Asking because of how different people have treated the way warriors tank practically at all times with dual wield daggers, and of how crucially people value which DoT effects are on bosses in raids compared to the original era of Classic WoW.
Is the meta for PvE in TBC going to be the same as it originally was or is it going to be different?
Don’t think fury tanks will be a thing in TBC. I’d also guess the war drums meta won’t exist in TBC either. Guess it depends on the patch. From what I remember sunwell was the era of casters.
In the end Meta will likely be whatever it is on private realms.
People are fury tanking in classic because prot can’t keep up with dps threat. It won’t be the same way in TBC. Also my understanding is raid bosses hit a lot harder than compared to classic so you’ll need that mitigation.
As for the meta comps? I’d expect to see a lot more guilds running meta comps than we saw originally. More guilds will be stacking shaman, warlocks, hunters, etc. more guilds will require everyone to be leatherworkers, less guilds will have warrior and rogue dps. But there will always be guilds that don’t care about the meta and just want to have fun so I’m sure everyone will adapt.
Devastate exists in TBC. Also bosses hit hard enough in TBC to require a shield. Receiving a crushing blow will kill your tank. Also bosses like Illidan have mechanics like “Block this attack or your tank instantly dies.”
As for dots…they’re not bad. But all warlocks will be spamming nothing but shadowbolt for the whole expansion. Shadowpriests are good though.
Prot doesn’t have more mitigation than other specs by any noticeable margin.
Main tanked everything up through Sunwell as progression content while being the TBC version of 31/5/15.
The General Meta shifts in Wars Rogues Mages to Hunters Warlocks Shammies. Warlocks talents are just silly allowing shadow bolt to turn into a truck. Limited only by Threat but you also get soul shatter too. Since mages are less powerful for the expansion (the only time in the history of wow mages played second magical fiddle) Warlocks become the Major DPS source… though not dot spec.
Hunters are the other major dps. So they get there day in the sun in TBC as there talents ALSO make them rather broken. COnsdering how the boss damage works in the game it starts to make sens that ranged classes really dominate.
Shaman are the last class that really support the raids. Blood lust/Heroism with decent damage output and healing options makes having 5 of them never a bad choice.
Outside the general raid meta your are still looking 2 groups melee (tanking and DPS) 1 group healer and 3 groups DPS.
I hear prot and I need warrior in front of it.
I was a feral tank from Kara to Brutallus pre-nerf. I know warriors can tank in Sunwell, but due to gearing weren’t the optimal tank. Feral druids and prot pallies got better itemized gear in T6. And there were no crushing blows in Sunwell. Sunwell Radiance was added to hinder the high dodge of especially feral tanks, but I believe it hurt warriors more than druids.
This is an absolute lie and assumes fury prot is wearing a shield. Look up damage taken between a fury prot dual wielding and a deep prot with a shield.
You don’t say? We are talking about TBC. Everyone was shield tanking like 99% of the time, so of course we’re assuming a shield.
It was kinda ouch. I personally was gemmed for parry instead of dodge though, so, it wasn’t really hitting me for full value. I didn’t even have 20% dodge to lose in the first place.
Lots of guilds already did that. Brutallus was impossible to kill early on without 5 lusts + drums groups.
I think you’ll see more locks and hunters for sure. And you will see 1 rogue and 1 DPS warrior. That was pretty standard back in actual TBC as well.
Prot pallies still struggled. Bears though - I loved bears.
We started the original single tank Felmyst Strat with a prot pally MTing her and doing the add pick up. It caught on and become the norm.
Shoutout to my Simple Math/Reckoning boys!
2-3 mages is still normal. Arcane absolutely becomes insane in sunwell.
Youre still talking a full expansion before a class comes into its own. For the most part Arcane needs a trinket from SSC to be viable too vs warlocks who dont really fall off at any point in TBC
Dual wield daggers probably won’t be a thing unless the threat vs dps is massively off what it was in TBC.
Varies from Dot to Dot. Rogues,moonkin,aff locks are the ones who gain the most from expanded debuff slots. While for alot of classes Dots can be complete waste of GCD’s and resources.
Increased cap on debuffs helps alot, but raid leaders are going to be querying why the destro lock is using immolate etc.
This is more or less what I’ve read:
5 Shamans
3 Paladins (1 prot, 1 ret, 1 holy)
3 druids (1 feral, 1 moonkin, 1 resto)
3 priests (1 shadow, 2 healers)
2 warriors (1 prot, 1 dps)
1 rogue
1 mage
7 other dps = warlocks and hunters
Imagine the shock when raids start bringing 1 dps warrior, 1 rogue, 1 mage.
Most in demand = Shamans, priests, warlocks, hunters.
This is a pretty accurate description of what an ideal raid will look like for MOST people.
The super hardcore will probably drop the ret, rogue, and healing priests entirely. Opting for more shadow priests and hunters/locks.
What healers do they replace the healing priests with?
edit: 1 ret is replaced with a holy I guess? And use 3 resto shaman instead of 2?
I can only speculate atm but some idea I’ve heard are:
Two paladins max with the prot paladin using the 3% crit judgement and a third alt paladin either parked outside the raid or summoned in to buff.
No ele/enha shamans, all Resto. You need 5 shamans or 4 at the absolute minimum. A strong arguement can be made that an additional warlock will be more dps than the extra crit/spell power an ele brings.
And remember this is hardcore min/max speed run guild. They’re gonna want as many warlocks/hunters as they can possibly manage without sacrificing too much raid dps.
Of your 7 other DPS you’d be better off going:
4 locks
2 hunters
1 more mage
And honestly, once you hit T5 pretty hard you could drop a lock and go mage.
Oof, without elemental shaman or enhancement you basically screw all of your DPS.
Totem of Wrath + boomkin = mandatory for your caster (or HPally) group.
If you’re not bringing one enhance there’s no reason to bring the rogue or DPS warrior.
You will 100% always have 1 enhance and elemental in your raid. Not doing so gimps your min max and dps. Elemental shaman is top DPS through all of T4 and doesn’t fade till later fights in T5.