Is infinite stars bad for arcane?

I don’t know if it’s a function of class or spec or how stars in fact works. But my infinite stars has consistently done pitiful amounts of damage in logs and in most Details recordings of fights. I’m wondering if I’m doing something wrong or if it is a function of how many casts I do per fight. On average though stars damage is usually 1/2 or sometimes 1/3rd the stars damage I see on other members in my raid

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only way to improve arcane is by switching to fire.

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I’ve noticed that as well Onisama.

Infinite Stars seems to do pitiful damage as arcane. When I check the meter after a fight, often I see that Mind Flay from my 35-corruption ilevel 445 Twisted Appendage 2 belt did more damage than Infinite Stars 2 from my 50-corruption ilevel 470 sword.

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only way to improve arcane is by switching to fire.

Go away.

OP: Arcane is best used in pure ST scenarios, which is also where infinite stars excels.

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Lower performing spec= more time taking killing things= lack of respect for other peoples time. It is common courtesy to do your best.

Couldn’t the same be said for all but the best performing class / spec in game? After all, any and all of us have the option to be any class. Is everyone that doesn’t reroll to the best dps / tank / healer after every patch wasting others time?

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You can’t expect everyone to play the best class, but you should do your best with what you have.

I can’t speak much to how good Infinite Stars is for various specs/builds, but Stars has roughly a 20-25 yard range from what I have read (Wowhead says 40 but that seems wrong), so you have to be no more than a Blink/Shimmer away from your target to benefit from it. It also only strikes one target so it’s best for single target fights (which Arcane is supposed to shine in).

Edit: I just checked and Infinite Stars is really good for Arcane, particularly in single target situations. Stars 3 is by far the best corruption in terms of raw DPS, and even rank 2 Stars is better than any other corrupted effect (aside from rank 3, obviously). Gushing Wound is the only corruption better than Stars 3 in terms of DPS per corruption in single target.

I will see what I can do then as to standing closer to the boss. But in my experience so far it’s been very hit and miss and a bit underwhelming. Thank you though for the info unlike the rogue over there who basically just showed his ignorance about how the game works.

I have another post on that though so feel free to provide equally useless information over there Mr Rogue. I swear people hear one thing and take it as fact without confirming what exactly that fact means. Do you know why Fire is being regarded as the most complete spec and best all around spec for all content along with demon hunters and fury warriors? Or is it just enough that fire is the best so you’re wasting other people’s time by playing something. Not to mention if that really is how you feel, do yoy have an explanation for why other classes and specs exist at all? It’s just a waste of money in that case to design them to begin with isn’t it? Why not just let everything be the one class or spec that succeeds and do away with the others. I suppose a fun raid for you is one where you stack the demon hunters and fire mages and kick all else. That’s not what’s fun for me though.

Note: I’m not trying to dismiss your assertion. Just a bit annoyed that all you have is an assertion with no real substance behind it beyond “well that is what I’ve heard and that is what everyone is saying”. It’s the epitome of useless information especially in a place that exists to actually seek help and relevant information.

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Yeah obviously people who have no substantive advice other than “play fire” are annoying. But fire is indisputably the best spec for mages in terms of DPS if you look at data from high-level content (15+ keys, Mythic raiding). That said there are other considerations, I personally don’t play fire because I don’t enjoy the rotation. No one should ever tell you what spec to play.

OP, go to a single-target target dummy and stand 10 yards away from it for a couple mins. Then stand at max range for a couple mins. Compare your DPS numbers with a meter addon of some sort (Skadda, Details) and specifically look at how much Infinite Stars is contributing. This should give you a good idea of the difference.

You also didn’t say what rank your Infinite Stars was. Rank 1 (20 corruption) might not boost your DPS that noticeably. It’s still worth it because it provides good DPS/corruption.

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Regrettably that doesn’t work because for some reason…stars doesn’t hit neutral targets haha. I would agree with the assertion that for current end game content Fire is by far THE spec simply for how much it can handle. I myself am trying to build a fire set just to play that content namely to push higher cleave damage in keys where Arcane is definitely lacking. But yea…I took issue with what was essentially a completely useless statement from him that wasn’t particularly helpful in the current situation

My current stars piece is on a 475 ring and is Rank 2. On sims it shows up but it fails to show up nearly as much in practice. Like it takes me forever to get to 10 stacks on a lot of fights which I find weird.

Lower performing spec huh? You check logs lately cause I can name a few fights in the raid where arcane is out performing fire and frost

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I don’t think Infinite Stars can proc against the target dummy. Ever.

I’ve spent 10 minutes spamming the dummy and seen zero Infinite Stars procs. The actual proc rate in combat against mobs is much higher, though I still rarely get what the sims say I should get from it.

It only works againts the tank dummies.

I dunno about the minimum range thing, I’ve had it proc when I was >30 yds away from the dummy.

You two need to stop inventing new mechanics and guessing at values.

If you’re in range to hit the enemy, you’re in range to proc stars. The spell that dictates Infinite Stars’ range is 50 yards. You can use Flamecannon to confirm the range in 5 yard steps.

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It’s very random. I’ve had some 3m40s fights with 3 procs and some with with 13.

I have noticed it seems to be pretty low as Arcane compared to some other classes though. I’ve seen our spriest get 25-30+ procs on some fights, and I’ve never gotten anywhere close to that personally. I’m planning on dumping mine as soon as I get a reasonable replacement.

I don’t really like Infinite Stars because of how random it is. The mind flay tentacle is also pretty random but at least doesn’t have the ramp-up requirement, so if I were going to pick a corruption to gamble with, it’d be the tentacle.

I’m with you on not enjoying the randomness. This along with trinket procs has made for a whole lot of variance. I too have yet to see those 25-30 proc highs :< and I don’t entirely understand why we don’t get them. If I had to guess it would be because of how long our cast times are maybe compared to others? So we cast less spells than others but then why does Bloodmallet have it as our clear bis corruption…

Doesn’t is have a range?

Some have said 25 yards, but this isn’t confirmed.

Regardless, I still tend to get lousy results with Infinite Stars even when I’m standing on top of the melee 3 yards from the boss.

It just doesn’t seem to proc much at all for arcane.

This is very testable though. Just go test on a tank dummy, standing over 30 yds away. If IS procs even once, then the 25 yd limit is BS.