I want participation, as should anyone who wants to play PvP.
If that means giving people “handouts” so be it.
They can always keep the rating required rewards and just add in something else for the casuals to strive for.
Regardless, I’ll gladly vote to strip the small few of their ego rewards to improve participation overall.
Something needs to be done, and all I know for certain is that seasons where casuals have no hope of getting rewards due to deflation are dead and boring. Alternately seasons where inflation is high and casuals have some hope of getting 2400+ are filled with players and are actually fun.
You really think getting rid of any sense of prestige overall is good for arena? It’s not, people play for prestigious rewards it’s a huge drive for people in this game even if you and the other folks in here want to attack me over some ‘ego’ bs.
The reward system isn’t the problem lmao.
The problem lies within the accessibility and mmr cap.
You make 3s easier to access for the average player, you see participation go up.
An example of this would be to allow people to q solo/duo or as a trio for 3s rather than just requiring two other players.
A lot of these folks on here complain about solo shuffle and honestly it seems like they can’t stand that format and don’t want to admit it.
The biggest complaint being ‘3-3 no mmr’ and ‘healer mmr sucks’. If 3s had a way to just solo/duo/trio you wouldn’t have to worry about that or finding people to play with in LFG.
TLDR; rewards are fine, uncap mmr, add accessibility, profit.
I agree. The problem there is those rewards are out of reach for the vast majority, so they don’t even bother. The rewards need to be achievable for most people.
It certainly is. Not the only problem, but it’s one of them. Explain why seasons where more people achieve rewards have higher population of people taking part?
Accessibility has never been easier in the history of the game outside of legion templates. I can get a character from 1-70 and fully caught up gear-wise in a few days.
MMR cap is a huge problem, likely the number 1 problem. Agreed.
Solo queue single games should have been what they did instead of RSS, agreed. But they did add a solo queue version of arena, and all it did was hurt standard arena.
If you let people solo queue for standard 3v3, the real teams in voice coms playing real comps just stomp them. So it has to be its own bracket, which is the same problem as RSS.
The easiest and quickest ways to increase participation are rewards adjustments and removing MMR cap and possibly getting inflation going earlier until participation rises.
Both of these things are geared toward allowing more players to access more rewards.
These are things Blizzard can do quickly and cheaply. Expecting them to do anything more serious is silly.
Making them ‘easier’ to obtain isn’t the problem either.
Allow players to q 3s with solo/duo/trio (nobody wants to use LFG anymore including myself) and uncap mmr so everyone isn’t ‘playing gladiators’ at 1600 would do wonders.
It’s not about the rewards as much as seeing ‘progress’.
Nobody likes sitting rating, I haven’t even been qing since SoD dropped because mmr cap makes it annoying to get that much higher than I already am; there’s no forward progress only lateral.
If Blizzard is concerned about inflation, I personally believe mmr should be uncapped and rewards shouldn’t be static; they should scale with current ladder ratings every tuesday.
For example: gladiator static starts at 2400 then depending on next week’s ladder, it goes up to 2403.
I also believe having a way to forego LFG entirely would be a big step in the right direction aka solo/duo/trio 3s. Is it perfect? No every system will have it’s faults. Will it allow more people freedom to play while simultaneously helping the bracket? Yes.
That was also arguably the most disliked expansion in the games history, and one of the least accessible in terms of jumping in.
Data is available specifying amount of games played in given seasons. I’m not going to go out and find it, but it’s there for anyone who wants to look.
This is really boiling down to; “I worked hard for my glad mounts, don’t devalue please.”
Which I understand. I do think it is being devalued anyway, as PvP participation is hitting record lows. Nobody cares how many goals you scored in a game nobody plays.
Blizzard will do nothing in regards to any of this anyway.
Agreed. However if gear doesn’t reset and ilvl increase, how does it feel like a new season?
I seriously doubt Blizzard is willing to churn out new gear models and mounts etc. that quickly for PvP.
That’s the largest roadblock. “What is Blizzard willing to allocate toward this”.
They have been doing much better this expansion in regards to PvP, but that’s a tall ask.
Removing any MMR cap if one currently exists, and allowing the best players to travel well beyond the 2400 range, thus opening those rewards to more players is likely a simple and cheap fix.
Maybe don’t soft reset MMR from season to season.
I can only speak from personal experience. If I feel the rewards aren’t attainable, I won’t try for long before stopping. Likewise if I think the rewards are just terrible, I won’t bother.
I’m a pretty casual middle of the pack player. I’m not out to take away anyone’s trophies or achievements. I just want to increase participation so that when I want to play, there are ample others to play with. I also want to feel like I have something to realistically work toward.
They did seasons even shorter than 14 weeks in Legion. They didn’t make new gear models, just a new glad mount which ultimately was just a recolor. I don’t think it would be impossible for them to do that again.