Haven’t play my rogue since I got KSH in S3. I got nothing better to do so decide to play my outlaw rogue for fun. I forgot how fun it was for casual content (LFR and low m+) but looking at the TWW beta thread it seems they are a really bad spot?
Fun is subjective but losing Acro is not fun. The CP generation with TWW compared to DF prepatch is a lot slower . Fan the Hammer used to provide more Cps but ate some nerfs throughout DF, MFD was a talent choice and Dreadblades was also a talent choice but both were removed. The CPs on demand from AR isn’t an adequate replacement because AR requires certain conditions to use so you don’t cap energy.
In short CP generation isn’t as good as it used to be and the spec use to have energy as a fall back to fill globals. Without Seal Fate which was also lost and Sinister Strike second strike chance being low the spec is way too slow.
Assassination has DoTs and Envenom windows. Sub pools energy for Shadow Dance Windows.
But Outlaw waiting for energy and CPs is bad because it is designed around cool down reduction.
Only thing keeping Outlaw fun/playable is Fan the Hammer and Count the Odds talents. Loaded Dice should have been baseline a long time ago to make RTB work properly in conjunction with Count the Odds.
Outlaw is a failed experiment.
They need to bring back Combat…/smh
I have said as much when they stripped everything that made Outlaw unique.
Outlaw used to have a a ranged stun that did damage, used to have extra range from run throughs, acrobatic strikes, a grapple that used to work on uneven terrain and three dimensions. etc.
Current Outlaw in TWW is like an inferior version of Outlaw, Combat and Sub. It is a mish mash of all three concepts but it doesn’t excel in anyway which makes it feel substandard.
Right now the spec lives or dies with HO build variations but that could change.
SO I guess I should stick to a pally…
Pallies are in pretty good shape.
The problem is that the future for Rogue is uncertain right now.
I still remember the meta use to be rouge,mage,spirest. Now is mage, spriest or warlock and aug evoker. Game is really going towards range meta for M+ in TWW with the removal of all melee losing there their extra melee range talents…
Yes but the non mensa members at Nu BliZzard doesn’t understand what they are doing because they do not play the game…it is so obvious…painfully obvious.
Pretty sad when you look at all the top m+ teams, and they are running completely identical comps.
Bring the player not the class… unless the player doesn’t play aug, mage, spriest, resto druid, or dh tank.
I don’t think thats ever going to happen. In DF beta you could make a “combat” build. That meaning, a build ignoring Pistol Shot and Roll the Bones in favor of some very hard hitting Sinister Strikes and Dispatches.
Blizzard killed the build by removing or nerfing every talent associated with it a few weeks before launch. This build wasn’t even as good as the Ambush/Fan the Hammer build, but they still went out of their way to make sure you couldn’t play like old combat.
The non RTB build was fun to be honest. But the worst part is that they killed other builds and it is down to really HO builds or variations.