I was trying to heal a levelling Tol Dagor on my druid Goezrawr, and we got our asses kicked. I vaguely remember Sand Queen being a pain in the fuzzy bits back in BFA, but this was brutal. I know Goez is a little undergeared, because she didn’t hit 60 during prepatch and she’s rocking an ilvl 72 chest at lvl 59, but everything really hurt everybody, and i just couldn’t put out the numbers.
Is it really that hard of a fight/dungeon, or should i maybe not heal on my druid anymore?
I think the BFA dungeons are currently a bit overturned. While it wasn’t in Tol Dagor I was in Warcrest Manor last night and bosses seemed VERY tanky. More than usual.
I had this problem as well. Nothing in Waycrest was taking any damage.
They decided, for reasons still not explained or justified, to buff the entirety of BFA and remove the chance of a legacy damage buff because it now scales higher. Why did they do this? I have no idea nor do they.
For poops and laughs I tried tanking a levelling bfa dungeon on this monk before continuing to DF.
So that was a mistake. It felt like I was pugging a +10 with people who would never want to join a m+.
Mobs and bosses had way too much health making fights go on forever and my team had half their kit to deal with it (lacking interrupts/aoe)
Y’all are bad…at being bad 
the scaling is broke in almost all sub 60 time walking dungeons and has been for some time. with df some dungeons cant even be done and you are forced to take a 30 min debuff. I wish blizzard would fix this because its terrible atm. bosses take 6 minutes in a low level dungeon with very geared people
All of this makes me feel much better. I know i’m not a great druid, but I didn’t think I was that bad. lol
Gotta love Blizz and their random buffs to things that shouldn’t be.
They’re leveling in the dungeon not running it for transmog