Is Siphon Life *that* bad? (PvP)

Former 2200 Affliction here, haven't played him at all this season because Aff is dumpster tier.

Still, going to level my Lock because he's been my steady go-to since BC. I noticed on thelootdistrict that the talent row is split 65% WiA and 35% AC, with literally no one taking SL.

Is it really that bad? Playing Aff with only two instant cast DoTs just feels terrible. I mean the entire spec feels terrible, but that particularly felt bad.
1 Like
yes its that bad - WiA with x1 sudden onset and a double ID stack (for drain)-
is worth way more then a Siphon life build
10/31/2018 09:50 AMPosted by Sefirosuwar
yes its that bad - WiA with x1 sudden onset and a double ID stack (for drain)-
is worth way more then a Siphon life build


Worth playing ID after the nerf tho? Only stacks to 50 in 8.1.
Yeah they increased the damage per stack to even it out - 52 before to 65
its a small damage nerf to the trait overall but it allows you to get to max damage twice as fast -
meaning that you have more attempts at a kill or big damage burst faster in 8.1

also less penalty for using drain defensively to heal while running the trait as you build max stacks twice as fast.
10/31/2018 12:42 PMPosted by Sefirosuwar
its a small damage nerf to the trait overall


I mean it's a 35% nerf to each drain, although if you're getting smaller (but still big) drains off more often I guess that's actually a good thing.
Yeah that's how I feel about it - big drains more often - even if not 1 shot drain levels.
its nice to use it more.
Did you know. . . the live Inevitable Demise is 35 damage per stack?

35 > 65

That's not a 35% increase in damage per stack btw.

Try not to look at just the current PTR notes, they are based off iterations already applied on the PTR.
10/31/2018 04:24 PMPosted by Delofasht
Did you know. . . the live Inevitable Demise is 35 damage per stack?

35 > 65

That's not a 35% increase in damage per stack btw.

Try not to look at just the current PTR notes, they are based off iterations already applied on the PTR.


Not what he said. Reread.
To add further information to this thread, I now see 65-70% of Locks 2k+ running AC over WiA, with more running SL than WiA who aren't running AC.

To make things weirder, the proportion of players running SL increases at each bracket: only 12% at 2k, but 18% at 2.2, and nearly 25% at 2.4.

Maybe SL isn't as bad as we thought? Certainly WiA isn't as *good* as we thought, if in a single week the entire community switched from WiA to AC.
Hey how many AFF locks are actually in those brackets ranges.
im curious to see how many
cause like 25% of 10 people over 2.4k would be funny to say that its not that hard to sway from week to week lol

I hope there are more but my broken soul says there wont be.
11/01/2018 08:29 AMPosted by Sefirosuwar
Hey how many AFF locks are actually in those brackets ranges.
im curious to see how many
cause like 25% of 10 people over 2.4k would be funny to say that its not that hard to sway from week to week lol

I hope there are more but my broken soul says there wont be.


Uhhh, last I checked *extremely* few. I think it's like 450 Warriors over 2.2 and 38 aff locks.

Update: Sorry, it's only 29 Affliction over 2.2 lol.

Update: There are also a LOT of people playing Haunt. It looks like every build that uses SL also uses Haunt -- is this indicative of playing a dampener comp like MLD and needing the SL to live, and using Haunt for ID wombocombo drain lifes?
Yeah that makes allot of sense - 29 people over 2.2 as AFF -
that's a painful stat for sure

I could see haunt and SL its the go to PVE build and there just running it to match DB and Drain life Cycles : if you have a good healer you can do it. to a specific level.
maybe they are haunt because GoSac increases dps but is a huge nerf to warlocks already lacking toolkit.having a felhunter and being able to spell lock while casting/devour magic and the pets ability to keep rogues from restealth and healers from drinking is actually everything. IMHO plus haunt is probably chill for the drain 1 shot like you said
11/01/2018 10:26 AMPosted by Lildmac
maybe they are haunt because GoSac increases dps but is a huge nerf to warlocks already lacking toolkit.having a felhunter and being able to spell lock while casting/devour magic and the pets ability to keep rogues from restealth and healers from drinking is actually everything. IMHO plus haunt is probably chill for the drain 1 shot like you said


I definitely agree here, not having a pet has been HURTING me. But GoSac is often like 20-25% of my *overall* DPS, I can't imagine not having it.

I'll try the SL/Haunt build later and see how it works. Although now that you mention it's the PvE spec I'm not sure if people are actually using it in Arena, or if that's just picking up the Aff locks over that rating when they're doing their PvE. Kind of like when people log out in raid spec and it throws the stats off.
Answering the title question: Yes.
I've always been curious about how "utility" skills should be weighed against pure DPS, especially in PvP.

if I have SL on 3(+) opponents, I'll be gaining 1500+ health/tick. Over the course of a match, that could add up to a lot of healing. How do you weigh that against damage? Would it be better to be easier to keep alive and do 5% less damage?

It might not sim as well against a dummy target, but I always feel like maximizing DPS may not be the end-all when choosing talents/rotations. Kind of why hybrids have been overpowered in the past -- they don't do the pure DPS of a rogue, but they bring other tools to the table.

It's been a long time since I've played to climb arena, so take that with a grain of salt.
11/01/2018 08:29 AMPosted by Sefirosuwar
Hey how many AFF locks are actually in those brackets ranges.
im curious to see how many
cause like 25% of 10 people over 2.4k would be funny to say that its not that hard to sway from week to week lol

I hope there are more but my broken soul says there wont be.


There are almost no lock in top 250 players, so take all this with a grain of salt imo
11/02/2018 05:14 AMPosted by Field
I've always been curious about how "utility" skills should be weighed against pure DPS, especially in PvP.

damage damage damage. always the answer in this expansion. pvp is pve.

11/02/2018 05:14 AMPosted by Field
if I have SL on 3(+) opponents, I'll be gaining 1500+ health/tick. Over the course of a match, that could add up to a lot of healing. How do you weigh that against damage? Would it be better to be easier to keep alive and do 5% less damage?


dont forget things like mortal strike reducing healing, which basically every comp has. even when they dont the healing sucks. so does the damage. not worth the global. take absolute corruption.

2 days ago

I've always been curious about how "utility" skills should be weighed against pure DPS, especially in PvP.

if I have SL on 3(+) opponents, I'll be gaining 1500+ health/tick. Over the course of a match, that could add up to a lot of healing. How do you weigh that against damage? Would it be better to be easier to keep alive and do 5% less damage?

[quote="207682999472"]It might not sim as well against a dummy target, but I always feel like maximizing DPS may not be the end-all when choosing talents/rotations. Kind of why hybrids have been overpowered in the past -- they don't do the pure DPS of a rogue, but they bring other tools to the table.


maximizing dps is always the answer. 100% of the time. it sucks but its true. actually when hybrids are overpowered, its because they do the same or more damage as pure dps classes, all while healing. ret paladins do infinitely more damage than warlocks, all while having aoe lay on hands.
SL might make a comeback with being tankier with demon armor and 1 shot being nerfed. I still think gosac will be the best for pvp though :(. Would really like to see old haunt brought back. Increases damage by 20% and all damage you deal while haunt is up heals you for 100% of damage done. Can reduce the % if it's too much.