Is It Griefing (and ban-able) when

I disagree entirely, in fact, if it was you, you’d most likely quit the game, i’d be sure of it, or you’d be the first one to report them for “playing the game”.

The double standards are endless here, and no sane individual can say they ‘won’t do it’, because they are usually the first ones “QQing” about their bans, and reciprocating the same toxic behavior.

And you won’t believe something on reddit, but you will cherry pick what you think happens according to policy that states at the bottom is at blizzards discretion to ban or not to irrespective of the statement?

They take it on account on an individual basis.

oh please.

i leveled 12 characters on pvp realms.

most of those were blackrock ALLIANCE.
yes, i’m a sucker for punishment.

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I’m highly skeptical of your claim, and i’m doubtful you didn’t report any of them if you encountered that.

its like that ally guild that camps BC all day to kill quest givers haha good times

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Yeah, that is aids.

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why?

do you want me to link the characters?

i haven’t transferred any, they’re all on their original realms
(although a bunch aren’t displaying at the moment due to realm connections)

why would i report them?
what would i report them for?
i rolled on a pvp realm, knowing the consequences.

Sure go ahead link them, your current one is a 404.

All the realms seem fine to me.

Perhaps, i mean that’s a lot different than PvE WPvP trolling/camping, which is punishable. But again, there are many who end up on PvP servers that cry about it, and that is a very different situation in contrast to the PvE Servers being farmed/camped.

Pretty sure causing lag isn’t the only thing that falls under zone disruption. I don’t think the OP’s case counts as zone disruption since it’s only happening to one person. Any player that didn’t have warmode on could probably still do the things they needed to do. But it may be reported as harassment since they used alts to whisper personal attacks.

Examples of zone disruption from the linked page:

Common Problems

* Someone is intentionally disrupting the gameplay on the zone

  • Another group keep killing all the mobs on the area so I cannot complete my quest
  • A guy is killing the quest giver over and over so nobody can pick up or turn in the quest
  • A player outside our raid is intentionally dying to Lord Kazzak (Classic)
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the realms are fine, but the armory hasn’t caught up to the recent connections yet… which is why this character is 404.

i don’t understand what you mean.
there are no realm types anymore.
aside from RP designation, realms are just realms
there is no pve/pvp.

it doesn’t help much, because the achievement dates get over-written with each new expansion.

this mage was created on blackrock in tbc, which was a pvp server until pvp servers were removed

i also have a paladin, rogue, shaman, druid, hunter, priest, warlock, 2 other mages and a partridge in a pear tree… all which were created prior to the realm changes.

I’m taking classic into consideration as well.

Fair enough, but you also most likely had a lot more players back then as well, and TBC expac still has PvP Zones in contrast.

But again the problems reside in the fact that even if you are put in PvP, the game is based on PvE, so in order to get somewhere, you still have to PvE irrespective of it. Which again, my problem isn’t PvP, it’s the definition people are defending.

I don’t believe a high level gains anything from killing lowbies. Nor farming them. There is nothing of value to gain, and there isn’t anything fun about being a dick to a lowbie. I see lowbies all the time, i’m not a dick about it. I pick fights with people at my level.

I don’t get joy out of something easy, and from the sounds of it, i don’t think you do either. So with that in mind, what benefit is there to tolerate that behavior?

I’m not even referring to “PvP servers” in themselves, i’m referring to the direct punishment of someone simply trying to get the extra 30% xp to level their toons faster as opposed to spending hours extra just doing what they would do normally.

Is it just a bait trick to pick on lowbies? Because that’s all the gratification i see people taking part in, other than the alternative abuse of trolling in areas and not being able to attack them when not flagged.

on hitting Outland, Hellfire was the only place to quest.
horde routinely shut down Honor Hold.
questing consisted of corpse dragging all over the place.

you are only “put in pvp” if you choose it.
the game is NOW based on pve, so you don’t have to engage in the parts of pvp which you don’t like.
if you want to fight people your own level, queue for bgs.

slowing people down, is beneficial to the enemy faction.

stop looking at it as “a behaviour”.

it’s part of the game.
it’s part of the game you can opt out of, if the risk isn’t worth the reward.

I don’t look at people as NPCS, or simply an action. Every action is inspired by a behavior, a mindset. Everything we take part is, is a reflection of actions, behaviors if you will.

So with that in mind, how someone treats a person is also a reflection of their consideration.

I played casually through TBC ret pally BE an old account back in the day. Then Wotlk. Then only recently came back in BFA.

