The abundance of trash is “momentum killer,” especially for pickup groups (PUGs) and guilds working on progression. Trash in this raid seems to double or even triple that of previous raids like Nerubar Palace or Amirdrassil, the amount between bosses is ridiculous, especially considering that they dont drop loot.
Then again this has led MOST guilds to adopt strategies such as using soulstones to rush past trash mobs, which detracts from the intended pacing and atmosphere of the raid anyway.
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Trash is necessary to create the zone feel.
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reading comprehension is not your strong suit.
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I stand by my words. You are wrong.
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Your words don’t address the core complaint here though: he’s talking about quantity, not whether or not trash exists. Try again.
If people stick to the paths it’s about 1-2 pulls between each boss. If they don’t then it gets a lot worse.
There’s really not that much trash, it’s just that pug groups routinely try to skip it and fail, and end up getting farmed by it over and over for a long time.
Just stop and kill the trash on the way to the next boss, it doesn’t take long.
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i trust Blizzard, a world leader in PvE content over a level 14 with bad attitude. You try again.
This doesn’t even make sense. Your trust in a corporation is not a response to a complaint about a feature in their product. Are you day drinking?
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You trying to cosplay as Oscar The Grouch?
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It’s better the way it is now.
ez
Liberation of Undermine doesn’t really have any more trash than Nerub-ar Palace.
I was rolling on the floor laughing at the butt pulls by my raid the first time through.