I know overwolf bought out mods from twitch, and I thought they also bought out curseforge itself in order to force us into using overwolf. Terrible app in my opinion too, tried it, hated it and uninstalled given wowup.io was still working. Curious if overwolf is planning to do anything to block wowup.io from being able to access and update addons given the point of what overwolf did was so they could essentially make more money by limiting where we get our addons from.
Wowup said they were working on something with Overwolf. So for now, no.
Overwolf wants them to install their ad network, iirc, but wowup said they won’t. But they’re negotiating or something.
So what’s the official deal with Overwolf? I’ve heard malware and what not but every website that I’ve read about that said it’s not true.
Is there like an official link or website that has proof I can read before I choose or not choose to download it?
Technically I don’t think overwolf can legally do anything other then block wowup’s access to curse’s addons. But Wowup can just find a other sites as a replacement really.
Essentially its full of ad’s and so forth that makes it a pain to use, with at one point, think they cleaned up their act a bit. The site did indeed allow malware to be downloaded without the user knowing and caused a ton of problems. It wouldn’t be so bad if they weren’t so ad riddled, and had serious past issues with malware being allowed on their site.
For the month and a bit I’ve used it now its -in short- just the twitch mod screen in its own program.
…thats it… Tadaaah!~
Still keeping a wary eye on it but its done nothing to cause alarm, and properly closes and goes away when I tell it to as well.
Touch wood thats all it ever does.
Well, if Wowup makes any kind of deal with Overwolf, I guess I’ll go back to manually installing mods.
If you’ve installed overwolf make sure you run a malware scan after uninstalling it. Yes, I’m serious. Run Malwarebytes.
I’ve yet to see a website block what’s basically a wget request. I guess Overwolf could require an account and login to be able to just download addons, but I believe a) they can’t by Blizzard’s EULA and b) they’d be shooting themselves in the foot in regards to ease of access, possibly driving addon makers to host on good old Wowinterface.
just ignore the ramblings, there’s nothing wrong with over wolf, people just mad things changed on them.
I have not even noticed all these “terrible adds”, just open it up, go to curse, update, and done, go ahead and close it.
What I’m gathering is they had problems way back in the day… but so did most sites back then
o_O
I have Overwolf and have had zero issues. I don’t know wth people are talking about with ads and haven’t gotten malware from it. It does exactly what twitch did but frankly without all the bs twitch came with…
No they’re not. In fact they’re talking about making a special API just for the addon authors. But that won’t come until further down the line and is in talks only.
Maybe that’s why I haven’t seen any of these problems. I only downloaded it like a couple of weeks ago.
I’ve not found any concrete proof so far. My computer gets a daily malware and virus scan. I’ve also submitted their programs to virus total a few times which scans 126 antiviral programs.
It’s rather telling that they’ve made posts on the Malware bytes forums and had their software whitelisted a time or two. I don’t believe the Malware Bytes team are idiots that would whitelist potential malware just at the malware makers say so. I think they would check things first.
I will not be using Overwoof. Once burned, twice shy.
If wowui goes away I’ll be installing addons by hand. Not that big a deal.
There’s nothing in Blizzards EULA preventing needing to login to download addons.
Overwolf could require authentication keys in order for their API to be used but from the looks of talks being undertaken I don’t believe they’ll go that far.
AFAIK Ads haven’t been activated yet as they haven’t fully migrated 100% of the back end as yet. They’ll be working with https://www.geoedge.com/ to curate their ads so there’s hope there.
My question is, do we even need the API? Every addon zip file has a unique adress on their CDN. That’s what the download request from the download button actually calls (you can check Network calls in your browser’s developer console).
For exemple, Details is https://edge.forgecdn.net/files/3131/655/Details-DetailsRetail.9.0.2.8002.144.zip.
My understanding is that short of blocking the calls behind authentication, you can just catalog these adresses and call them directly from any app.
Last time i checked anyone could launch an addon service. Overwolf doesn’t own wow addons, blizzard does. They can’t legally go after someone for it.
The problem is not with Overwolf’s hosting addons on Curse and owning addons. Overwolf does not and cannot own the addons. By copyright, their respective authors do. You’re absolutely right that anyone could make their own platform. Though anyone cannot grab an author’s addon and re-host it; the authors own copyrights and would need to upload the addons themselves to platforms of their choosing. That’s the difficult part in establishing a new platform: convincing the creators to mirror or migrate.
The problem is with Curse/Overworlf, the largest and most known addon repository in the WoW community, refusing third party applications from interfacing with their library. They consider any use that doesn’t go through their website or app “unauthorized use”. They want their adds to be seen.
Curse was traditionally an open platform as far as third party access was concerned (they even made an API for it), but Overwolf wants to close that access or rope third party into modifying their software to display Overwolf’s adds. Which defeats the purpose of using third party managers in the first place.