There were players of every spec in Raids they just weren’t there to just DPS.
Hybrids brought Healing, Cleansing and Utility like Totems and Blessings which were all very important and since those things cost mana AND DPS’ing back then also cost mana. You’d be hurting your Raid if you went OOM half way through the fight trying to DPS preventing you from recasting Blessings or Cleansing.
It’s not Blizzard. They don’t care who’s in your Raid so why would they have any kind of official stance or statement? It’s the players who did the theorycrafting at the time.
Ohh, sorry, I was just answering the OP question with a question and a opinion.
I read the OP’s question as if Blizzard made an official announcement that only 4 dps classes were being allowed to raid in classic which did not make any sense to me. I fealt as if this was just a subscribers opinion that turned rumor and I was just trying clarify the facts vs desires.
As for your comment , yeah funny how after almost 20 years, I still remember my only job was banish this trash mob in mc or ss this druid healer… yada yada yada.
They dont become abundant until after you raid starts being geared. Especially if you have people with greens still as others will be wanting them as well if its the better than what they are wearing.
They are certainly extraneous once you have a geared raid, but until then they will not be in surplus, and they certainly do drop less often than the guaranteed 2 tier pieces per boss. I was after all commenting on the guy who said you raid will gear faster if you bring people who can make the best use of those pieces and honestly it wouldnt be the case.
Of course they care about class balance and how that impacts group play, they didn’t do major revamps of everything single class during vanilla just for the fun of it.
Mage - gets to dps
Warrior - gets to dps
Rogue - gets to dps
hunter - gets to dps
warlock - gets to dps
Feral - gets to dps if they have very good gear that they got from off-spec while healing
Ret - gets to dps if they have very good gear that they got from off-spec while healing AND uses every consumable in the game (due to mana problems, which feral doesn’t have)
Shadow - Gets to dps, but only 1 per raid for their buff
Boomkin - Doesn’t get to dps. Mostly a meme spec. Sometimes 1 is taken for the spell crit buff but not usually.
Raiding is very easy on pservers, especially for the guilds that get preraid bis, fully flask, run multiple world buffs, and max consumables…On top of the fact that they have done it umpteen times together on the last several servers together.
Casual guilds do not one shot every boss and clear MC in one night. Even the more hardcore guilds do not one shot every boss in the later raids. You can see their wipes in their raid logs.
I don’t understand why this argument about utility vs. dmg is such a hot topic right now. Have the min-maxers actually been in 40-man raids? Inevitably, somebody doesn’t do the exact right thing at the exact right time, and utility comes into play and allows for saving the raid from a wipe. Yeah, sure, I suppose there will be tryhard guilds who do it perfectly every go-round. For most 40-man groups, though, a little flexibility built into group composition could end up saving lots of time and trouble. Pulling a win out of your rear when your group otherwise should have gone down is what makes group content fun, imo. This is far more likely to happen if utility classes/specs are included in the makeup of the group. They are the ones with the oh-crap buttons.
Whether or not utility players are excluded from group activity is ultimately going to be decided by the attitude and approach of the community. If you can only think of beating a raid in terms of damage done, you won’t have much use for them. Classic dungeons and raids are not going to be complicated compared to retail. If we insist on seeing group content as arithmetic equations, the quickest way to the solution being the ideal, my gut says we’re going to miss out on much of the enjoyment. It’s supposed to be an adventure, not math class.
Yep you are right only a select amount of dps is in vanilla. You could not see a paladin as a dps class in raids. He was a holy healer. Same for priest holy or disc and druid was resto.
Warrior where tanks or dps ( rarely except in naxx they had got a buff on there dps so there was some at that point. Rogues worst then other classes because they only needed 1 or 2 in the raid and they where combat not any other spec. Warlock sm/ruins forget the other specs he was the one needed to teleport people outside of raids or inside yes it was a thing back then before they removed the ability in late tbc or lich king also he had healthstones for heals and could give free res not on raid cd to healers with SS stones. Hunter 1 or 2 per raids could get away without them. etc. Mages where frost and sometimes fire but not for mc or most of bwl that is for sure because fire resist encounters.
So yes limited things you can do with each class at end game and yes you plan your end game when you start your character ( Yes it cost a lot to respect so chose wisely ). Ha i love real mmorpg’s.
What people are saying is true and not true. It depends how serious or tyrannical your guild is. Most people didn’t have tons of time to play, so didn’t have tons of gear sets, and once a raid had their bases covered by what was necessary they let anyone of any dps spec in as long as they were semi-competent and didn’t suck too bad. Sometimes with some caveats (like don’t use this skill, x is or whatever).