Is it just me, or is leveling 1-70 WAY too easy?

So here’s how it goes: I start a new character, go through the cute little intro sequence, get spat out into Wrathian or Ebyssian spamming my quest log to go do Dragonflight, and go talk to Chromie instead to go do something I actually enjoy, like another run through Legion, or going through zones I hadn’t seen yet in Cata, or whatever… and for the first few levels, it’s fine, you know? Mobs are supposed to be easy at low levels.

Only they stay easy. They never get harder. Level 20, 30, 40, 50… they all feel exactly the same. I’m out here unlocking a toolkit that sounds SUPER cool, but I only ever see half of it (if even that) because everything dies in three hits. There’s no challenge. I don’t feel strong or skilled, I feel like Superman living in his “world of cardboard.” And while yeah, hey, that’s nice and quick for leveling, it also feels soul-crushingly dull, in a way Classic Era / HC / SoD never ever does despite the grind taking ten times as long.

And then, when I get to the Isle of Dorn, everything’s normal again, I feel like difficulty is at about the level it should be during the leveling process once more. Am I missing something here? Is there just something about Timewalking that’s simply way off-balance? Would my strength while leveling feel “normal” if I were going through the Dragon Isles like the game seems desperate to funnel me into?

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It’s just you. No one cares about leveling 1-70.

If you care about leveling, and thats even remotely part of the game you care about… go play on a classic server. It’s surprisingly fun, but also a significantly different experience.

That’s why paying to jump to 70 is an option.

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Yeah i like being able to start a fresh character n level capping in a few days, but thank you.

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it’s an option because blizzard knows that the leveling is horrific and they know that instead of fixing it, they can make money off of it instead

easy money*

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Wow, it’s as if I didn’t already explicitly compare the Retail leveling experience to that of Classic. With your herculean level of reading comprehension, I could be a U.S. Senator!

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“Horrific”? Come on!

It’s less than 24 hours from start to max…and you can choose how you want to do it. Horrific might be a little extreme.

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I haven’t started a new character in years. Just out of curiosity, what’s your reason for doing so?

On the contrary, leveling 70-80 is too long

if people want to level slow add a debuff that reduces it by 90% but leveling is incredibly boring for me

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Idk I’m one of the people who think that leveling should be a real part of the game

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oh no, you are great powerful hero who has slain a titan and old god, but somehow a bird should kill you…

/eyeroll

It is, and you can level through each new expansion to max level or near max level while experincing the story.

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It won’t be as long as there is absolutely 0 threat of death in the world
that part of the fun died in around tbc

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I leveled a bunch of alts in mop remix and the classes only get fun once they get their whole kit

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even cata is not that bad.

only the 1 to 60 drags outs. Some dungeons just go on and on lol.
in the 50’s you can get lucky. BRD prison party. I’ve had crews happy to run this 15+ times. RNG kept giving it, we kept killing the prison boss. Repeat

TBCC runs out fast with RDF and looms. wrath as well.

Cata. I’ve gotten that down to 4 days of a few hours each.

and that is only becuase I have an 80 run 7 dungeons by tuesday reset. For the justice points rewards. I do a Sunday/Monday leveling. If monday is done early…well I am done lol

Get the reset…2 days of dungeon for the now 7 rewards of justice points. finish off with quest xp plu extra dungeons runs in Uldum or Twilight. they are made for 84’s and give better xp.

My alts don’t need Rag attunement in hyjal. they won’t see Rag anyway lol.

I could shave more time to get to 3 days maybe. But I want that 14 hits of justic point rewards from the leveling RDF use.

They made it easier to level to 70 so gamers can ‘get to the good stuff’. Not a fan personally, but it is what it is.

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I can safely assure you that it’s just you who thinks this. Greater quantity of time spent does NOT automatically equate to a good game. I’ve seen plenty of shorter games or modes in games that I can get plenty of entertainment from, and plenty of longer games I wouldn’t touch with a 10 foot pole. QUALITY of time spent in a game matters for more than quantity. Simply because a game may be shorter or part of a game may be shorter doesn’t make it bad. I DESPISED how long it took to hit 90 in Pandaria as just one example. Those levels just dragged and dragged and dragged for the sake of keeping people lower level. Like let me get to max already.

Now I understand some people like to take their time and level slower, which is perfectly fine. If you want to take your time then take your time. Just because you get to a higher level doesn’t mean you have to start go doing max level stuff right away. You can still complete campaign stories you were working on or go back and work on previous stuff.

Otherwise if you really want to guarantee new people won’t play this game, try forcing them through 20 years of stuff before they can ever play with their friends at all. The fun thing is you can play slower without forcing your playstyle on everyone else.

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WoW devs decided many years ago that everything below max level was irrelevant, so leveling is fast now and there is rarely any tuning or effort put into balancing below level cap.

It is what it is. If you want an MMO where the journey to level cap matters more than the destination, then WoW isn’t made for you.

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It is dull. It is horrible.

It’s more evidence how pointless leveling in. So, be glad its short. It should be shorter.

Scaling ruined leveling.

Leveling in Vanilla was better because you had some agency on how hard, or how easy it was. Once you got a head of the curve, you could stay there, and just work green and yellow quests, or you could push forward into higher level quests for more challenge. Or you could skip zones, go get 5 levels, and come back now that they’re easier. Not to mention the whole “twinking” concept of building OP low level characters with high end rare gear and high end enchants.

But you can to that. You get to level 15, it takes X seconds to kill a mob. At leave 45, it still takes X seconds to kill the mob. In fact, that mob you kill at level 15 is not level 45, and still takes X seconds. It’s no faster.

Leveling is awful. Maybe they could make it so you could set what level an expansion zone is with Chromie time to make it more interesting. But that stuff is so filled with bugs and exploits (notably with gold making), it’s not worth the bother.

So, get to 70 as fast as you can, and be done with it.

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It’s all too easy. I can see the need for fast leveling in order to fully level inside one expansion. But the ease does not encourage learning a class. I don’t think the 70 - 80 experience is hard enough to encourage learning either. You also get a very crappy MMO experience and appreciate nothing.

People that insist the game be this easy are the same people in lfr that continuously bark “it’s just lfr” as they continue to fail the simplest mechanics and die. Then they get in content that matters, get mad about being kicked and spend an hour in the forums complaining about their vote kicks and nerfs.

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It’s not just you. Leveling, now more than ever, is lightspeed and easy. People complained about it during wrath, but it had nothing on current day WoW even with heirlooms changed. Between that and a couple other things, WoW makes it extremely obvious the game starts at cap.

I boosted a DK to 60 and a reached level cap after unlocking all the allied races. It’s crazy

Yup. Pre-cap/current expansion sucks because everything’s a grind with godmode turned on. Not the kind of thing I prefer, but it is what it is. I suppose it’s tolerable if it’s fast enough

Personally i reckon it’s fine