Is there a way to respec Crafting Specializations?

I went into Dragonflight pretty blind, only knowing the bare minimum of what was to come: dragons, dragon flying, revamped talent trees and, of course, a new crafting setup. But didn’t dive into the intricacies of any of it. So when I was looking at specializations for Tailoring I went with things that would be helpful at the beginning (like getting more cloth, because I just wasn’t getting enough to really level it up). Not realizing I had just crippled myself. How? You may ask. Well, because I chose to spend my points in getting more materials or making more materials, thinking that would come in handy, I didn’t realize recipes that would be critical to actually leveling up my craft was going to be locked behind Draconic Needlework or Garmentcrafting. So now I’m stuck at level 65 Tailoring and cannot progress further since Needlework/Garmentcrafting can’t be learned until I get to 75. But I can’t get to 75 because I have no recipes that actually give levels. The only other recipes that could give me levels are from Renown, but the lowest one is at 19, which is a considerable way off. See the problem?

So I was wondering if there was a way to respec specializations? So I could get out of this hole I dug myself into. Or am I stuck in crafting limbo until I get my Renown higher, which is going take quite some time?

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Nope, you can’t. You can eventually max them all but it’ll take a long time.

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With tailoring there are 4 specializations. one each at 25 levels. If you chose the wrong two at 25 and 50. You will need to learn 75 for the third and 100 for the fourth. Problem is its hard to level past 50. you will need to learn recipes out in the world and from reputation vendors to continue to skill up.

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I just have two of every professions and then mistakes fix themselves and to make everything takes half as much time.

the only way to fix a mistake is to make a new character. Absolutely god awful design but no one on the beta gave a s*** to mention how toxic it was going to be. Maybe in 10.1 we’ll get respecs - seems to be the blizz track record anyways

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I ran into this same issue. Didn’t spend the time to read all the wowhead articles on the topic and just picked what I thought would be fun. Didn’t realize skill ups (not knowledge points) would hit a brick wall. Now I can only craft one thing that’s gated by artisan’s mettle. Even when I grind up the renown I can only craft recipes with time gated materials. So in what… maybe 6 months I’ll reach 75 and can unlock the specialization I should have?

I’ve been a blacksmith on this character since vanilla, but I picked incorrectly and now this profession is bricked. Totally uninterested in professions. I was excited for professions, but I’m just ambivalent about the whole expansion now. Probably a bit dramatic, but I’ll just stop with professions altogether.

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Yeah I fell into the same boat… misread the nature of professions and then spent way too many points early on in the wrong area and now I’m screwed. A one time respec or every X months would not be game breaking and help people wade through a new, unfamiliar and complex system.

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Does dropping the prof and taking it back work?

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It does not. The points and specialization choices remain.

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Beta testers gave lots of feedback to this effect. But we were rarely listened to unless we started a “This deservers better” chant for a few days in a thread.

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Gold barons getting richer now everyone else is locked out of the good stuff for just playing the game their own way without looking it up beforehand. GG bad design.

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Uh… hey, over here?

Just because beta players report a potential issue doesn’t mean those issues were addressed.

Remember how terrible Azerite armor was in BfA? Yeah… did you know there were multiple 300+ page threads on how bad a design decision it was? Yet they had fully committed to the poor design choice and chose to push forward, rather than scrap it and potentially have to re-work several other game systems.

This is in no way a defense for not having a way to respec profession specializations at launch. However, blaming beta testers because devs didn’t listen to beta testers concerns is more than a little silly.

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Don’t lie to people.

OP can raise their skill by crafting Frozen Spellthread, but it’s locked behind a reputation. The same is likely true for all professions. Certain specializations may have an easier time gaining raw skill, but nobody has “bricked” their character by making uninformed choices with their knowledge points.

I know Blizz won’t even address this, but I’m in the same boat.

If you choose to take ‘Hammer Control’ and ‘Specialty Smithing’ in BS, you’ll have the ability to make ONE item from 65-75: Khaz’gorite Blacksmith Toolboxes. Since those require 225 Mettle each, you’re looking at numerous weeks to wait on the Mettle.

So, I sit on the BS Table, waiting on someone, ANYONE to post a request for them…but of course, no one is using the Crafting Order system at all. There is currently ONE item up for request on my server: a Khaz Skinning Knife.

Effectively, if you chose this route accidentally, you HAVE bricked your BSing for at least a month. Either to wait on Mettle, or for increasing a faction to get some other recipe.

The worst part is I have enough materials AND BS Knowledge to actually train deep in Armor or Weapons to actually make some 384 gear…but I can’t due to this idiotic gating.

It looks like nearly every profession has a combo of specialties that will block you at 65.
The easiest solution is to allow a third specialty to unlock at 65, rather than 75.

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I think that nobody is posting yet bc there is none of the raid only material. thats my theory. everything thats able to be put on the auction house was just flooded there due to levelling and there was no reason to use it… yet.

A lot of these profession gates are behind Renown 20+.
That is a few weeks away for a sizeable amount of the playerbase to get to.

Stunting a character 30 Profession Skill points behind the rest of the crowd for multiple weeks hardly seems like a reasonable consequence of choosing the ‘wrong’ PROFESSION TREE talents. Until they’re able to catch up to the full 100 Profession Skill, all of their crafts from now on will be crippled.

Blizzard were asked about these in previous interviews, and we were told that there shouldn’t be a wrong path. Unfortunately, it seems there is.

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Your perception doesn’t reflect reality.

If people have specialized in an area that comes with more difficult baseline skill progression due to lack of recipes, then everyone who took that path is likely in the same boat and thus, nobody is behind.

People who want to take an entire 6 month patch or 2 year expansion and “beat it” in 2 days are everything that is wrong with modern video game audiences.

Edit: And to be clear, the reputation lock I mentioned in my original post only requires a 2 hour grind to overcome. I’m sure other professions are similar. OP could do that, but he choses not to, or simply hasn’t read his recipe list to figure out how to navigate the slow spots.

My herbalist/alchemist ended up being intuitive, and the online information was wildly wrong about what you truly needed to level it up. Thankfully, I didn’t sheep out and blindly follow guides.

Get all of your ‘free’ points from weeklies, crafting quests, one-time treasures and the like, and then you can grind out the rest. In my case, herbalism cannot easily make itself self-sufficient for leveling due to needing reagents in bulk outside my personal access. You either need to pony up the money, or make yourself a second gatherer.

They did this with alchemy as well.

It’s possible to temporally brick your profession.

The specializations are very poorly designed and explained. Even down to the confusing names they gave all the skills. Inspiration? What’s that? Don’t know? Well you better have enough of it or it’s going to be a long long road.

Yep Blizzard did an absolute horrible job introducing the profession revamp. I had to go read some guides to fully understand what’s going on.