This an genuine question, although we don’t know this an test for Classic+. Theres so Pos and Cons. This will be what need to be fix or help blizz make it better. I am gonna going though each phases so far and in whole first. We gotta remember this IS NOT CLASSIC+/VANLLA.
Overall it was good but not great. many problems that could fix but haven’t. They knew about the class problems ahead of time aka warriors rage gen.
Nightmare incus are too good to be used for gold farms that made AH prices so high.
The jump to 10man to 20 man have killed more guilds than they though saved and told us that 40mans will do the same.
The new side specs like warlock/rogue tank and mage healer or the stockdin, was an good idea but was thought out enough to make other main specs less good. Sometimes for an miles. Some people feel like they have to change to do what they want, Fury tanks or holyret tanks are better to hold threat. Plus raid all bosses should require 2 tanks, Its to easier for one tank to do 90% of the bosses.
I do agree they should be there but less powerful to main specs roles. The lines between tank and dps is too burred. Raid bosses should require main role tanks being defensive to stay alive. So we don’t have this (dps tank) glass cannon tank.
Banning GDKPs was good for the game for an whole.
The level of toxic is getting worse even though josh told us the game is for semi-casual players. Although the problems of leave in mid raid or be told other things is high. Getting push into specs to do the content you want doesn’t feel good just because the game is not more balance to have your spec matters in all content (port warrior pushes into fury tank just because of rage gen, prot pallys into ret) or healers changes because of dps. It killed the classic feeling of dungeons and raid.
Phase 1. It was the best part of SoD. It was so easily to have more fun in multiple alts and test all the new specs.
The pvp event was just an pve rep farm.
The raid was easy but an good start for 10man
Phase 2. it was worse overall for people and the more pushing the pharsing meta.
The bloodmoon was better but great for the right comps to farm coins. Theres an one-shot meta.
The raid was harder and good, The level of the toxic for phasing was way worse and people would leave mid raid you are stuck on that raid ID never felt good.
Phase 3. So far okay at best. Leveling though NMI was best for rep and gold. No want to farm loops until max rep for 1 item and everything was bad aka the crystal.
They just upgrade the bloodmoon and the same problems still there.
The step to 20 mans have killed guilds that wanted an tighter teams and made guilds to marge to just stay alive although lose people. The raid is harder but the level of toxic minimax comps is worse and the raid require you to have some classes.
all of this is very baseline and what i have seen and hear. If this is an test than they need go in more details to make specs work where they actual want. Having one spec just because of this classic feel or huge holes in ideas even wait until 60. We shouldn’t have to wait for 60 for where some specs to be feel half way good. Aka rogue tank aoe…
They need to retune runes where everyone feel like shamans in phase 1/2, not nerf them down. Than have the specs that are tanks and heals should be the best for that role.
The NMI farm for rep is too long and too good for an gold farm. I have done it and it would take an casual players month(s)
Was it an failure? with all those problems?