I see so many posts about people suggesting stuff regarding following aspects of the game
Better Class Balance
More agency over loot with vendors
Transmog pets past raids
Visuals
Player housing
Allied races
Why do blizzard not work on them? Is it ego? Or is it that they don’t care as long as we stay subbed instead they are off creating the next expansion. Or is it that they don’t have resources to do so
They listen to feedback and keep some things on the backburner it seems. They also seem kinda like perfectionists so if it isn’t up to a standard they won’t release it.
The problem lies with the leadership and the parent company that runs Blizzard.
Ion is a terrible lead developer for a MMO, they should have kept him as an encounter designer.
Act-Blizz had a huge influence over the development of all their games, demanding more profits and more time played. This drove a lot of the crappy design choices that the game has had implemented over the years.
Because there is no consensus on what would be best for the game…and even if their was, it may not fit Blizz’s design philosophy.
For example, players complain about not getting BiS geared in the first few weeks of the season. Should Blizz destroy their own game by listening to them?
Besides the obvious fact that literally every bit of that is vague and unclear, they can’t. For everyone making one suggestion*, someone else is suggesting* something else. They can look for the obvious overwhelming feedback, but in the end they’re making the game they want to make. [*Demand/ *Demanding].
And don’t get me started on the rando players who say, “we should put this in the game” or “we need to change this.” You’re not a developer on WoW. You’re a player. You play the game they make and have the option of not playing if you don’t want to play what was made.
It’s marketing and efficiency that drives these things.
Pretty sure at this point, WoW is the only MMORPG without player housing. I just learned even DC Online has it. Heck, Fortnite (not even in the genre) apparently has it, too. At least, the Lego version seems to, according to the commercial I watched.
But the amount of time and process that would need to be done for player housing isn’t going to make production of an entire expansion efficient and probably not worth it to marketing.
Class balance is a moving target. Always has been, always will be. Blizzard does not care as much about class balance as players do, because it’s simply not important to the actual content. It’s a perception problem, vs an actual problem.
And hamfisted moves give hamfisted results. Tied in with new gear and bonuses, and it’s just madness.
They make tweaks often, and they’re just that – tweaks. “We’d add 10% to XXX, we’ll see what happens”.
They have learned over the years that agency over loot is not fun. It’s expedient, seems efficient, but it’s not fun. Folks grinding for currency is not fun. It’s a grind. Whether its dailies, or dungeons, or whatever.
The other problem is that when you have “got all the loot”, “then what” rears its mighty head. Not so much so players will keep playing, but moreso that players will keep playing with other players. When there is zero reward, players stop playing, even with their friends.
The current system is actually really good. Most of the gear matters, if not immediately, then through the upgrade system. It also drives players into content they’re equipped and capable of playing. Rather than driving Heroic geared raiders into weak heroic dungeons. You can run lesser content and get higher level drops (Veteran, Champion, Hero), but if you want to upgrade that gear, you need to step up into harder content.
This gives the mix of the RNG loot combined with the agency of where/when to apply your Catalyst, or the upgrade currency. You can also get high level upgrade currency from lower level content using the vault tokens, it’s just going to be a long haul if you do it that way. But the avenue exists.
I dunno what this is, commentary on rare drop rates of older stuff?
They’re constantly upgrading the visuals, they’re just not going to switch from the low-poly, cartoon-ish look and feel. They did a big revamp of the old world recently, extending horizons, atmosphere effects, etc. Combat is just a festival of lights and colors and animation. But they’re going to stick with 8 sided wheels on the steam tanks. Modern toons have more polygons than the older toons, plus all of the lighting, shading, shadows, ground clutter, etc.
You compare it to original WoW, and it’s quite different.
Player housing is a huge investment that detracts from the main line happy path gameplay of the game. People squawk that the Garrison is not Player Housing. It IS player housing, a player controlled redoubt with some agency over its contents that you can invite others to participate in. But folks don’t feel that way because it can’t be fleshed out. That’s the “other” huge sink. Adding all of the accessories and building tools, and other content to make Player Housing a deep, rich system.
But none of that is the core gameplay of WoW. Travel to far lands, meet new people, and kill them. Obviously if they litter the world with recipes and mats and items and what not for player housing, it gives folks a reason to go out. But it’s a HUGE world to populate thusly.
They should have done it earlier. But, see, if they started adding stuff to make your Garrisons better in Legion, then we wouldn’t be spending time in the Class Halls. We would have stayed in our Garrisons. They want folks moving forward, that’s why the obsolete old content. That’s why we get a new capital city every expansion. They don’t want folks to just park.
In theory, yes. In practice…no, it would be horrible. Since WoW’s end game consists of 3 different types of content with a wide variety of mechanics, there is no way to actually achieve real class balance without homogenization or damage limiters…both of which would be horrible for the game, at least in my opinion.
I guess the third option would be to tune all abilities differently for each type of content. i.e. an ability would have different damage in PVP, M+, Raiding, and maybe World Content…but, again, in my opinion, that would also be horrible.
I don’t think they should let thing get so out of balance that “God Comps” are allowed to exist, but there will always be a meta and inbalance.