Is the game too complicated or are we just old?

less complicated actually… played a lock in vanilla… there were about 8-10 good specs that were played completely different…now there are 3 with different names for the same talent and a different graphic…

“You are making the same mistake casual players make thinking that being a top player and being skilled enough to play the advanced features means you are lacking a life. They are wrong.”

Let’s try to avoid generalizations. They don’t look good in either direction.

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I don’t think it’s too complicated, I think it’s more like a giant orange. It’s too big to bother squeezing for juice, so you just poke a straw into it and suck as hard as you can and hope for the best.

Path of Exile is like that too. There’s like 999999 hours of content. You start to question what is at the end of the rainbow and if it’s worth it all, especially when the journey is dragging and dragging on forever.

when thousands of people spend thousands of hours making a video game you get a self licking ice cream cone.

complexity to justify employment.

My favourite class is priest, but every time i come back to the game the class works completely differently.

CoH started out spammable.
Then it had a cd

PoM used to be usable for all specs, then just holy

Disc used to spam bubbles, then it wasnt then it was, then it want.

Atonement was a passive then it wasnt then it was then it wasnt. Then you had a flash heal that hurt people then they got rid of that.

Now guides basically tell you to memorize timers to every encounter and do math or just uninstall and play something else

Please god stop overhauling every class every 2 years

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I too have played since zug zug, and then vanilla. It really isn’t more complicated, just more depth, which is good. You may have to do some homework to fully understand what is going on in profs, lvling, etc. But the good news is you don’t have to. You’ll have the same level of game play essentially, and likely more benefits. You don’t have to be perfect, so make selections and then when you get what effect they have - find a web site that helps you understand. You still craft gear with mats, so craft it, you still level up based on: is it a red 3? Its just now you have a lot flexibility underneath that.

I picture it as if a peice of paper is my brain. Every time they rework my class I cross off something on that page and write down new instructions. But that page is now full and white out no longer works. It’s not that I can’t find room it’s that I’ve grown tired of having to. And all I foresee is a never ending stream of revisions in the future. By the time I squeeze it into da brain it’s already changed. And if I tell people I don’t care anymore I’m viewed as a heathen who wants to destroy your playtimes.

There is no winning.

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Ive re leveled something like 8 priests because they keep changing everything and i come back to a character that makes zero sense to me so i re level to learn.

Where did mind sear go? What did mind sear do to you blizzard?

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There should be content for the top players to push. Not everyone can 100% every game.

" Is the game too complicated or are we just old?"

Yes.

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I didn’t say everyone should be able to. I said the pool is too small now, and it’s killing the guilds that are in it.

Disagree tbh, the biggest killer is the duration of the season. Keeping people’s attention span for 6 months of grind is hard. Especially with current wow when all gearing and other stuff is done by the 1st month now so half your roster has been raid logging for the past couple months already and just want it over with.

Would rather the issue be mitigated with smaller raid boss sizes and more frequent seasons. Throwing more people into a slog pool won’t change the slog and removing the difficulty curve defeats the purpose of the content. Instead of giving me 9 bosses to kill in 6 months, give me 5 to kill in 3.5. People won’t get to the raid logging stage until the season is halfway over and likely have enough gas to push to the next season.

I don’t think it’s related to age, really. The game is absolutely more complicated than it used to be in terms of systems whether you are 15 or 51. Whether such complexity is a good or bad thing however boils down to personal preference.

Personally I liked the old gear better (as in, you don’t have to level up each piece) and the old rep too. Dailies were great, but I didn’t mind WQs up into Shadowlands when they got a bit wacky. I also miss my world map not being lit up like a Christmas tree, but maybe that’s just me. :upside_down_face:

I feel old. I am old.

I don’t understand what makes you think that having less time to work on bosses is better than having more people or fewer spots.

Mythic raiding is about to collapse.

I mean , you can surround yourself with " yes " people that tell you DF crafting is fantastic , but the truth of my situation is , I had extra time to figure out all the mechanics, but my guild mates that play a half hour , don’t seem to have a grasp on the crafting ui and the consortium.
I super, very , seldom, get personal orders and even then , I need to explain it entirely all over again.

Sending more workers to the coal mine doesn’t make the coal mine a better place to work. Bad solution.

Also not sure how you came to the conclusion you have less time…it’s half the bosses in half the time…i.e. the same amount of time lol.

Everyone’s mental resets and are ready to grind and push again when a new season releases. More frequent season resets result in more uptime in player drive to push. Other competitive games have caught onto this and are moving towards it. Riot experimented with it in Valorant, saw player participation thrive. Moved that model to League, saw player participation increase. Overwatch did the same moving seasonal resets to be much more frequent. It just works.

Humans like to chunk things, they don’t like to slog. Divide and conquer is the core human algorithm.

Trying to shove more people into the slog doesn’t fix the core issue that it’s a slog. Youve just made more total people unhappy and will eventually run out of players to keep shoving into your slog as they all burn out. It also assumes that the number of guilds remain stable and that all the new players your shoving in the system dont make their own guilds and increase the demand of recruits at the same rate or even higher then the increased pool. Which is a very brave bet. Not to mention the amount of existing heroic guilds that would convert to mythic and be picking from the pool further shrinking it.

I don’t think it’s too complicated, I just think it’s overbloated in almost every area.

It’s also just simply an unpaid job where the only meaningful content comes from running on the abusive gearing treadmill and anything outside of that is purposefully designed to be unfun and unrewarding almost across the board(don’t even expect exclusive anything for not wanting to do the treadmill).

The reliance on addons dumbs the game down as well, and really the only complicated thing about WoW is setting up a decent UI through addons and dealing with the awful community to then waste your time gearing up and not really ever doing anything else.

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Well, I’m certainly older and the game is certainly more complicated, but I think the main reason I don’t do the things I used to do is that I’m not as invested as I used to be.

I don’t mean that in a negative way either, I’m just not interested in playing the game at a high, competitive level and thankfully the game is much more accommodating for people like me than it was in the past.

But I like to think that if one day I wanted to give it another shot, I’d still be able to. I don’t feel like the game is unlearnable or anything like that. There is always going to be a learning curve and some people will figure it out and some won’t. That’s just how it is.

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20 years ago, most of us spend more time in the game and if you do something more often, than you automatically gain more experience with it.

Back in the days, I knew each class insight out, knew their weak spots and how they could be dangerous to me, where they would position themselves and so on. A time when most classes had more than 20 spells and abilities, some had even more than 30.

I kind of had a map of all BG´s in my head, knew exactly how many seconds someone needs from FR to ramp or GY, what CD´s they had and what the respawn timers were in the huts, where something rare did drop or spawn in the world.

I knew these things, because I played thousands of BG´s within two years, did a lot of exploring while in the queue and did chat with lots of people or did watch WOW related TV shows.

Today?

I may have played 100 BG´s in the past 10 years, only have a single char I play, stopped raiding and hardly talk to anyone online.

For me, WOW moves on and I am years behind and it only get´s worse with each expansion. As soon you stop investing a lot of time in WOW, you fall behind. This may also be a reason why this game struggles to attract casuals these days.

Due my low play time, a lot of features and mechanics are unknown to me, less because they are complicated, but more because I just don´t do them that often or never did them at all.

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