Is multiple talents options = more choice?

Am I the only one who think having access to multiple talents choices is useless? They said they wanted to do more like classic and TBC where choice matter but honestly 99.9% of the player base is playing the only viable spec for their class.

We all know after all the theorycrafting there will only be 1 viable way to go, one forced way to go. Maybe 1-2 talents for aoe or single target but we already have that.

I think that depends on how much and how fast they are willing to balance these talent trees and bring unpopular choices up to the theorycrafted builds.

So most likely they will fail and everyone will just go with the theorycrafted builds.

1 Like

It’s your choice if you want to run with the herd or not.

Chances are that the differences between builds won’t be so great as to actually stop anybody from completing content. If the group you’re doing stuff with wants you to join the meta hivemind and you don’t feel like doing that, find a group that won’t demand that of you.

More people should be doing this. The majority of the content in the game doesn’t require that level of optimization, so acting like it does is like saying you need a top of the line Porsche to commute to work. It’s overkill and it’s squeezing a whole type of gameplay out of the game for most players and reserving it only for nolifer theorycrafters who spend all their time on the PTR.

4 Likes

Really what is going to happen is everything will be scaled down to make up for more talents existing. Passives won’t be as strong or abilities. People that gripe and moan for the old system fail to realize that choice will inevitably be cut way down like it or not. On the old system talents were the passives and strong abilities. It will change next to nothing but it might shut some people up. Doubt it though.

Well, I’ve been messing that up for years and hasn’t put a dent in my ability to run content.

1 Like

Who cares if it is or isn’t. It’s fun to get something every time you level. I miss havin’ multi specializations vs. a singular specialization.

1 Like

In context with the current game: Do you run a lot of +20s?

That’s about the level where cookie-cutter becomes a REQUIREMENT.

But I think we all realize like 80% or more of the playerbase runs, AT MOST M8.

In that range, you can run A LOT of weird combinations. It’s THAT AREA that people play around and have fun with weird builds.

And think about it: doesn’t that sound more fun than just running the same stuff with the same build??

I wish M+ COMPLETELY topped-out at +15s.

2 Likes

Only picking one of three talents per row wasn’t exactly defying that whole thing either. People that want to go cookie cutter will. Others will experiment. It’s best for Blizz to not handhold because some people like to just look up the best build and run with that. That’s their choice.

Different types of content require different builds, weren’t we crying about how we want conduit energy gone and no restrictions on covenants?

You can experiment in open world/bgs etc. This type of tree benefits the casual player who wants to experiment. Not everyone is an uber elite raider squeezing out every inch of throughput on every play session.

that’s a playerbase problem.

Yes.

You might be surprised how many people out here can think for themselves, and don’t ever follow the meta.

See above comment.

That’s true for DPS talents, but utility talents are usually set up where there is no wrong answer and it’s up for preference. So depends how they weave in Potency vs Finesse talents (to use the soulbind analogy)

everything is viable btw

Talent tree sounds better imo and a great concept since the beginning of any standard RPG…

When I owned a Ps2 and beat Final Fantasy 10 I fell in love with the concept of a “Talent Tree”. Sure there may be a few meta’s or 1 but at the end of the day it’s a choice and over all customization which toons severely lack now after the stat prune back in the day.

I hope they add back more stats also to diversifies the community even more.

There are a bunch of bad players who don’t attempt to improve? That isn’t surprising

So if you’re going to follow the meta anyway, what does it matter what everyone else does? 30 choices, 300 choices, 3000 choices, what’s the difference?

You chase that meta, OP! You cut yourself some tasty, tasty cookies! Me, I’m gonna figure out a build to keep my succubus out as much as possible. Didn’t work in Vanilla, but I’m older and wiser now! Or at least older.

1 Like

thats funny because based on your logic there shouldnt even be a choice in the first place. just get rid of talents and give them the “best” one

Yes, unless you don’t care about talents there’s not really a good reason to not experiment with talents for all but the highest echelons of top end content. Additionally, copying a build off of Wowhead or Icy Veins or wherever won’t magically make you good. Wish more people wouldn’t understand this.

This is true too, the advantage of the older talent systems is that you could go further in arranging builds highly specialized for particular niches. The flexibility is nice to have even if one rarely uses it.

In the other words, it’s either you’re a sheep or a bad player.

There are actually viable talents to choose from: Between stuff like Bursting Sores and Unholy Blight (MT vs ST)…

… and then, there are talents like Hypothermic Presence: Debatably the worst talent in the game.

If people are gonna chase what makes them perform the best, let them. Just know that it’s not necessarily black and white like your statement may imply.

If they don’t revert the talents first this’ll be pretty useless, certain talents went from okay picks in prel-Legion to just DO NOT pick under ANY circumstance choices after in BFA… but I’m hoping the talent and profession revamp upgrades the worser talents.

Also please don’t remove this again like everything else…