Is Mythic+ really that fun?

correct.

correct. however, i, and most m+ players complain about bis trinkets being in raid. not that raid is bad/dumb/should be trivialized so that we can get said trinkets. the same can not be said for most raiders that complain about having to do m+.

not seeing your point here. whats the difference between heroic gear and +10s? and also, if +10 are that irritating, mythic raiding isnt exactly going to be an enjoyable experience.

then do that. your alts dont HAVE to do keys. just like your main doesnt. you choose to because its the best form of gearing. do i think raid should be off the weekly lockout? yeah. is it gonna be? no. raiders seem to care so much about progression, yet scoff at any form of character progression not involving raid. i dont like that i have to grind months of Reputation just to get an augment rune, but i do it. i dont like that i have to grind raid rep every week, just do i can get get into mythic runs and clear bosses for items i need. but i do it. hell, all the way back in BFA, i HATED that i had to turbo grind PvP for my BiS M+ azerite power, but i did it. all because i want to progress my character so that i can progress the content i like.

thats the entire point. EVERYONE has things in the game they dont like or feel like they have to do. the difference is, many raid loggers just whine and try to get all the non raid stuff taken out back and shot. no1 else does that.

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The worst part is signing up for or creating the group. The best part is doing the actual dungeon.

I can see M+ being enjoyable for palyers who like co-op stuff. Others do it for the easy loot.

it’s a solid addition to the game, for sure. I prefer raiding, but i don’t hate M+. I do it from time to time.

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No too time consuming

So you’d still want to go back and do PvP to get your Blood of the Enemy?
Do you think that’s how WoW is supposed to be?
I don’t think so — that’s why I’m speaking up and saying I don’t want it.

really missing the whole point here bruthur. do i want to farm Blood of the Enemy again? no. would I? yes. because i care about the content that i DO enjoy, and its a necessary step to do said content. at no point did i, or would i, say “pvp is garbage, blizz should just homogenize all classes and stats in pvp because i dont like getting my a$$ whooped in BGs”. thats my point.

Pointing out the parts you don’t like often means you just want them to be more fun — it doesn’t mean you want them gone.
Stop acting paranoid all the time.

wanting them changed to your liking, and wanting them gone are the same thing. YOU want it changed to how you like it, will no care that itll will change/ruin it for the people that like it as is.

please enlighten me which part of any post ive made here is paranoid. get off your high horse, chief.

When I complain about how the item level only gets a +6 increase at the end of the season,
forcing players to grind a new wave of levels and climb the same keys again — it just feels boring.
It makes all the previous progress feel meaningless.

You can tell me what’s fun about that — explain why it’s great,
and what exactly you’d lose if it wasn’t done this way.

I just want to raid with my guild, study boss fights, and not deal with PUGs or small cliques farming M+.
Also, please give us more crests and gear from raids, and let alts farm them repeatedly.
I’m expressing what I want.

So tell me — if things were changed this way, what would you actually lose?

Instead of me sharing an opinion and you immediately going,
“Ah, Mythic+ is disappearing! You guys are destroying M+!”

It implies it’s not liked by those players. If enough players don’t like it, then trying to force them into doing it is objectively bad game design. This is what motivated the changes to M+ in TWW: it is now possible (if not optimal) to do H raiding without doing M+.

If enough players hate raiding, then trying to force them into raiding is also objectively bad game design. Ditto for PvP. Nothing in what I was saying is specific to M+.

The lazy and underhanded game design approach is to try to make a particular piece of content (that the game designer is responsible for) seem more popular by artificially forcing people into it. This is a poison chalice if enough players don’t like that content. I think M+ reached that point in earlier expansions.

im not disagreeing with you. it is absolutely bad game design, and a relic of Blizzard of the past, where the entire game design philosophy was “how can we get players to HAVE to play the game nonstop so we can rake in their cash?”.

but what im saying, is that people complain in a way that implies they want the content theyre forced to do to be gutted so it doesnt bother them anymore, at the cost of the experience for those who DO enjoy that content. rather than fighting for it to be separated, which is what everyone actually wants.

will you just quit the game already please

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I’d like to check the math on this. If one player pays $15/month and plays one hour per week, another player pays $15/month and plays 20 hours per week, and a third player pays $15/month and plays 100 hours per week, how much money does Blizzard get each month per player?

Yeah it’s great fun, but lack milestones after 3k. Give another mount/recolor/title at 3.5k and perhaps at 3.8k (since they keep nerfing keys title will soon be at 4k anyway.

It was better before tww s2 when resilient keys came around though. After that pushing keys as a pug player meant you had to have enough gold to buy your way into them, rather than the skills and the merits to be given an opportunity.

Lul. dude was so mad he got my post deleted for being offensive XD. guess getting called on your BS and proven wrong is offensive. nothing in that post but facts about the game, and the fact that hes in every thread trying to belittle everyone in here. get a life snowflake.

I just do it because I like to see that little four-digit number turn slightly more orange.

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I would quite the game if M+ went away. It’s far more entertaining than raiding and fits my schedule, it’s what I pay for.

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Personally i am done with a 2k io. I don’t want to be an esports participant and people ask too much of a healer. My dps has way easier times in keys than my healer or tank. DPS just phew phew and whine.

i think this actually brings up a good point.

i feel like most people who dont like m+ stop at ksm, 3k, w/e. and yeah, if i played at that level i would hate this game mode too. m+ is a mode where the higher you push, the “easier” and more enjoyable it is. the keys get harder, yes, but the higher you push, the better the quality of player.

im currently working on my resi 17s, and ive never felt that as much as i do right now. 15/16 seems to be the HARD wall for the stinkers this season. because as soon as i started working on 17s, there was a substantial difference in the quality of the groups i was playing with. stinkers are still there, but not en masse.

i absolutely don’t disagree that for those of you staying in the “low” key range, m+ is a miserable experience. but try to think of it from that perspective. i don’t think most people hate m+. they hate the experience of running dungeons with people that have no clue whats going on. im willing to be 9/10 people that “hate” m+, would immediately enjoy it if they ran a higher key and realized its actually easier than their lower keys. everyone’s kicking things, rotating defensives properly, has intricate dungeon knowledge, communicates important things, etc.

so all i ask is that, for the m+ haters that want it gone, dumbed down, changed, w/e, try to think of it from the perspective of those that actually push keys and enjoy the content. do you really hate m+? or do you hate the low key pug experience?

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Was the process fun? You could only climb layer by layer, getting wiped out again and again —
all just to keep up with those who were willing to build proper mechanics.
Now I’ve chosen to move to Legion Remix, where the players are friendly and easy to get along with.