start fresh. Everything is so inefficient without it. If they still die then 98% of the time they were standing somewhere they shouldn’t have been in the first place. The other 2% is Improper rotations.

Always have a riptide proc available, use earthliving on cd even when not needed. Its cheap, has a short cd, and if you dont need it, simply reapply riptide. Healing surge to consume procs (for raids you can and SHOULD substitute at least 30% of your surges with healing wave or you absolutely will run out of mana due to how long it takes to beat bosses.

Resto Shamans are a dying breed and im fine with that. I enjoyed being in the top 200 players for arena when they were considered the worst healer in the game. No, they arent bad, you are just too lazy to play a healer that requires skill. Everyone just play things that have 10 keybinds and wonder why they suck at the video game. Put in the time, learn the knowledge and surpass everyone else.

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Second this. While I don’t think we are going for a resto druid AOE heals thing, I do agree that the totems do a crapload of healing more than just spamming direct heals on a tank with earth shield. That just blasts your mana down to zero. Shaman utility is unbeaten in most scenarios, including M+ where there’s a lot of things to control and dispel.

you have to do combos withe heroues talents to heal resto shaman its a top tier

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I’ve been healing with a resto shaman since 05. Something about it just feels off. I can move health bars; that isn’t really seeming to be my issue. My issue is how mana inefficient it is to move health bars. I can do a +3 M+ on my 600 ilvl holy priest and not touch water the entire dungeon. I do it on the 607 shaman and I’ll have to drink every few pulls. Maybe I should give farseer a try and see if that’s more mana efficient. In raid, though, my shaman blows my priest out of the water.

Resurgence nerf needs to be reverted and it needs to be buffed, or they need to dramatically decrease the mana cost of Healing Wave.

Healing wave needs to be buffed in general. It has a purpose. It’s a long cast time mana efficient spell. You’re supposed to use judgement to choose when to use it vs spamming surge.

The issue is, going into this expansion they added surge interactions to so many talents but nothing for healing wave. So healing wave isn’t even as efficient as surge now. It’s literally only useful for primordial waves.

In pvp rest shaman heal feel so bad
I cant top anybody

Since posting this thread, this is what I started doing. I tried out farseer and always have an ancestor out with unleash life, and then my rip tides and healing surges actually move hp bars. Now I just need to learn the “combo healing” of totemic.