Is Mandatory Utility (Bloodlust/Battle Rezz) Good for the Game?

When forming a 5 man, there’s 2 things every group basically needs (and indeed, the game is balanced around).

1.) Bloodlust
2.) A battle rezz.

Bloodlust simply boils down to a mandatory slot for a Mage, Shaman, Evoker or Hunter to have. It’s so non-negociable, Blizzard even added an NPC that resets the cooldown of Exhaustion in between wipes. To me, that’s the death knell of that being a “nice-to-have utility”… and a signal: “This is balanced for it to be mandatory - if you’re here without it, you’re an idiot.”

Battle Rezz is also simply non-negotiable. That means a Death Knight, Druids and Paladins automatically get a second slot. No one is perfect, everyone makes a mistake. Being able to pick up a person who has is essential utility and greatly improves your chances of success.

That’s 40% of the group that has to be filled before a Priest, Warlock, DH, Monk, Rogue or Warrior is even considered.

I get it - it’s important for classes to bring valuable things. And the more classes that get Heroism and Battle Rezz, the less “special” it is… but the sad reality is, the competition gets pretty steep, especially in Mythic+, if you bring neither benefit. To get a spot without these, you basically have to rely on a community perception of your class being Overpowered.

If you don’t have either of those utilities AND aren’t playing an OP spec… well, hope you have a guild/friends who play those classes.

IMHO: Bloodlust effects and Battle Rezz need to become role specific, not class specific… it’s too much of a disadvantage to not bring these benefits. But I’m curious what others think.

So which roles get which ability?
If all DPS bring Bloodlust, for example, then its still going to depend on which class is perceived to be OP.

It wouldn’t really matter so much to me, just that you’re not competiting with classes who bring it when you don’t.

My opinion though? It would make sense for tanks to have Bloodlust - they’re expected to lead anyway, so let them decide when to use it. And healers having Brez does make the most sense. FFXIV basically does this - all healers can bring characters back from the dead in combat. Of all the things I don’t like about FFXIV, that’s one that I thought worked well.

At least this way we could see group with different classes, if not most of the group will just be warr tank, druid/evoker heals and 3 rogue.

Didn’t even know paladins had a battle res now.

Well for lust its an easy fix, make drums 25%

As for battle res, its whatever

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I would be OK with this as well.

Warlock has a battle rez. Edited

Bres can be covered with engineering bracers. You don’t even need to be an engineer anymore, you just have them made.

Hero, you’ve got two healer/dps classes and two dps-exclusive classes. It makes sense for that to be a more relatively limited utility.

Disregarding engineering bracers, for bres you’ve got Warlock/DK/Druid/Paladin. Two all-role classes, a tank/dps class, and a dps-exclusive class. Heavier/more versatile classes by nature.

Having either of those utilities does not guarantee you a spot in M+. Your sum is not dictated by having or not having any of these utilities.

Do I think drums should actually be useful? Yes. You can already replace bres for the most part. Drums didn’t really need to be nerfed in a world where class-unique buffs and debuffs still exist.

Paladin does. Go open their spellbook ingame. It’s called Intercession.

It’s acceptable, yes.

So if the healer dies in a M+ ?

Then they die. That’s basically the plight of most Holy Paladins/Resto Druids now anyway.

The important thing IMHO is that if you don’t bring mandatory utility, you aren’t competing with those who do.

IIRC, there’s a not-insignificant failure chance for that (isn’t it like 50%?). It’s not really apples to apples if you can’t rely on it IMHO.

I don’t play paladin. I was clearly misinformed.

I mean in your scenario where only healers get brez then if “then they die” the rest of the group is probably gonna die too.

Guess I should’ve said “if the healer dies on a boss fight in M+”

And every group needs a tank, and every group needs a healer.

Bring back torghast meta of 5 dps? Plus some people don’t run bloodlust in the high keys, so.

What do you do when anyone with a brez dies? Nobody gets brezzed it’s that simple.

My shaman has goggles for BR and has engineering points into reducing backfire chance for this. Is SL it was simple, but this time around I earned it.

That said, for future expansions…hm…I wouldn’t mind not needing to be THIS invested into engineering just so I can BR. It’s a very powerful ability though, so I kinda like the flavour it brings; same goes with bloodlust.

I’d understand your argument more if we were still stuck with sham-only bloodlust and druid-only BR, but there’s quite a few options now and think it’s ok.

One of FF14’s weaknesses IMO is mega homogenization. Even though I may quit WoW soon, it won’t be due to this. Making things role-specific works in PvP, but not PvE, because PvP needs that balance and PvE needs to have added flavour.

Just my take, of course.

Make the brez tinker never fail.