I feel like that would be useful information to know before inviting someone. Is that tracked anywhere?
Blizz doesn’t track that so RIO can’t track that, sorry.
You people have no clue what you are asking for, if something like that was added to raiderio, people would be 10x more cautious while joining a group. Which will end up people with lower io’s to suffer a lot more.
Does not track it, no. However, if you aren’t the problem in your group, this shouldn’t be a serious nor frequent issue. If they have io they have obviously stayed for a complete run. If you pug, and I do, you accept the risk that comes with it. You prepare yourself . If you fail to do so, that’s a you thing. People will (ime) not frequently leave a reasonable run. They will however bail on a group that is hopeless, and with good cause. I guess I fail to see the problem here. And yes, previous poster is correct. It will hurt pugs more than it helps, because people who do know the dungeon will be much more selective about what they q for. You think it’s hard to get a tank now?
If this were added to raider.io the pug scene would die because nobody would want to run a pug key out of risk of the key falling apart.
Good god these suggestions are idiotic.
It does however track timed and untimed runs.
I think you have to go to the site to see though.
Its not 100% solid but if you see someone with little or no untimed runs, they could be leaving keys to avoid failed runs.
I’ve had people leave my group when it wasn’t hopeless, but because the timer was going to be missed, even by a few seconds. I actually asked one of them (the tank) why he left (he left after he accidentally pulled the extra abom on the bridge leading to Gorechop which led to a wipe looked like it was going to cause us to miss the timer) and he was nice enough to reply and tell me that there wasn’t any incentive for him to stay after the timer was missed, because the end of dungeon gear he was going to get from a +14 is not even heroic raid gear ilevel, and by missing the timer he would a) not get to add to his RIO score and b) not add to his “# of timed completions”. And he said nothing personal but I don’t know you so I don’t really feel bad about leaving you guys, I have limited time and I have stuff to get done.
All of which is fair enough, he has his reasons but I just wanted to know if that was recorded anywhere so you could see if people had a history of leaving just as an additional data point.
Thats fair enough, but there’s another side to the coin. There are absolutely people getting into pugs that have absolutely no business being in that pug…and so I, as a healer, would rather leave than suffer for an hour after trying to explain that consume magic is, in fact, a kick button. RIO wouldn’t report that the DH was a moron, it would only report that I left first.
That would be dumb. I’ve seen a few people just exit the game and not come back. But they haven’t left the group. So the first person to leave under your metric would be labeled as a key thrower even if they weren’t the one who ruined the key.
You sound like an intrusive person irl not gonna lie.
At that level, there is less incentive to stay for failed run for many, esp now. These sorts of people have always existed. Unless something has changed a lot about the people running keys tho, still wouldn’t expect it to be the norm. If you are concerned when you list, can only suggest “Time is great, completion for sure” or similar in title.
I thought it was a dispel? (I don’t play DH haha)
First, the horse is dead, stop beating it.
Second, you know what else would be useful?
- How many times one interrupts
- How many times one fails mechanics
- How many times one pulls crappy dps
We should track those if we want to track first leaver.
Nah, their purge is something else.
But this is easy to track, you can track it in game on Details, Recount, Skada or any damage meter. Of you can log every m+ you do and upload it to warcraftlogs.
To me tracking if someone left a run before completion is just another data point. You interpret it however you wish. There’s always going to be a tolerance % level of people leaving runs. Probably everyone has left a run or two for whatever reason at some point. But if someone is leaving over 50% of their runs I think that would be a useful piece of information to know. It’s a shame it cant be tracked the same way that timed/untimed runs can be tracked. So I guess that’s all there is to it.
You can’t see other people’s damage meters before running with them…and logs can be easily cherry picked.
Blizzard doesn’t track that, so there’s no way for IO to track that. Also, that data point is bloody meaningless unless you have related data such as I listed.