Is there a counter to gushing?

My friend an I were climbing in 2s recently, we got to 2250 pretty easily. When we would play we would either gain rating or stay around the same. Then gushing wounds came out on the vendor, we dropped 200 points, it seems like it is almost unhealable especially when dampening kicks in, all they gotta do is run in get gushing on us run out, rot us down. Is there any way to counter this or is just as broken as it seems?

Does your partner play with gushing? I feel like if you’re fighting fire with fire, it should be an even battle. Also, Shadow Resist aura works on GW, so if you aren’t using that, its worth a shot.

No, we didn’t see it being that big of an issue. I guess we will have to save echoes for next gushing vendor. It just seems insane when someones dmg is 15-30% of a move that you dont even have to hit a button, no skill required. Does Shadow resist really work? I thought gushing was a bleed

Depending on what class you play with, you might be able to get by without it, but just thinking out loud, if you’re experiencing how strong it is and hard to deal with - it will only naturally be the same situation for your opponent.

Yeah Shadow Resist Aura does work for Gushing:

https://www.wowhead.com/spell=318179/gushing-wound

It’s considered in the “Shadow” school of magic.

Edit: I also agree, I don’t think sources of damage should come from abilities people aren’t hitting or purposely doing. I’d much rather Gushing Wound be like a casted ability, or something people have to actively work and apply to their target.

its extremely discouraging and unfun gameplay, the 33% nerf wasnt enough

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WDYM? Gushing just speeds up the game; it makes it way better than giga late dampen.

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What does your friend play

It speeds it up in a bad way which is why people don’t like it lol.

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I think the only downside to it is it can proc on stuff like throw knife where people line all game
which is kinda toxic

Its toxic in general lol and has 0 counter play to it.

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ya but its constant damage and isn’t anything like tendy/TD procs where you just lose because of a proc

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Gushing is a Tentacle that cant be countered, what are you even talking about. They both deal damage every 1sec, except a tentacle can be killed and even LoS.

It rewards poor play more than it rewards good play, its a horrible mechanic and is in no way good for the game, but the same can be said about almost everything BFA related.

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are you serious? The difference is massive. Previously if you got kidneyshot and 1-3 tendies spawn, you died. Period. Now if you get kidney shot and gushing procs… you take slightly more damage. No one; and I mean legit no one has “lost” a game to gushing procs. All it is is more damage that needs to be healed.

Plenty of people are losing games to gushing procs, when DHs are doing 40%+ of their damage from gushing, that’s getting the kills, that is requiring the healing. And they aren’t even pressing a button to do it, they just follow you around and you are automatically taking lethal damage.

Add on to that lethal strikes procs, other essence/azerite procs, and most classes are passively killing you regardless of what they press, they are being rewarded for following you around, that is all.

9x gushing alone is 120-130k+ dmg in a kidney window, that’s enough added damage to mean the difference between a kill and not, without any extra action taken. Gushing isn’t some slow tic every 3sec DoT over 20+seconds, it does its entire damage over a small 7 second window.

You cant peel gushing, Ranged abilities/pets apply it, you cant slow it, you cant stop it outside of 2 racials or an immunity which most classes dont have, or a low RNG proc rate crafted helm. It’s just there, that is horrible game design.

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But when certain specs can run 9 of them with no down side. It becomes a problem because a simple dot turns into a like 200k damage proc that isnt dispellable unless you’re survival.

It’s not really slight if they stack it its 20k-30k a second 0 counter play to it.

I think the only class ever getting above 30% is dh and sometimes rogue (assuming they’re bad) and they’d do the same damage with crit/haste amps or verse amps and be tankiers. Not sure where you get 120-130k dmg in a gush window. maybe if you’re running 0 verse? It’s also available to everyone and is "punishable: in the sense that they’ll be way squishier.

you can get eng helmet to proc bleed removal, run shadow resist aura to reduce gushing dmg by 15%, or stack ineffable truth yourself and outheal it. You can’t counter it once in arena, it’s just a passive dmg proc, but if you really hate it you can reduce its effectiveness a bit by prepping as mentioned

Versatility increases gushing wound damage, you can run 9x gushing and still have 25-30% versa before conflict stacks. That damage number was being conservative.

Some classes have defensives so insane there is no downside to them using gushing, you still cant punish them. Not every class gets the same effect out of it, its broken on several and average to terrible on others.

By your logic we should just have a zone wide damage aura attached to dampen, it wont actually kill anyone but it will speed up the pace of the game so its good and perfectly balanced gameplay.

Stone form? does it still cancel bleeds? Blizz hates wow PVP so they would likely nerf something that was actually useful.