Is Sod an failure, This not an hate post

This an genuine question, although we don’t know this an test for Classic+. Theres so Pos and Cons. This will be what need to be fix or help blizz make it better. I am gonna going though each phases so far and in whole first. We gotta remember this IS NOT CLASSIC+/VANLLA.

Overall it was good but not great. many problems that could fix but haven’t. They knew about the class problems ahead of time aka warriors rage gen.

Nightmare incus are too good to be used for gold farms that made AH prices so high.
The jump to 10man to 20 man have killed more guilds than they though saved and told us that 40mans will do the same.

The new side specs like warlock/rogue tank and mage healer or the stockdin, was an good idea but was thought out enough to make other main specs less good. Sometimes for an miles. Some people feel like they have to change to do what they want, Fury tanks or holyret tanks are better to hold threat. Plus raid all bosses should require 2 tanks, Its to easier for one tank to do 90% of the bosses.

I do agree they should be there but less powerful to main specs roles. The lines between tank and dps is too burred. Raid bosses should require main role tanks being defensive to stay alive. So we don’t have this (dps tank) glass cannon tank.

Banning GDKPs was good for the game for an whole.

The level of toxic is getting worse even though josh told us the game is for semi-casual players. Although the problems of leave in mid raid or be told other things is high. Getting push into specs to do the content you want doesn’t feel good just because the game is not more balance to have your spec matters in all content (port warrior pushes into fury tank just because of rage gen, prot pallys into ret) or healers changes because of dps. It killed the classic feeling of dungeons and raid.

Phase 1. It was the best part of SoD. It was so easily to have more fun in multiple alts and test all the new specs.
The pvp event was just an pve rep farm.
The raid was easy but an good start for 10man

Phase 2. it was worse overall for people and the more pushing the pharsing meta.
The bloodmoon was better but great for the right comps to farm coins. Theres an one-shot meta.
The raid was harder and good, The level of the toxic for phasing was way worse and people would leave mid raid you are stuck on that raid ID never felt good.

Phase 3. So far okay at best. Leveling though NMI was best for rep and gold. No want to farm loops until max rep for 1 item and everything was bad aka the crystal.
They just upgrade the bloodmoon and the same problems still there.
The step to 20 mans have killed guilds that wanted an tighter teams and made guilds to marge to just stay alive although lose people. The raid is harder but the level of toxic minimax comps is worse and the raid require you to have some classes.

all of this is very baseline and what i have seen and hear. If this is an test than they need go in more details to make specs work where they actual want. Having one spec just because of this classic feel or huge holes in ideas even wait until 60. We shouldn’t have to wait for 60 for where some specs to be feel half way good. Aka rogue tank aoe…

They need to retune runes where everyone feel like shamans in phase 1/2, not nerf them down. Than have the specs that are tanks and heals should be the best for that role.

The NMI farm for rep is too long and too good for an gold farm. I have done it and it would take an casual players month(s)

Was it an failure? with all those problems?

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Sorry, but I didn’t understand any of that.

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SoD just isn’t good. It got a ton of streamer hype and attracted all kinds of new WoW players than crapped the bed from phase 2 onwards for the Classic Andy’s while simultaneously making content that’s still mid by modern standard while somehow simultaneously making the worst PvP in the history of the game just to “test” fixes that were asked for 3 months ago.

Outside of incursions the new stuff wasn’t terrible, but mismanagement really hurt the playerbase.

Disagree. But we all have opinions about things.

also disagree

also disagree

eh. slightly agree. pvp in wow classic hasn’t necessarily ever been ‘good’ though.

SoD is an experiment. Blizzard has admitted time and time again that they’re testing things in SoD they would never try in a more solidified, permanent version of the game.

Even if everything about SoD somehow failed, that’s still a success because Blizzard learns what not to do in the future. Not to mention they also made a ton of money from an experiment, rather than having to spend money on it. It’s a win-win for them.

People just really seem to struggle to understand this concept though, even when the Developers on SoD have said it time and time again. They dress it up nicely by calling us ‘codevelopers’ and other flattering terminology like that, but the honest truth is that we’re guinea pigs for a year-long beta test of a version of World of Warcraft that may or may not ever exist in a more permanent form.

Sorry if you’re just finding that out now.

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Oh, dude. You need to reread!!!

This is one of those posts that I encourage everyone to read though at least twice.

My summer reading list is…

  1. Anna Karenina
  2. To Kill a Mockingbird
  3. Is Sod an failure, This not an hate post

If you don’t get it people, please read it again.

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i knew it was an experiment but it was an bad time when the playerbase wasn’t happy.

BREVITY!?!?!

I expect more words out of you.

Your title longer than that of a 17th century novel… even it is longer and took more effort.

Shame

XD LMAO true

I like it more in P3 than I did in P1 and P2. I’m looking forward to 60.

if they would stop forcing us to be lvl 50 id enjoy it a lot more if i could just get 60 now

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I am fine with the new level caps but at 50 most or all of the specs should feel 95% great with runes, not half baked at 60

I’d call it more of a missed opportunity than a failure. You’re right on all of your points. And the toxicity reflects that of retail which is why most people don’t play it in my opinion.

This is due entirely to blizzard’s design. They don’t have to use the lockout model that they’re using, but the insist on doing it. That’s the root cause of parse logging gatekeeping culture that alienates what was most the player base.

They could simply limit how many raid gear pieces you can get per week, and let the game just be fun instead of everybody having to be concerned about wasting their one attempt for the week.

Stuff like that. So the root problem here is that they cannot design anything other than retail. They’re either unwilling to take the risk or incapable.

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1-25 is fine. 25-40 is fine. 40-50 is just pushing more lowbie content imo. which i havent been a big fan of thus far. but thats just me. the gear is an issue for me. im grinding av’s til r14 and will suffer til then

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Tbh the giga parsers or WOTLKC all left when SoD dropped too. WoW and toxicity is pretty regular these days.

I’m usually pretty muh no changes but I could get down with removing lockouts on the raid and just instituting lockouts on boss gear. That way people could practice the fights/speedrun/collect trash loot.

People would be crying about not getting gear, but then they’re always crying about not getting gear anyways lol

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if u look at sod as an experiment, then the devs gained some insight. if u look at sod as a product for consumers, its a blight in the gaming space. untested, killed off casual guilds for no reason, and makes a mockery of what vanilla is.

If you thought SoD was just fresh vanilla servers or a beta for classic+ I guess it would seem like a failure, but then the failure is on you for thinking that in the first place since it was made real clear it wasn’t that.

If you approached it as a chance to try out new stuff for funsies then it’s fine.

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In my opinion, yes it is. If its an experiment for what blizzard can do in the future. They can not do all the things they did in SoD. So in that way it was a success. If the goal was to make an enjoyable and balanced game, its a failure. They were committed to a classic class “feel” yet it doesnt feel like classic. They are unwilling to admit that classes were not supposed to be balanced in classic because each class was different and had different tool, and are trying to balance the game around a 2 hour weekly window of a raid and the dps of those classes, ignoring tank and heal spec threat gen and balance. New content has been bad at best and terrible at worst. I could go on…

LOL what about warlock/shaman/rogue tanks or mage heals possibly gave you that idea? Or leveling raids?