Youtube video of the build.
Thankfully I don’t have to take your word for it and can just watch the video they did of it, which isn’t a super high key, but still better than most shaman seem to be getting into these days. At least, given the general talk on Discord. Seems like it’s a bit of a pug, it’s far from perfect, it’s not even timed, but they talk about what they’re doing and try to show how to play it and do their best to deal with the situations. Also yeah, in keys, really, DPS is key, both in not having people take excess damage when possible, and the quicker enemies die, generally, the less healing you need.
Lets talk shaman mana restoration talents though, because hooo boy.
Water shields really uhh…lackluster, unless you’re getting hit, since 5000 per hit is a good chunk, but they changed it to charges again instead of icd, so if you’re getting hit often enough to benefit, you’ll have to spend globals refreshing it and you’ll be lucky to trade being hit with healing yourself unless you’ve aggroed a critter or something. Resurgence is giving back 625 per Chain heal crit, 1500 for surge and riptide, and 2500 for wave. Water shield itself gives 238 mp/5 which means you get one extra riptide every 15-20 seconds. Base regen is 10,000, or 2.5 riptides every 5 seconds.
Mana spring? 200 mana per riptide, it’s a buy 20, get 1 free sale*
*by free, you still had to spend the talent point there and not somewhere better, you still have to spend 4 riptides gaining back the cost of dropping the totem.
Mana tides is a 3m cd, and really a hard sell in m+ with again…if you spend the talent point there, you don’t get it somewhere else. It only affects base regen, so water shield or no, it’s 20k/5, for 32k mana (about 13% of a 250k mana pool). This is a good place to point out that priests do 15% over a 4s channel, at double the range, and it recovers 60s of a defensive cd even if they’re not a healer in need of mana. We’re really getting shafted here.
Both mana spring and water shield really feel like they were given numbers based on a past expansions idea of mana pools and spell costs when you sit down at look at it. Just absolutely a pittance of mana return, especially being undertuned and thus, need to heal harder than most classes to keep up right now.
So yeah, carry mana potions and be prepared to find good spots to drink, a lot of people playing other builds are already reporting mana issues in 10+ keys who aren’t playing this because stuff hurts and they’re spamming to survive.