Let’s assume we are talking about premade teams where every class is min/maxed on both sides and every class has the ideal race for each faction. Here are the advantages I see for each faction.
Alliance
1.Far superior healing and base stats through pally buffs and heals.
2. Ally flag carriers are going to be harder to kill because they will be meatier due to buffs and have blessing of freedom
3. Fear wards are a very powerful tool.
4. Dwarves can eliminate blinds, mana drains, bleeds through stone form. Super useful on healers and hunters.
Horde-
Weaker heals, but alot more utility through windfury totems, purges, grounding and tremor totems etc.
Most of the playerbase will either be able to resist stuns or break charm/fear without trinketing (a huge benefit)
Warriors will most likely have a berserk(orc racial) and hunters and demo-locks will have extra pet damage on top of stun resistance. These are small but beneficial traits (overall more dps than ally).
So it seems ally is better at being defensive/healing while horde is better at offense/dispelling. I would certainly agree that horde has the advantage in small numbers, but when both teams are utilizing their strengths to the fullest, is the gap that wide? Elaborate
The benefits to whatever racials/classes/specs you might think there is, does not outweigh the difference skill makes in this game. When people said horde are the best pvpers, it’s because they just had the best pvpers. Out of all the popular pvpers back in the day I can think of like 2 alliance players. And the ones I am thinking of weren’t good because of their min maxing by any means. Swifty was a night elf for example.
TBH it was the unbalance of server side. People were unable to see it on Server Pop per side… so that was a big part of the whole “horde are better at pvp”… But with a premade group and leader in AV, I won like 90% of my games because I was that person that stepped up to the plate.
I suppose so. Druids are damn near impossible to keep up with even when they’re on your own side. I’m very glad we arent getting a stacking debuff on flag carriers.
Honestly…the Alliance seemed to me to have a higher % of people under 15. Typically, they don’t listen. Don’t cooperate. And try to take on the Horde by themselves. Which just creates a conga-line to the graveyard.
More people know the PvE meta leans towards Alliance. I think you’ll see more Alliance than you think that are also PvPers.
I think there might be less PvPers overall on Alliance, but on a 1:1 basis, more Alliance will be better PvPers. Having to deal with WotF and Hardiness makes you more resourceful than knowing how to spam purge/dispel to make sure Fear Ward is off.
The difference always appeared to be one of temperament to me. Alliance likely had a younger player base. They were more likely to listen to leaders and follow instruction. Horde players were older and more independent. In Battlegrounds where everyone knew the rules, the players who could improvise and act effectively without instruction generally did better. Horde advantage.
Even though horde has the better pvp racials, I think paladin blessings honestly make alliance better. But in reality it ends up being who is more serious about pvp. Horde tends to have more people that are wanting to rank up and no life BGs and this also causes other similar people to want to join with like minded players.
Like I’m going to probably be a soul link horde warlock and no lifing BGs for 50+ hours a week. Presumably you would think “well someone that plays that much must take the game seriously and they’re probably pretty good”. So you’d rather be on my team, and so on. There will be tens of thousands of other people like me and they’ll all go horde too for the same reason: The assumption that other like minded players will be rolling horde.
In my experience in really any game, players that listen to a leader giving orders in a BG tend to win more - as long as the leader has a sound strategy. BGs more than anything require people to work as a team, not be good at 1v1s.
Team work can be organic - watch soccer played well. Everyone communicates and everyone understands their role but you don’t need a boss giving orders every second. Alliance players seem young and inexperienced to me - always waiting for instruction. It’s why we would see so many Alliance turtles - players didn’t appear to know what else to do.
Furthermore, really good leaders are few and far between.
More often, a knownothing loud mouth thinks he’s a leader.
Shaman are far stronger than you elude. They may not be as efficient as Paladin, but efficiency is secondary in PVP where throughput is far more important.
This is an area where Shaman healers are incredibly potent, they also have some extremely powerful buffs though their totems that give their team an incredible advantage.
Next, the whole “Fear ward” thing with Dwarf Priests is totally over done, and only really works out for PVE, this is not truly an advantage in PVP because Will of the Forsaken is also present and does essentially the same thing and does not require a “Buff” to apply it… Undead are very popular as a race; because of this it’s so common that only one Undead priest is needed to break a fear and dispel the whole team.
Also Blessing of freedom alliance side is not as good as people think in WSG because when you’re using freedom to help the FC he’s going to be running away from the healers who’re also going to be snared.
That becomes even less valuable VS teams who know what the offensive dispel button looks like.
Dwarf Racial is strong solo, but in team play… meh… It’s fantastic solo but in team play the racials outside of will of the forsaken are kinda pointless to even worry about. Orc is as strong as you say solo like dwarf, but in team play unless it’s a BM hunter then it’s meh at best.
IMO the best racial for team PVP is Undead because of will of the forsaken and how strong fear really is in team PVP.
Overall I would say that both sides are very well balanced, and it really comes down to the better team to win the game and far less regarding the racials or classes involved.