Again “Put in PvP” is a very loose term applied generally.

When we generalize things or over simplify it, we are also doing ourselves a disservice. If we categorized every action of assault as trivial or extreme for instance, that would lead to endless problems that wouldn’t be fair.

The part where a lot of people are missing the point i think, is because they aren’t seeing the equivocation of actions. If every person who broke a rule was banned, people would be pissed. That is why over simplifying it doesn’t help.

I disagree with trying to entice someone into pvp for 30% xp bonus.

I think it’s better to let them choose to do PvP without that incentive.
After all, the incentive should be enjoyment right?

If people enjoy the PvP currently, there should be more than half the players participating, right?

Unfortunately not a lot of enjoyment is had, and i would argue there is probably about 30% or less who participate in pvp maybe even 15%. Many of whom happen to be leveling and don’t actively care, but as i said, the point in PvP is to actually fight someone, but with high levels you remove that.

So there is no counter play there. You have to either pray someone with a higher level helps or you have to hop on your own 120 and hope you don’t get zerged down. Even then you probably won’t get much out of it.

So the solution is, you don’t get the 30% xp bonus, you now have to spend more time leveling because you can’t continue progressing due to camping/trolling?

I don’t see how that resolution is rational, or fair.

People who consent to PvP often don’t consent to getting trained on by 120’s, again. I have not met a single lowbie who has said “MAN I LOVE GETTING DESTROYED BY A 120 THAT’S SO MUCH FUN” , i’ve never seen that. If anything i see more people in zone chats on both sides, asking for help.

Again, i don’t mind PvP, i don’t care if people jump in PvP i’m in PvP most of the time as it is. BUT, i don’t believe picking on lower levels is justifiable.

Yeah until you end up with 97% horde or Alliance, and you have no one to PvP with. Then you’re back to your default PvE server, because everyone quit, which again, creates a bigger problem, what’s the point?

Don’t you see that one problem feeds into the other, and that no one benefits from it?

Don’t you see that, that mind set is probably one of the biggest contributors to getting rid of PvP servers?

During the Panda land patch for Timeless Isle, a horde guild camped the alliance warship off the coast, killing key NPCs. It’s a PvP server.
Alliance couldn’t continue the quest line to get onto Timeless Isle or kick off the horde.

A GM popped up and gave the guild all 3mins to vacate or get bans.
Extreme disruption is acted on, it is just rare.

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one of the biggest contributors to getting rid of pvp servers, was people who wanted to be on those servers, but didn’t want to pvp… so they’d wait until the population was skewed enough in their favor, then transfer to the server when there was no risk of being killed by the enemy.

there was no pvp, because there were no enemy players.

then crz happened, and those same people were livid because the realms were no longer a safe zone for them.

lots of complaining happened, and now we have the completely optional warmode.

so… why do you think you should get to dictate how others enjoy the game?
some players enjoy going out and killing players of a specific class, or race.

there are a few players who dedicate their wow time to trying to rid the world of pandas.

why should they be denied their fun?

if you don’t want the bonus, then don’t enable warmode.
you can still pvp without warmode, just flag yourself and find other flagged players to fight.

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You make this sound like some revolutionary next level of griefing never seen before, but this has been banned from day 1 because it’s the basest, most common form of griefing. There’s a reason that Alliance and Horde speak separate languages in chat even though lorewise the Blood Elves were originally part of the Alliance and should be fluent in their language. Note how they speak the same language in the in-game dialog, too. The whole system was built around preventing this form of griefing. It’s not exactly clever or innovative.

You shouldve added the name of the guild in your post

If it’s PvP, it isn’t ban-able because you’re able to turn off WPvP but what the horrible thing about that is you must be at a major city I think. When they harass you then yeah that’s han-able.

I’d have said it a bit more nicely, but this.

Also, there’s a very easy way to forcibly relocate your corpse, too, if you’re getting camped by multiple people (or one person that did way too much caffeine): Run to fatigue waters as a ghost and die again.

If you’re confident that the graveyard you’ll be porting to isn’t camped, you can click teleport to graveyard, then click release spirit, which results in your new corpse porting to the graveyard, then releasing right on top of it.

If you know the graveyard you’ll be porting to is camped, you can release spirit and run back to your brand new corpse in fatigue waters.

If you’re relatively close to the shoreline, doing this to escape tends to be significantly better than spirit rezing in terms of both time and cost.

If you die near a graveyard, your only option is to literally stop playing the game until they go away. That’s probably my favorite part about it, having to stop playing is your only solution LOL.