Is it just me? (Resto shaman)

Like I’m just doing some timewalking dungeons get that first run 500
Did it as my Evoker just amazing
Do it as my Holy priest once again Amazing
Do it as my monk lil rusty but still amazing

Then I do Resto Shaman and omg did it feel awful to play like struggled to heal with it like maybe it’s cause she’s still 60 or it was because it was just that the Train dungeon is super annoying so just want to figure it out.

Like was originally going to level my priest, monk and shaman as alts but if Resto Shaman doesn’t improve at 70 and is just miserable to play in Dragonflight might drop her for now at least :dracthyr_shrug:

Resto shaman just isnt in a good spot at the moment. Whenever i try and run a M+ on my shaman i have to work and struggle more then my other healers.

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As other people have said, unfortunately we do feel undertuned/clunky this season due to dungeon mechanics conflicting with our toolkit, and less throughput than the meta specs.

BUT that being said, we’re still absolutely viable and competent when played well, and I kind of enjoy the challenge of pushing keys as an off-meta spec. Your mileage may vary on invites to higher keys, but I’ve still had a lot of fun pushing for KSM as Resto.

I was struggling in Mythic+ a lot with the “default” builds that the main websites recommend (heavy on PWave talents), but switched over to a build that dropped most of the DPS talents and focuses on heavy chain heal throughput (Ancestral Reach/Flow of the Tides, High Tide, etc) and have actually found it to be a lot more fun and a more effective at countering group-wide AoE damage in the DF dungeons. It’s mana intensive though, so Resurgence is my go-to with the build as well.

I think Resto Shaman is a spec that doesn’t really have a “one size fits all” build/strategy right now, so you kind of have to experiment with different builds and talents and see what works for you for different dungeons/content and then practice the hell out of it.

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you are not alone in this feeling. healing a key on my shaman is a lot harder than on my evoker.

I’m going to try this build, mostly because I enjoy a challenge as well and am curious if it’ll work.

Resto Shaman is my main, but he sadly has taken the back seat, I enjoy M+, but Jeez Louise doing keys on my Resto Shaman makes a +10 feel like a +20.

Evoker in high keys it’s hard but we have the kit to overcome it and fix players mistakes, as Resto I feel like I can’t as effectively.

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I actually found a talent build online with high tide and enjoyed it, can you by chance share your talent tree so I can check it out against mine.

I was enjoying the AoE build more, downpour is amazing for chunk healing especially for hov and av when we’re grouped in the shield and taking chunk damage

Someone on Earthshrine had linked a video of someone doing a key with

BgQAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAhkQSaplQaR0SItAJlECpkECUgUSSSDASSIB

I haven’t tried a chain heal focused build myself yet, since I’ve jumped ship to Paladin until there is any sign that the spec might actually get some sort of attention.

Weird times, I’m not sure any of the mods for RSham actually play it right now. I know Theun is hard into an Evoker re-roll himself.

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That would OOM so fast.
You know there’s a problem when even the build that wants to spam the most expensive heal in the entire game does not take the most basic regen talents.
Either way it seems like it would only work if the DPS is doing a hard carry and also all melee.

Ah thanks! I actually rolled a paladin too until we get an update. I already began to feel the difference almost immediately. At like 383 now and already feel like I’m better suited for this season.

I hope they give the shamans a good buff and don’t just bring the difficulty down to our level.

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Youtube video of the build.

Thankfully I don’t have to take your word for it and can just watch the video they did of it, which isn’t a super high key, but still better than most shaman seem to be getting into these days. At least, given the general talk on Discord. Seems like it’s a bit of a pug, it’s far from perfect, it’s not even timed, but they talk about what they’re doing and try to show how to play it and do their best to deal with the situations. Also yeah, in keys, really, DPS is key, both in not having people take excess damage when possible, and the quicker enemies die, generally, the less healing you need.

Lets talk shaman mana restoration talents though, because hooo boy.

Water shields really uhh…lackluster, unless you’re getting hit, since 5000 per hit is a good chunk, but they changed it to charges again instead of icd, so if you’re getting hit often enough to benefit, you’ll have to spend globals refreshing it and you’ll be lucky to trade being hit with healing yourself unless you’ve aggroed a critter or something. Resurgence is giving back 625 per Chain heal crit, 1500 for surge and riptide, and 2500 for wave. Water shield itself gives 238 mp/5 which means you get one extra riptide every 15-20 seconds. Base regen is 10,000, or 2.5 riptides every 5 seconds.

Mana spring? 200 mana per riptide, it’s a buy 20, get 1 free sale*

*by free, you still had to spend the talent point there and not somewhere better, you still have to spend 4 riptides gaining back the cost of dropping the totem.

Mana tides is a 3m cd, and really a hard sell in m+ with again…if you spend the talent point there, you don’t get it somewhere else. It only affects base regen, so water shield or no, it’s 20k/5, for 32k mana (about 13% of a 250k mana pool). This is a good place to point out that priests do 15% over a 4s channel, at double the range, and it recovers 60s of a defensive cd even if they’re not a healer in need of mana. We’re really getting shafted here.

Both mana spring and water shield really feel like they were given numbers based on a past expansions idea of mana pools and spell costs when you sit down at look at it. Just absolutely a pittance of mana return, especially being undertuned and thus, need to heal harder than most classes to keep up right now.

So yeah, carry mana potions and be prepared to find good spots to drink, a lot of people playing other builds are already reporting mana issues in 10+ keys who aren’t playing this because stuff hurts and they’re spamming to survive.

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I run something like that for some keys at 2550 rating right now, but without downpour and with Ever Rising Tide (and with acid rain and without wavespeaker’s blessing). You don’t run OOM. You’re not spamming chain heal all the time, you’re just juicing chain heal on high tides and using it as a micro cd for burst phases (eg.: Hyrja storm, fenris soak, frost bombs in AV boss 3, before consuming stomp in AV boss 1, etc).

You mostly still use riptide and healing surge to spend mana, and then you hold high tide for damage events, use it, alternate with pwave (on some builds, reduced to 30s for higher availability, and so forth).

It’s feasible. The toolkit is not as good as other classes, so it’s only logical that groups prefer running rdruid, prevoker or hpal, but a build centered around CH like that is completely feasible.

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