Is Prot warrior complex?

Or simple? Have never made a warrior character before. Wondering about Prot

Everytime you think “is x complex?” just remember that WOW is an MMO tuned for grandmas so nothing ix complex.

In FFXIV you have stance dancing and positional dps, in wow you got nothing.

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Idk i find rogue complex

If you think maintaining dot while spamming mutilate is complex then yes prot warrior is complex.

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FFXIV is so complex you can know your exact rotation for an entire fight, because nothing changes or causes you to adapt. Just muscle memory.

:roll_eyes:

To stay on topic. Prot Warriors, while not complex, have some subtle “complexity” in their play at the very high end. Most classes in WoW I’d say are generally easy to get the basics down, and a ton harder to master.

It’s playing like a damage dealer so If you intend to maximise your dps with it, it can be one of the more complex tanks. If not, it’s among the easier tank to play because you are over loaded with rage constantly so you don’t have to make many intelligent decisions with ignore pain being the only use for it, essentially.

I don’t enjoy warrior, but the true strength is using all their myriad of dps synergy together to occasionally do extremely high dps.

I tanked from 20-90. It seemed pretty easy healers loved me. To find out though I was playing it wrong. (TO DEFENSIVE) meaning I was more worried about keeping all of my mitigation up and over stacking Ignore Pain.
WoWhead has a good prot guide that will give you the quick understanding of it. I just read it cause I want to get better. I find Prot the easiest to tank on and manage CD. DK i’m not good on Rune management. I find Guardian pretty easy also.

Might have been talking about sub

A bit of an oversimplification there.

Encounters in FFXIV do follow a fairly strict script for the most part… but the mechanics tend to be relentless (something different coming at you every 10-15 seconds at higher levels, with sequences of attacks as well), with only breaks for DPS checks. You spend so much time dodging and addressing mechanics, it becomes a dance while you weave in your attack rotation. There is some RNG in the mechanics as well, if usually from a limited set of options; hopefully you know what Starboard and Larboard mean, because that tells you which way to dodge (and don’t forget to account for which way the boss is facing too).

The rotations themselves are also considerably longer than any class in WoW, with more abilities to account for… I think the most egregious case has a specific rotation lasting over two minutes.

Tanks in FFXIV tend to be on the lower end of complexity in that area, but all of them have stance-dancing and heaps of defensive cooldowns to consider. All classes in FFXIV generate an additional class-specific resource, and two of the three tanks use this for what is essentially “Active Mitigation”; the third uses a separate “Active Mitigation” ability to generate the class-specific resource, and that class also has the most “resource management” of all the tanks with them constantly using up and generating standard resources (MP in this case).

Long story short, FFXIV is definitely much more complex than WoW from a minute-to-minute gameplay point of view, and the encounters themselves are FAR more complex as well with more mechanics to address… but the game itself also accounts for this by being much more predictable and consistent with how it displays said mechanics.

In the end, it’s six and half a dozen for the most part.
Though “you can almost AFK through this” difficulty is absent in FFXIV.


Back to WoW…

Well, none of the tanks are THAT complex (FFXIV really does colour the opinions here)… but there definitely is some nuance and decision making involved.

Your main resource spenders for Prot Warrior will be Shield Block (often underrated, but it scales phenomenally well against stronger hits), Ignore Pain (like all bubbles, it becomes essentially overpowered if can’t be broken through), and Revenge (more DPS).

It’s been a while, but assuming not MUCH has changed… just manage your rage well and use it as needed to get the desired results.

Tanking is tanking for the most part; much of the experience, knowledge, and skills developed on your first tank can be transferred to your next one. The only difference is just managing the specific “how” of each tank works, their resources and defensive abilities.

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For the most part, Prot Warrior isn’t too complex. The rotation priority does have a bit of a change if you are using Unstoppable Force and pop Avatar (which you should be doing this). It cuts the cooldown of Thunder Clap to around 3s. I simply prioritize Thunder Clap and use another GCD to fill in between during this time. Once Avatar fades, it is back to using Shield Slam as top priority for single target.

This is coming from someone who only does mythic 0s and LFR.

Psst…theres more to the game than casual PvE.

I have always loved the play style of prot, so much so that I’ll level in the spec even though it can be slow as molasses to kill stuff at times. Of course, you can round up a dozen or so mobs and just sit there carving them all down, so that can make things easier/quicker.

Generally as prot you have about 3 go-to abilities, with an assortment of cd’s and mitigation abilities. Thunderclap and shield slam alone make running prot fun.

Ultimately, I guess, it’s a personal preference thing. I’ve always loved prot!

Sure. Just like the person I was replying to was using a gross oversimplification of WoW.