What would be the point of FoB if you still used slam.
Or if youâre trying to kill something and donât want to pop the poly/break the trap beside it.
Wow, I didnât know you could use talents as a condition in a macro. Thanks!!
I think the only time youâd want to use slam over whirlwind with the FoB talent is if you are next to a CCâd target that breaks on damage, which can sometimes happen in PvP arena.
edit - Oops, Shirt beat me to it.
in pvp i use rend, in pve i use skull splitter. So i just swap that action bar slot with whichever talent. I do the same for cleave and stormbolt. Definitely not the best way to do it but this works for me.
youd never use fob
because u have to use the idiotic designed aoe colossus smash
because this is diablo 4 afk arena legends
youd never use fob
because u have to use the idiotic designed aoe colossus smash
The two are not mutually exclusive talents.
The two are not mutually exclusive talents.
ROFL man Iâd say this guyâs doing a bit but you canât make this kind of ignorance up.
Personally I run slam over FoB for single target. Whirlwind costs a bit more rage than slam (30 vs 20), so you can theoretically cast more slams during the encounter. Thatâs just my take on it. Some people prefer FoB over just slam. Work with what fits your playstyle. =)
Personally I run slam over FoB for single target
What does this mean. Slam is not a talent.
Never said it was.
why keep it on the bars
With fervor whirlwind is better than slam.
However thereâs a chance you may not want to aoe if thereâs a target nearby thatâs been polymorphed, hexed ect. Now most dungeons and PvP fights are relatively spacious so idk how often itâll happen but uhâŠthatâs the only thing I can think of.
There are reasons you still need to keep slam on your bar even with FoB talented: to target things that cannot be AoEâd. For example, explosives in M+: whirlwind wonât use the auto spam on explosives even when targeted. Same go for âtotemâ enemies: they must be individually targeted down with direct single target attacks. Itâs good to be easy for those occasional situations.
Plus, FoB could possibly stop being the go to when Shadowlands finally arrives. I like the flexibility of using all my skills.
FoB could possibly stop being the go to when Shadowlands finally arrives
It hasnât been the go to for many months.
For example, explosives in M+: whirlwind wonât use the auto spam on explosives even when targeted. Same go for âtotemâ enemies: they must be individually targeted down with direct single target attacks.
Overpower exists. Additionally, FoB slam works on explosives.
It hasnât been the go to for many months.
I still used it all the way up to pre-patch. Something about my Tauren spinning really fast was amusing.
Slam costs 20 rage.
WW costs 30.
Seems to me the benefit of having Slam is rage efficiency. Even with FoB Slam still has a place. YMMV
The question then becomes âIs Whirlwindâs damage (to this single target) worth 10 Rage?â
If Whirlwind itself does even half Slamâs effective damage, unless you have procs per skill (rather than per hit, as WW does 3) or stacking effect per skill in a given window (e.g. Collateral Damage), quicker spending is generally better.
But, I suppose thatâs where the âYMMVâ comes in.
Iâm sorry. I donât mean to bring it up again, but what about an AoE colossus smash screams âpoorly designedâ to you? Itâs the exact same ability but hits more than a single target. Great for 2 target cleave, maybe stacking with blade storm for burst AoE. If you donât need the AoE donât take the talent.
Iâm not saying wow doesnât have design problems and Arms right now has some anti synergy. But war breaker isnât it. Your vendetta against this talent confuses me.
Condense Hamstring, Charge, and Intervene in one macro to save action bar space.
Also Overpower + Ignore Pain if you are PvPer.
i use consistently, best filler ability in my opinion.